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Topic: Do you think we will ever get the ability to sell digital games to another person?

Posts 61 to 80 of 104

HobbitGamer

GameOtaku wrote:

@Cotillion
I care what the actual facts are.

So this whole thing is done now, right?

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GameOtaku

@HobbitGamer
You have to be a lawyer to actually understand the entire implications of the EUA. From a consumer stand point you buy something you own it. Technically though you don't since you are licensed certain certain things but not others. If this was really a huge problem Nintendo would clamp down on 2nd hand stores such as goodwill

GameOtaku

HobbitGamer

@GameOtaku No. You don’t own everything you buy digitally. I bought a Jimmy Buffet album on the Zune Marketplace once. A year later, I couldn’t play the songs. Microsoft lost the license to distribute it. I didn’t own it.
That’s how it is. That’s factual.

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Cotillion

HobbitGamer wrote:

So this whole thing is done now, right?

It is for me
I enjoy a good debate as much as the next guy, but there is no debate to be had here. The answer to the question this thread poses is a definitive no.

Cotillion

GameOtaku

@HobbitGamer
There's no more compelling argument that physical media is far superior to digital. The consumer has far more rights and leway buying physical than a digital license. Call me old fashion but I like to ba able to know what I bought can't be taken away just because some corporate fat cats get into a disagreement.

GameOtaku

Link-Hero

GameOtaku wrote:

You can run older computer games on newer ones though it's the same principle here.

Older PC games can be played on newer hardware, but only back to a certain point. Eventually, you'll start getting low frame rates, rendering and sound problems, and incompatible bit rates. Reason for it? Graphic cards, processors, and operating systems of today don't use certain methods that was once common for them to use. That example of yours doesn't work here.

GameOtaku wrote:

VC is the same it's the same ROM on all 4 systems. I could see the argument if it was Sony to Nintendo games but in the same line it shouldn't be an issue.

I've already explained this to you. Even though it's the same ROM, the emulator that runs those games are not. Instead of a simple transfer like you would expect for these old games, all the console and handheld versions after the Wii are completely redone from scratch. Nintendo cared enough to make sure they performed as close to the original as possible. They even included extra features like multiple save states for WiiU, 3DS, and Switch.

Link-Hero

Nintendo Network ID: LinkHero25

GameOtaku

@Link-Hero
I'm sorry but why wouldn't it be a simple transfer the roms are the same. The emulation program might be different but it's not that much so that the rom would not run just like you could download 5 different emulation programs online and use the same roms across all of them. Maybe different user interfaces but they perform all the same. The same with older PC games most computers can run as though it were older hardware in compatibility mode and adjust the settings for each game.

And only switch allows for multiple save states, I know my 3ds doesn't.

GameOtaku

Link-Hero

@GameOtaku
So, you assume that programming an emulator is "easy" without ever looking into how they're even created in the first place? I see what's going on here, but I'm not going to mentioned it as I know I would get in trouble if I speak my mind. All I'll say is, unless you put some time and effort into coding for a video game or software, never bash a product or company and then arrogantly pronounce to everyone how "simple" or "easy" it is to make.

Edited on by Link-Hero

Link-Hero

Nintendo Network ID: LinkHero25

HobbitGamer

GameOtaku wrote:

@Link-Hero
I'm sorry but why wouldn't it be a simple transfer the roms are the same. The emulation program might be different but it's not that much so that the rom would not run just like you could download 5 different emulation programs online and use the same roms across all of them. Maybe different user interfaces but they perform all the same. The same with older PC games most computers can run as though it were older hardware in compatibility mode and adjust the settings for each game.

....This isn’t how magnets work at all! 🙄

Edited on by HobbitGamer

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zool

If Nintendo go digital only, then sales will drop significantly, unless the price drops as well.

It would be interesting to know what percent of a game like Zelda botw or Smash Bros are downloaded.

But those that buy digital copies of a game when there is a cheaper physical version available, are not bothered about cost, so why would they be bothered about selling their digital copy.

zool

Moroboshi876

@zool Unfortunately I don't think so. Many people, more and more, don't mind or even prefer digital, and pay more than they would pay if they compared prices on retail stores.

It's a sad reality, but they're getting what they wanted: a digital-only future, with prices like retail but without distribution and manufacturing costs. And they control the sales, when and how much the games are discounted.

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GameOtaku

@Link-Hero
I never said coding was easy. The emulator could be sold for each system but the roms you already have purchased shouldn't be again, isn't that the whole point of an account based system?

If digital is the future then the consumer needs to have more rights and forms of ownership. Otherwise you just keep renting the same thing over and over. Think about this in five years time at the current pricing you'd spend $100 just to play Super Mario Bros on the switch and that's conditional on having weekly access to the Internet so there's that bill on top of that (you may argue you get access to more than just one game but you still have to pay the same price of admission to access just one) Wouldn't you be better of to pay the VC price and have unconditional access to the product you want?

