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Topic: Do you think we will ever get the ability to sell digital games to another person?

Posts 21 to 40 of 94

gcunit

Zuljaras wrote:

@gcunit I do not argue with that. I am just saying that games should be compared to things in their price range. There are no digital cars that you can go from point A to point B right?

Yeh, I know what you're saying, but I can't think of a particularly suitable comparison, and it doesn't impact the basis of my premise that removing used as an option makes all the used buyers buy new instead. Applies to anything with a used market I'd have thought.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Zuljaras

@gcunit Yes it does not make them buy new. They will just find a way to acquire it by other means as I mentioned above.

As long as there is a physical option there will be a second hand market. Or we could see some kind of what Sony wanted to do with the PS4 at the beginning - disk based games to be tied to one console/account. The people rioted and they won. That is why we can still re-sell our PS4 discs.

uximal

A digital second hand market is an interesting concept but the big players would not allow it. There are examples there are market places such as g2a that focus on digital games and software but mostly applies on PC. For Console its a different story, In the case of eShop there would have to be like a market place where you exchange your digital game license for e.g 'Nintendo Gold coins' of a certain value, then the receiving console owner will pay Nintendo directly and they will get a discount depending on the game title. It also means that it impossible to turn it into a business (e.g in G2a) since you cannot withdraw your 'Gold coins' in exchange for real cash......Its complicated

Edited on by uximal

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Mountain_Man

Link-Hero wrote:

I've personally abandoned the used game market close to twelve years ago because I wanted to support the developers for making good games. Can't do that if I get the game used.

The used market has been around for decades and has never stopped a single developer from producing new games.

Edited on by Mountain_Man

The Mountain Man

Mountain_Man

uximal wrote:

A digital second hand market is an interesting concept but the big players would not allow it. There are examples there are market places such as g2a that focus on digital games and software but mostly applies on PC. For Console its a different story, In the case of eShop there would have to be like a market place where you exchange your digital game license for e.g 'Nintendo Gold coins' of a certain value, then the receiving console owner will pay Nintendo directly and they will get a discount depending on the game title. It also means that it impossible to turn it into a business (e.g in G2a) since you cannot withdraw your 'Gold coins' in exchange for real cash......Its complicated

It wouldn't need to be complicated. Simply allow the user to post their "used" game for a price determined by the publisher, and a percentage of the sale price gets added to the user's store balance with the rest going to the publisher. That's the only way I can see them allowing something like this, if they ever did.

The Mountain Man

Ralizah

I've bought three used games or so in the last few years. 98% or so of my purchases are new.

Sales are often good enough these days that I don't feel like I need to resort to the second-hand market.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

GameOtaku

If you buy something you own it. It's only logical that you can sell what you own if you want. Lots of used games that come up on the market at GameStop are usually either A. The gamer beat it quickly and wanted to move on to something better B. The game was utter crap and a waste of money or C. Cutting down the collection after a period of time.

It would be great! Player one wants to buy a copy of Gunner Game 2 but it's either digital only and has been removed from the shop because of reasons unknown. Player 2 has a copy on their system and sells tge digital game to one.

GameOtaku

GameOtaku

@Link-Hero
True I've had sellers remorse before, but I usually ended up with another game. But the fact remains that you bought and paid for something therefore if you want to sell a digital game then you should be entirely in your rights to do so. The top selling games on the switch eshop are rarely good games just cheap uninspired crap but they take top billing since hey it's just a dollar or less!

GameOtaku

GameOtaku

@kkslider5552000
You don't have a shred of evidence on me detective defective! Hmm that bear game keeps popping up on sale at tops the charts, Elena temple too, heck even free to play games for some odd reason show up on the bestsellers.

GameOtaku

BruceCM

Yeah, 'ftp' games on Switch, @GameOtaku, count as 'purchased', even though it's for nothing....

SW-4357-9287-0699
Steam: Bruce_CM

kkslider5552000

to be fair, it's not like I look at it constantly. But I've seen it come up on GoNintendo or Reddit quite a few times, and the vast majority of games on the lists are games people like. shrugs

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

GameOtaku

@kkslider5552000
Point remains though if you buy a digital game you should be able to resell it like a physical game you own or anything else for that matter like a car.

GameOtaku

tseliot

Play that "nevva gonna get it!" tune in your head put it on repeat.

tseliot

kkslider5552000

GameOtaku wrote:

Point remains though if you buy a digital game you should be able to resell it like a physical game you own or anything else for that matter like a car.

