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Topic: Do you think we will ever get the ability to sell digital games to another person?

Posts 61 to 80 of 83

CurryPowderKeg79

Your right @NEStalgia the young or unwise gamers don't seem to realize how terrible digital only is. I don't know about you but digital video games are the only thing i've ever owned that i can't sell or trade. I have been collecting video games and selling/trading video games for 30 years now. Now my hobby and job are about to be no more.

(CURRENTLY PLAYING)
Dynasty Warriors Origins

Switch Friend Code: SW-3830-1045-2921

NEStalgia

@HobbitGamer When you you start playing Stadia on Google Cardboard? Maybe you can read your strategy guides on a Sony Reader.

I do notice a lack of defending the Jimmy Buffet purchase though. See, the intervention helped!

@BacklogBlues Yeah, there absolutely needs to be real legislation on property rights of digital. Digital on its own isn't a bad thing inherently, but the fact that everything is treated in a way that ignores any sense of property rights, from a US perspective, is almost entirely unconstitutional. It's a country founded mostly around the very ideas of property rights (for better or worse in some cases.) Of course in the modern world corporations really own the government(s), so everything really exists to serve corporate interests first and foremost, and we've become a society (the west in general) where the population exists to serve the needs of business like a sideways Feudalism. I wonder if digital property rights even can become an issue under such a system?

The EU makes noises about being better with regard to consumer interests, but if you read between the lines of what they actually do, it's still the same corporate republic...they're just better at making a show of it.

NEStalgia

CurryPowderKeg79

Like many others and i said in post #14 on this forum nothing will change until some sues the video game and wins and then wins the 10 years of appeals. But i'm not holding my breath. I miss the days when i could sell my beaten games to fund buying my new ones. This has been the way i've done it for over 20 years.

[Edited by CurryPowderKeg79]

(CURRENTLY PLAYING)
Dynasty Warriors Origins

Switch Friend Code: SW-3830-1045-2921

GameOtaku

@Cotillion
You buy the original license, you decide to sell your license, the buyer pays you a license transfer fee, you as the seller accept payment to complete your contract that your license has been transferred to the buyer.

If this wasn't the case then couldn't we all be open to legal cases for selling used games, movies and books?

GameOtaku

NEStalgia

[Edited by NEStalgia]

NEStalgia

GameOtaku

@NEStalgia
I'm impressed, I agree 100%. A tip of the hat to you good sir (or ma'am as the case could be).

GameOtaku

GameOtaku

@Cotillion
Bandai can't get money from a game it made twenty years ago because it lost the license to certain characters like the Mighty Morphin Power Rangers Fighting Edition on SNES I picked up recently. Of course it's a physical cartridge, but let's say for arguments sake the Power Rangers Battle for the Grid was digital only. You don't buy the game now but say in 20 years there's a retro revival of the switch. You hear about this game and want to own the game for yourself. With it being digital only though you can't since although the switchron plays physical carts access to the eshop will more than likely be closed. So what can you do? You could always emulate the game I guess but then tge devs wouldn't get any money.

The whole sticking point to your arguments is that you are buying new even if you buy it secondhand from someone else. If it is second hand it is used (of course there are conditions we give things, sealed, good, poor but it's still considered used. It may be as new or like new but it will never truly be new)

[Edited by GameOtaku]

GameOtaku

GameOtaku

@Cotillion
First off we are having a discussion. Discussions can have opposing viewpoints. No need to get bent out of shape simply because I don't agree with your points (I admit I may be better off to shut up sometimes bit I do want my point to be heard).

Digital simply doesn't exist. It can't be "new". It only exists when trapped in a physical medium. It's on a server somewhere right? That is composed of physical parts, hard drives, disc drives, ICs, a physical she'll etc. Even with old nes and snes games the data, the game and save files, only exist within the cart. The cart ages and wears, tears. But without it you would have nothing. I would even go so far to say my vc games are different from yours because of the data contained therein. My save state, score and other conditions existing within that frozen state are all entirely mine and would be different from yours.

GameOtaku

GameOtaku

@Link-Hero
Aren't y'all the same way?

If digital truly has no age then time stamps have no relevance either. A picture taken today is the same age as a photo taken 5 years ago in that case even though the time stamp says otherwise. Digital can only exist in physical mediums and they age. Heck with the way you two talk a game from 20 years ago is still new as a game created today. By y'alls own assertion some data can't be ran using today's computers so that would imply age. Age! If it can age then it should be considered new or used!

[Edited by GameOtaku]

GameOtaku

Slitth

No
This is good because more of the money you use goes to the ones that develop the game.
Where if you buy used copy you are give money to the previous owner.

Besides all the fraud that could be made with selling your license is not worth the time

Slitth

GameOtaku

@Slitth
But what if the game is no longer available? If they aren't currently selling it and not making any attempt to do so your only option is to buy from someone who has it.

