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Topic: How do you record gameplay on your Nintendo GameCube?

Posts 1 to 6 of 6

LinkxPeach

I’d like to record gameplay on my Nintendo GameCube. What video capture device do I need to record gameplay on the Nintendo GameCube?

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KingMike

There's lots of devices that could capture the composite video of a GameCube but why not use a Wii to record them in better quality, as the higher quality component video cables are far easier to obtain without paying an exorbitant amount of money. (like more than what a BC Wii probably costs these days)
(the only thing it doesn't support is the expansion ports used for the Game Boy Player and network adapters)

KingMike

LinkxPeach

@KingMike

I don’t have a Nintendo Wii, what device can I used to record Nintendo GameCube games?

Nintendo 3DS’s friend code:
4012-5835-9928

Nintendo Switch’s friend code:
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KingMike

Could probably just search online for "video capture devices" and one with composite.

I mean, I've used some devices before, but I don't know if they'd qualify as devices I'd recommend.
Especially as they are pretty old by now, like a few generations of Windows old by now.
(too bad, one of them I've used, MANY years ago, was a Dazzle USB video capture device. When it worked it was good. Unfortunately it seemed to be a widely known problem that on Windows XP, which I think was the newest when it was released, it was known that the device would get its audio settings in Windows mixed up and never record audio again, unless completely deleted. A shame when a company doesn't seem to care to fix a widespread driver issue, leaving some youtubers to come up with their own fixes.)

I bought something called an Elgato once that seemed recommended, intended to do some streaming, but never got into it after that, so its sitting in the box until I get the urge whenever that will be. So I can't say personally how well it holds up.

KingMike

Atariboy

HDMI adapters for the GameCube that tap into the GameCube's raw digital signal that was sent out the component video port have been readily available for several years now.

The GameCube hardware natively didn't have component video capabilities. The digital video signal had to be encoded into YPbPr component analog video by a chip embedded into the GameCube's component cable, which was always the roadblock to cloning them.

Thanks to Nintendo wanting to save on including a chip on every console that would be disused by most customers, the GameCube was virtually HDMI ready back in 2001. Plug and play adapters like the Carby 2.0 have tapped into that capability, allowing the unmolested raw digital output of the GameCube to be sent to your tv via HDMI (Or receiver, capture equipment, external upscaler, etc.).

And happily many of the top hits on the system were progressive scan capable, which is a tremendous benefit since many televisions still add noticeable input lag when deinterlacing a 480i signal (even when set to game mode). For instance I own a good 50 or so GameCube games and only have two 480i only games (Skewed a bit since many of my games are 1st party games).

And the NES Zelda's on the Zelda Collector's disc and Mega Man X Collection output 240p for the only other exceptions in my GCN library, which my Carby adapter is able to line double which avoids the common HDTV mistreatment of 240p resolutions being treated as if they were 480i.

Edited on by Atariboy

Atariboy

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