I played through the first three chapters yesterday and I'm very satisfied with what they've done. As ever, it's not true 4K (or even 1080p handheld) but you are getting a massive upgrade to the image quality over the Switch 1 version. The frame rate had a few little drops, but it's not a very twitchy game, and that's also a substantial improvement.
Mainly, it's the game in the series that needed a Switch 2 edition the most, and they've delivered a pretty good one.
IIRC the original XB2 had a "memory leak" issue where the performance over longer play sessions will get worse or sometimes just from exploring and needs a reset to fix (can lead to crashes in some games) since it seems like its not un-loading the old data or something, The DF video on the original release showed an example where the performance in torigoth was really bad but when they reset the game it seemed better, then they explored into gormott and returned to Torigoth and the performance problems were back again.
Just curious if anyone knows if these kinds of issues are fixed with the switch 2 one and if it still holds up well during long play sessions since it will also be a good clue on whether a similar issue in 3 could be fixed (iirc in 3 there was a similar issue only it could lead to the game un-loading certain NPCs including quest ones until you reset)
@Mgalens I'm not 100% certain, but I did do a long session yesterday without experiencing anything like that. However, I never did experience the memory leak in XC2s original version, so I'm not sure how reliable my experience is 😅
@Matt_Barber Have you had any issues with the battle music sounding really quiet? I was playing yesterday, and during battles I feel like I can barely hear the battle music over the sound effects. It's weird because the music outside of combat sounds perfectly fine for whatever reason.
@Vortexeo
It does feel like if it did happen in this one then it would be more noticable due to the framerate itself being better so playing a long session without noticing anything funky is a good sign at least (the original one in handheld mode i remember having issues just normally)
a friend did get a crash on the S1 version but they had been playing a long time and had been using sleep mode for some sessions rather than a hard power-off, iirc DK64 also had an issue like this where it would crash over long play sessions but people only really found that one due to the wiiu Virtual console suspending your play session if you quit the game, so i imagine the friends Xenoblade 2 experience was like that. (i think i did get the Torrigoth issue mentioned by DF though, but i mainly played in handheld which for the original switch xenoblade 2 wasnt the most stable performance wise.)
@Vortexeo The battle music is definitely lower, but I've not personally found it an issue. I do find the footsteps a bit loud though, particularly when you're walking on a metallic surface.
There are some sliders to play around with in the options screen if you don't like the mix. There's only one for music and you may find that just cranking it up will make the music too loud elsewhere. Alternatively, you could make the battle narration, environment and sound effects quieter and turn up the Switch 2's system volume.
@Mgalens I had one very long session of about eight hours during with the Switch 2 was paused a few times, but the game never restarted. That's not to say that there won't be issues if you're running it for days on end, but the original game was already exhibiting slowdowns after a couple of hours, so it's definitely better than that.
I played this a couple of years ago and the infuriating non existent navigation absolutely killed me off right before I finished the game, but man does the Switch 2 version all over my timeline give me insane fomo. I might commit to finishing Xenoblade DE Switch 2, and then if there is enough time between it and Fortunes Weave pick this up.
@Pizzamorg They've not fixed the navigation, unfortunately.
Ah well, it's got the smallest maps of the series, at least, and if you can get through XC1, you shouldn't have too much to fear from it.
XC1s navigation kinda sucks in that it kinda doesn't work unless you're already on top of the target, but in big open environments, actually getting to where the marker is is usually fine. All I remember about XC2 is following the compass to a dead end, and realising the game wanted me to go 500 miles in the opposite direction and loop around on a very very very specific incline so I could THEN go to the marker and it was the choice between quitting playing or snapping my Switch in half 😂
@Matt_Barber
ah that does sound reassuring, while i always power off after a play session it does feel like some issues such as in the original version could show up even during normal play sessions so the fact it stayed fine even when using sleep mode is nice to hear.
Huh, I realized last night that they also added the ability to take a screenshot without the UI by pressing the left and right bumpers at the same time. Just like in XC3!
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