I agree. But I also think billionaires should willingly give more to their employees, Kubo and the Two Strings should be as popular as a Pixar movie and women should find me attractive. It's a nice thought, but it's probably never happening.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

iKhan

The digital switch will continue to be slow so long as companies continue to fail to provide value with digital games. Gaming is elastic, so if companies fail to provide value customers won't bite.

So they totally might.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Cotillion

You only need to change a few key words in this thread about wanting to resell digital games and it reads pretty much the same as the argument for defending digital piracy.

The comparisons to physical objects here doesn't apply. Physical objects degrade and depreciate. They have a finite supply that affects demand.
None of this applies to digital. If you resell it, you are reselling a brand new copy. If you want to compare it to physical, reselling a digital game is the same as buying a game from the store, leaving it sealed, then reselling it like that. The car analogy is even worse. You buy a new car, but you are not reselling a new car when you get rid of it. Its had wear and tear, thousands of miles on it. Dings, dents, faded paint, etc. It's just not the same.
So, how do you mark down a digital? It's not used or preplayed. It's not even the same "item" as a physical disc/cart would be - it's a perfect copy of it, still worth as much as the original price.
It is very much akin to piracy. Its brand new perfect copies of the same game being distributed without the creators seeing a penny of the sales from their game.

The only way to legitimize it is to resell through a storefront where the creator gets a portion of the sale. But again, for what price? Its still the exact same brand new copy of the one in the actual eShop. But why would they offer this when they can sell the exact same thing at full price?

No matter how much people may cry and/or complain about it, there's zero incentive for the industry to do this as it is a complete loss for them.
I believe there was even a count ruling in the States a few years ago where reselling digital music was ruled illegal. I'm not sure the legality of that now, but not only is there no incentive for them to do it, it may be illegal in some areas.

Since the issue is, in essence, wanting temporary ownership of a game, then this is where digital rentals comes into play. You want to buy a game, have it for a while and then resell it. Instead you will be able to pay a much smaller fee to have it for a while. This is what digital movies and shows do now.

Edited on by Cotillion

Cotillion

GameOtaku

@Cotillion
But unlike physical games you cant find them much later down the road. Maybe you missed out on one for one reason or another, maybe it was removed from the eshop due to licensing or some other nonsense like finding it has an exploit.

Edited on by GameOtaku

GameOtaku

Mountain_Man

Link-Hero wrote:

I've chatted with plenty of people and read online posts that refuse to buy the game new and wait a while to get it used. Why, you ask? So they can get it "a couple of bucks cheaper."

It can be more than just a couple of bucks if you shop smart. I bought a used copy of Monster Hunter Generations Ultimate a few months ago for almost half of what it sells for new. Same with a recent acquisition of LEGO City Undercover. Even a top selling game like Super Mario Odyessy can be had for as much as $10 off, and even more in the right circumstances.

Link-Hero wrote:

IA lot of people think that getting a "legal" physical used copy somehow supports the industry.

They think that because it does. Do you know what a store like Gamestop does with the money from used game sales? They use it to support their business which includes purchasing new games from publishers to keep their stores stocked. It's a win for everybody.

The Mountain Man

Cotillion

Mountain_Man wrote:

They think that because it does. Do you know what a store like Gamestop does with the money from used game sales? They use it to support their business which includes purchasing new games from publishers to keep their stores stocked. It's a win for everybody.

This is based on the assumption that the majority of second-hand sales happen through a retailer like Gamestop. I'd be genuinely surprised if that was the case.
The term "used" doesn't apply to digital, either. If you resell a digital game, it is not used. You are transferring data. An exact and perfect copy of it that has never been played or used in any way.
The version the buyer gets is a new version of the same game you once had. Essentially, whats being asked here is for gaming companies to take a loss on new digital sales, so you can sell someone else the same digital copy for cheaper. Never going to happen.

We aren't talking about selling a disc or cart that may have damage, wear and tear, that someone handled, may be missing inserts or have a damaged case or deteriorated in any way. It is also not finite medium. Discs and carts stop being made, meanwhile digital can, in theory, be sold brand new forever.
We're talking about reselling new digital games for cheaper than the company themselves are selling it for. It makes no sense to think this is something they would even consider, let alone embrace and provide.
Digital reselling is essentially being a digital distributor, since you are selling new copies of games. Just with the intention of undercutting the actual distributor and giving nothing to the games creator.

I get what you guys are trying to say and argue, but physical and digital just aren't comparable. They are very different mediums and there's far more factors than just "we bought it" and "we can with physical".

Edited on by Cotillion

Cotillion

Sorry, this topic has been locked.