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Topic: Please explain me why Breath of the Wild got so many high scores

Posts 201 to 220 of 257

Haru17

@ReeLongbow You sound like an conceited ageist. Maybe don't.

Tibob wrote:

Aren't you guys mostly criticizing the game for what it's not?

> a Zelda game.

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Brian-Price

@MegaTen Lets see colorful open world where you can climb and explore far as you can see. Awesome ambient light-hearted music, free flow dynamic combat, awesome story that binds together old lore of zelda and champions with the new, awesome weapon and armor system. If thats not enough for you then i am sorry but its enough for a lot of us.

Brian-Price

Brian-Price

@Haru17 ageist? Maybe i am, but i just tell the truth. The Millenial crowd calls first person shooters RPGs now days, what a joke. lol Just because you can play as a character and level up, like 90% of other games.

Brian-Price

Haru17

Thinking Breath of the Wild is good = putting "awesome" in front of every feature, apparently. Don't condescend to people if that's your writing, it sets us up too well.

Don't hate me because I'm bnahabulous.

kkslider5552000

KirbyTheVampire wrote:

Voice acting only really helps a story when it's good. Otherwise, text works just fine.

I'm literally just quoting this because I 100% agree. The fact that some people insisted forever that voice acting was guaranteed to be a good thing for Zelda, baffles me. I thought Hyrule Warriors' embarassing narrator would've killed that dead.

Thankfully I didn't play BOTW early, so I can enjoy the Japanese VO.

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KirbyTheVampire

@kkslider5552000 Yeah, it just feels a bit awkward in this game, or at least the English version does. The random transitions from text to voice don't help either, at least for me. I found it pretty jarring.

I found Twilight Princess to have a very interesting story, and yet that was all text, with the exception of the standard noises the characters make in 3D Zelda games. It didn't cheapen the experience at all when the characters spoke with text rather than words. Having an emotional scene being delivered with just okay voice actors cheapens it a whole lot more, however.

I've honestly found that a lot of Nintendo games with the best stories didn't have voice acting, like The Thousand Year Door.

KirbyTheVampire

Eel

The latin american voiceacting was good, so I can't complain.

Although when Sidon, specifically Sidon, went into grunt and laugh mode, it was so distinctively... Different, because his grunts sounded like... Like he was grunting in spanish while everyone else grunted in japanese, if that makes sense.

Some of the other voice acted characters were like this, but Sidon was the most noticeable. Probably because he sounds super happy all the time.

[Edited by Eel]

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KirbyTheVampire

@Snaplocket I'm not saying text is necessarily better than voice acting. I think voice acting is superior in most cases, provided the voice actors are actually good. If they're not above "okay" or "decent" though, I prefer text, because it usually works really well if the writing and character animations are up to par.

KirbyTheVampire

KirbyTheVampire

@Snaplocket I guess it kinda depends on the game. Games with a lot of realism do benefit quite a bit from voice acting, for example.

KirbyTheVampire

Octane

KirbyTheVampire wrote:

I think voice acting is superior in most cases, provided the voice actors are actually good.

This. Of course, it depends on the game, don't see why Paper Mario needs voice acting for example. But more importantly, the voice acting needs to be good. Good voice acting > text > ''meh''/bad voice acting.

Octane

Haru17

I prefer voice acting in all instances, what others describe as 'bad' VA doesn't phase me at all. I haven't played a game in the last decade where the dialogue is designed to fine in text form. Even Paper Mario could work with voice acting if the actors sold the part and didn't perform snarkily or cynical (a lot of that is writing/directing tho).

A long game with full voice acting like Tales or Elder Scrolls... there's just nothing like it. Voice acting and not being on Switch were Persona 5's two flaws, and I'm even stoked for VA in the new Monster Hunter. Because it's one thing for a Jhen Mohran to burst from the sand, roar, and crush a sandship, it's entirely another if you hear hunter's cries die out as their ship is turned into timbers.

[Edited by Haru17]

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gcunit

Octane wrote:

@spizzamarozzi People get stuck in Zelda games? When and where? At what point? They always tell you where to go next. And if it isn't straight up said in game, it's not that difficult to figure out where to go next.

I recall reading that they re-wrote some of the NPC dialogue for OoT3D because they felt some of the original 'clues' were a bit obscure, for example.

Personally, I remember playing Wind Waker HD with a distinct frustration that there was no adventure log. If someone said something important to you you had to realise its importance at the time and remember it/make your own note, otherwise you're left wondering if you've missed someone somewhere and have to retrace your steps in the hope of, if a character has told you previously, them repeating it.

[Edited by gcunit]

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Octane

@gcunit You could always talk with King of the Red Lions and he'd tell you where to go next. Dragon Roost and Forest Haven are even marked on the map early on. IIRC, the Earth and Wind temples are marked on your map too.

Octane

gcunit

@Octane That pos boat's words weren't worth jack at one particular point for me, I remember wanting to burn the sucka to the ground at one point.

That was my first time all the way through a Zelda game, and the experience has helped me in subsequent Zelda games, so a certain amount of it was my own naivety, I'm sure, but I know I'm not the only one to have found obscurities blocking my progression in a Zelda game.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

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Haru17

Zelda games are puzzle games, so the first one you play is always going to be the most challenging and have the greatest potential to stump your mind and halt your progress.

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gcunit

@Octane I don't remember, I just remember it happened.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

StuTwo

There's plenty of obscure/obtuse puzzles in Zelda games - particularly the 3d ones because some of the puzzles rely on you understanding where you are in the 3d space (which many players - particularly those not coached in 3d games - find very difficult).

Every time in Wind Waker I find myself at the top of the tower of the gods after beating the boss wondering what I'm supposed to do. Obviously you're supposed to look up in first person and realise that you're supposed to use the rope to swing on the bell but how often before then do you look up in the game? Aside from one (very clearly highlighted) puzzle it might have been hours since you last had to use the rope.

StuTwo

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Haru17

Why do I get the feeling that the people who liked Breath of the Wild aren't Zelda fans?

Don't hate me because I'm bnahabulous.

gcunit

Why do I get the feeling people who think BotW is overrated aren't able to get past the fact it's not the same formula as past Zelda games?

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

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