That's quite a bit of Namco support there. Namco Museum, One Piece, DB Xenoverse 2, Tales, Taiko. Nice to see. That's on top of possible Smash Bros and Pokken ports.
But that is because the GPU is underpowered when compared to the others, not because of the CPU.
So companies willfully build gaming platforms that use more complex, energy-hungry, and expensive x86 CPUs even though there's no difference in performance between x86 and ARM chips. Got it. That makes perfect sense.
Like I said before: get a Western AAA game running without any compromises on an ARM platform, then you may reply to me about how there's no technical difference.
No, they build games for x86 because that is the platform the platform holders have chosen. Not the other way around.
They introduced new Mega evolutions in the Ruby and Sapphire remakes, right? So if there's indeed a game coming to the Switch, it could mean they're also going to introduce new Alolan formes. Maybe extend a bit beyond the Kanto pokes this time? Still think a Morelull-infected Bug/Fairy Paras would've been a perfect Alolan form. But alas, GameFreak decided metal hair Dugtrio was more important...
Platform holders don't "choose" x86 over ARM, nor do they even care. Gamers just want to play video games, not pick ISAs.
This topic is only relevant to companies and developers who build platforms and program games that meet the demand of gamers. Companies and developers also have a strong economic incentive to make a profit. So, if you really want to claim that more complex, less energy-efficient, and more expensive chips that apparently have no technological advantage over ARM chips are the continued ISA of choice for these profit-conscious companies, then I have to wonder what video game industry you're following.
So you are saying that Microsoft and Sony doesn't chose what hardware they want in their consoles?
And can you stop with all the strawman arguments? I haven't said anything even remotely what you are arguing against. What I have said is that is just as easy to program for ARM as it is for x86. In fact, the code looks exactly the same. It is a very small percentage of programmers that need to care about the differences between those architectures. Game devs are not among them.
I say it again, there is nothing technological that hinders game devs from porting to the switch. With a good install base, the "Western AAA developers" will come. Otherwise I question their "profit-consciousness".
Somehow, that magically turned into the conclusion that there are no tech differences between ARM and x86 platforms. Of course there is.
Of course there is a difference! But it is so low level that it doesn't matter for game devs. Devs will have to scale down the most graphics-intensive games, sure. But that is because of the GPU, not the CPU. No one in this thread thinks games will look exactly as they do on the other platforms.
ARM will never be a stopper if a publisher wants to have a game on a specific platform. The CPU architecture hasn't been an issue since gen 6 basically. As long as they think they can a healthy profit, they will do it. And for them to take that decision, install base is much more important than the CPU.
I have to agree with @Therad. There are differences between ARM and x86 but it's not at all like the differences consoles used to have between them. I mean last gen the Wii was a single core machine with a unique control scheme and the PS3 was a multi-threaded monster with significantly larger disks. A few generations ago there were generations where one console was treating 3D as a fad, one was treating CDs as a fad and a third was treading consoles as a piece of HiFi gear.
Relative hardware spec aside? This console generation all three are basically doing the same thing from a hardware level. They're all multi-core machines with an appropriate amount of RAM and GPU horsepower to compliment it. The only difference is that one can be taken with you on a plane.
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