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Topic: Pac-Man World Re-Pac

Posts 41 to 51 of 51

RR529

Finished this on Steam the other day. Definitely doesn't have anything on Mario or Astro Bot in terms of how good they feel to play in the moment to moment, but that said it's still a pretty solid game (weirdly I think I preferred playing it with the d-pad instead of using the analog stick). That underwater maze level would have probably driven me nuts as a kid though, lol (especially since I think rescuing your family is mandatory in the PS1 version?).

Definitely had some unique takes on boss battles (with the final battle being surprisingly tough), and I liked that it never fell back on the cliche tropes for the world themes (looked really good graphically too. If it weren't for the apparent at times dated level design, graphically it looked good enough to pass for a thoroughly modern release).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Captain_Toad

@RR529 Yes, rescuing the family was mandatory to fight the final boss in the PS1 version.

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

Captain_Toad

So the update upon me clearing the pirate world: The frame rate still isn't locked in both modes (nothing that harms gameplay, mind you) but Resolution mode (still having negligible graphical differences at least on my end) no longer feel as uncomfortable/as laggy from before to play. Which is nice.

Chogokin Pac Man looks cool.

As soon you get the jukebox, it is assessable in the hub world which you can play any song in the game, even those you haven't encountered yet! I feel like bumping up my review of this game to an 8 just for that jukebox.... Hey, wait a minute, This also has the old Credits and Gallery from the PS1 release! Including Corsair's Cove (Another version)?...why does this fade out before it finishes? Speaking of songs...

Woah! The music certainly has changed! You'll be feeling that difference. The difference will be most effective upon hearing the running section of the HMS Windbag boss.

This is a pretty cool update all around. This is worth just paying for that jukebox!

Edited on by Captain_Toad

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

Captain_Toad

@Eel Yeah, I haven't heard the whole thing but it's been redone.

...

Okay, so apparently this update to this game isn't just a one and done as there will be more updates coming says the Pac Man team on Twitter.

Will it be just more stability updates or just add more extras like that jukebox (last time I'll mention the jukebox.) for us to munch on?

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

Eel

I finally got this game and had a great time with it. Still has a few weird depth-perception and unfair moments, but it’s overall a lot more breezy than the original.

Something weird happened to my save file though, after my first session (which lasted around 47 minutes, I know because I recorded the entire playthrough), when I booted the game back up the next day, the time counter on the file went straight up to 70 HOURS played!

Is that a known issue? I have no idea what happened there…

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Sisilly_G

@Eel : I've noticed similar happened with Digimon Cyber Sleuth on Switch. Time spent in sleep mode seems to count as "time played", though 70 hours is a touch excessive. This seems to be a recurring issue with Bandai Namco's games on Switch. But maybe time just goes faster in sleep mode. Perhaps Nintendo has been patching in time travel mechanisms into the Switch through their often vague "stability" updates?

cue X-Files theme

Edited on by Sisilly_G

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

Eel

Sleep time would be a good theory, but if it were that I’d expect it to have at least an entire week by now. (Also it only happened after that first session). So I suppose Namco games just work on a different scale of time our brains can’t comprehend!

It reminds me of Pokémon Black and White (and their sequels) on the DS. If you left the communication features turned on with those games, the in-game timer would continue counting even if you closed the DS, so I always had hundreds of hours in every save file.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

RR529

Eel wrote:

I finally got this game and had a great time with it. Still has a few weird depth-perception and unfair moments, but it’s overall a lot more breezy than the original.

For me it was one of the levels in the final world, the one that was filled with those floating coffin platforms (a largely outdoor level). Think I lost 20-30 lives trying to clear that one due to misjudged jumps.

Really wasn't a big deal as I had well over 90 lives stocked up (the game gives 'em away like candy) & no other part of the game did me that way, but that level was trying, lol.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Eel

@RR529 haha yeah, that level got me too.

There were other parts in other levels that messed with my head though. I suppose depth perception is just not my thing.

Like the rotating platform towers in the clown world, and some minor gaps that I failed to notice in the factory world.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

John_Koshiro

I recently heard that Scott Rogers, one of the original Pac-Man World devs, is battling Stage 3 cancer. I am very nostalgic for Pac-Man World and the excellent Re-Pac remake reminded me how dear the game is to me. It is my hope that he will be able to beat this illness and recover as soon as possible. If you're a fan of Roger's work and want to help out, here is his GoFundMe page which will be used to cover costs from medical treatments.

https://www.gofundme.com/f/453g5y-help-scott-fight-cancer?utm...

John_Koshiro

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