GameOtaku

BruceCM

GameOtaku wrote:

If it can age then it should be considered new or used!

Afraid not.... I can still buy a 'new' Switch physical game from last year. That may have been sitting on the shelf or elsewhere for months. But it's not used.
While when you move files, even on your own phone or whatever, how it actually works is copying it to the new location & deleting the original. So, however you transferred your digital game to another person, they don't actually get the 'used' version
In the same way you can't play Wii & Wii U games on Switch, unless it's ports, etc, you might not be able to play Switch games on future consoles. Is that clearer?
"By y'alls own assertion some data can't be ran using today's computers so that would imply age."
It

SW-4357-9287-0699
Steam: Bruce_CM

Slitth

GameOtaku wrote:

@Slitth
But what if the game is no longer available? If they aren't currently selling it and not making any attempt to do so your only option is to buy from someone who has it.

Then the game is no longer available to sell on the service that handles the User Licence.
Because that what you are really selling. An User Licence.

As the User Licence is bound you your account, you would need a way to unbind the Licence.
While that would be possible it open up a lot of problems.
What if you account was hack and the unbind all your the games?
Can you get them bound to account again?
What if the Licence key is not bound to another account?

No, that would make account hacking much more profitable and therefore more enticing.
Any digital store would be wise not to open up this can of worms.

And there is also the possibility that reselling of User License may cost the developer so much money that they close. And then you cannot get "new" copy of the game any more.

Besides most digital stores have discounts on older games that would be cheaper that a "used" game.

Slitth

Mountain_Man

Link-Hero wrote:

Mountain_Man wrote:

They think that because it does. Do you know what a store like Gamestop does with the money from used game sales? They use it to support their business which includes purchasing new games from publishers to keep their stores stocked. It's a win for everybody.

Here's the thing, I want the money to go to the company that made the product, not the ones who are selling it. It's one of the big reasons why I'm such a supporter of digital downloads since I know that most of that money is going directly to the developers and publishers.

Don't kid yourself. Digital shops are taking a cut of the purchase, then publishers take their cut, and then developers get their cut, depending on their agreement with the publisher — in some cases, developers are given a certain amount up-front with additional payments tied to milestones, such as "Earn a minimum score of 8.5 on Metacritic" or "Sell X number of copies in the first week". If you think buying digitally means the developer gets more money then you're just fooling yourself.

When it comes to physical purchases, once the game box lands on a store shelf, the publisher has already been paid by the store. That's how it works: the shop buys from the publishers and then tries to turn a profit by selling to the public. That's one of the reasons stores like GameStop push pre-sales, because they don't want to eat the loss on unsold product.

[Edited by Mountain_Man]

The Mountain Man

Slitth

@Mountain_Man
Do you think that the store buy it at the same price?
No they get a cut to, same as a digital store.
Sure the physical store might have to pay the publishers and developers cut before the sale.
But there is always a split between the store, publisher and developer.

On pre-owned the games is often sold to the store first and then to the new owner.
Now where in this chain does the publishers and developers get a cut?

So buying unused games supports the ones the create and deliver the games to you.
Pre-owned do not.

Slitth

Mountain_Man

Slitth wrote:

@Mountain_Man
Do you think that the store buy it at the same price?

Of course not, but the markup is only a few percent. Stores like GameStop usually have razor thin profit margins on new sales. Used sales is where they make the real money because the markup is much larger.

And, yes, buying used from GameStop does support the industry, as I said, because they use part of the revenue from used sales to buy new product which directly benefits the publisher and developer.

The Mountain Man

kkslider5552000

Slitth wrote:

So buying unused games supports the executives who run the companies who publish games.
Pre-owned do not.

amended for accuracy

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
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CurryPowderKeg79

Mountain_Man wrote:

Slitth wrote:

@Mountain_Man
Do you think that the store buy it at the same price?

Of course not, but the markup is only a few percent. Stores like GameStop usually have razor thin profit margins on new sales. Used sales is where they make the real money because the markup is much larger.

And, yes, buying used from GameStop does support the industry, as I said, because they use part of the revenue from used sales to buy new product which directly benefits the publisher and developer.

Gamestop has huge margins on used games they will pay you $17 or $18 for a game then sell it for $55 a 300% markup. I never sell games to brick and mortar stores anymore(Rip Off). I sell them on Ebay for 2 time what they would pay me. Which is a deal for me and the buyer. As i get double the money and the buyer gets it for $36 instead of $55.

(CURRENTLY PLAYING)
Dynasty Warriors Origins

Switch Friend Code: SW-3830-1045-2921

Mountain_Man

It depends on the game. Newer, popular, and rare games will naturally fetch a higher price, but I've always found GameStop to be fair, and it beats the hassle of eBay.

The Mountain Man

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