GameOtaku

NEStalgia

@HobbitGamer That wasn't digital rights. They were just helping you correct your poor judgement. It was an intervention. "Zune" and "Jimmy Buffet". We need to help this guy's decision making....

@GameOtaku Digital rights DO need to be addressed, I do 100% agree. I'm just not sure it's actually going to happen, and the (stupid) young people will get a rude wake up call when one of heir big digtal providers goes belly up or shuts them down (or like the Playstation people that can't access their content if Sony locks your account...) OTOH people are stupid and the young for some reason believe corporations are benevolent and forever, and embrace everything digital/tech/corporate.

All that said the bigger problem isn't the rights of digital ownership. We're heading into the idea, not about digital vs physical ownership but the idea that ownership of any kind won't exist at all - it'll all be subscriptions, with limitatiosn on what can be accessed from each sub. That's the even uglier future. (Though Phil Spencer (XBox) has said that Game Pass members buy more games, counterintuatively.)

I've been waiting for a serious legislative level digital rights push for 15 years....I've stopped holding my breath. The up side is it worked for music. We went from DRM music like Hobbit's Zune issue to totally DRM-less music, and the music industry hasn't imploded...though..that's being replaced by subscription streaming as well.

NEStalgia

HobbitGamer

@NEStalgia Hey now. I liked my Zune. And my Windows phone. I like poorly executed plans, what can I say?

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CurryPowderKeg79

Your right @NEStalgia the young or unwise gamers don't seem to realize how terrible digital only is. I don't know about you but digital video games are the only thing i've ever owned that i can't sell or trade. I have been collecting video games and selling/trading video games for 30 years now. Now my hobby and job are about to be no more.

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NEStalgia

@HobbitGamer When you you start playing Stadia on Google Cardboard? Maybe you can read your strategy guides on a Sony Reader.

I do notice a lack of defending the Jimmy Buffet purchase though. See, the intervention helped!

@BacklogBlues Yeah, there absolutely needs to be real legislation on property rights of digital. Digital on its own isn't a bad thing inherently, but the fact that everything is treated in a way that ignores any sense of property rights, from a US perspective, is almost entirely unconstitutional. It's a country founded mostly around the very ideas of property rights (for better or worse in some cases.) Of course in the modern world corporations really own the government(s), so everything really exists to serve corporate interests first and foremost, and we've become a society (the west in general) where the population exists to serve the needs of business like a sideways Feudalism. I wonder if digital property rights even can become an issue under such a system?

The EU makes noises about being better with regard to consumer interests, but if you read between the lines of what they actually do, it's still the same corporate republic...they're just better at making a show of it.

NEStalgia

CurryPowderKeg79

Like many others and i said in post #14 on this forum nothing will change until some sues the video game and wins and then wins the 10 years of appeals. But i'm not holding my breath. I miss the days when i could sell my beaten games to fund buying my new ones. This has been the way i've done it for over 20 years.

Edited on by CurryPowderKeg79

(CURRENTLY PLAYING)
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Cotillion

@NEStalgia I'm curious as to how you would define "digital property".
If I buy a DVD now, I have something tangible in my hands. It is now my property (but the contents of it are not). If I give that DVD to you, it is now yours.
How does this work in a digital world? If I download something digital, I have the compiled code (something I did not even own when I had it physical) and that's it. What exactly do I own?
If I transfer it to you, and lets assume the transfer deletes my copy, you do not possess the same compiled code I had. Rather, you have a perfect copy of it.
This is where the term "used" is thrown out when it comes to digital. There is no such thing as used, it simply doesn't exist.

I'm not taking a side here, but genuinely curious as to how one would define owning digital media. We don't own the content of physical media now, digital just strips the physical portion away and we're left with what we never owned to begin with.
People argue that servers may go down and then you can't reobtain them, but the same thing happens to physical - they go out of print. You can buy physical second hand later, but digital second hand doesn't exist.
Even with a statute that let's you resell digital media after so long has passed doesn't work seeing as how a company can choose to sell digital for as long as they want with no manufacturing costs. We're still seeing 30 year old games and even older movies and music getting sold today.

There's lots of people for digital property rights where the consumer owns what they have purchased, and I'd be on board for it too, but I've yet to see anyone suggest just how it could work, given that we've never owned the rights to the content of discs and carts.

Cotillion

GameOtaku

@Cotillion
You buy the original license, you decide to sell your license, the buyer pays you a license transfer fee, you as the seller accept payment to complete your contract that your license has been transferred to the buyer.

If this wasn't the case then couldn't we all be open to legal cases for selling used games, movies and books?

GameOtaku

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