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Topic: Are Games Crippled by Easy Modes?

Posts 1 to 18 of 18

Venks

[Edited by Venks]

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MAB

WUT?
Untitled

MAB

Happy_Mask

Difficulty isn't nearly as important during the development process, most of the time, devs just tack it on so people don't complain. The previously mentioned system of raising enemy health and power is ludicrously simple and fast to implement, so it's easy to see why it's used so often. While I'd certainly like more variety on different difficulties, good game design is more important, so it should always come first.

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LzWinky

I certainly don't understand the logic of how a game is ruined by easy mode. I see users on other sites complaining about Casual Mode in Fire Emblem or Super Guide in general.

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Platypus

My only real problem with difficulty modes is that you sometimes have no idea how hard a game is before you play it. For some hard games 'easy' is the best way to play.

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GuSolarFlare

as long the player gets the choice to either accept or refuse the easy mode there's no harm done to hard games. but playing easy games is awesome as long as you don't expect a challenge. but yeah there's that problem some games are having lately that even the hardest mode is easier than it should....

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SkywardLink98

I don't see the problem when you can refuse to play it on easy. If Fire Emblem: Awakening didn't have casual it probably wouldn't have sold as much. I was drawn in by the lure of permadeath, but I made sure to play it on normal my first time.

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Philip_J_Reed

Yes. I absolutely loathe the fact that the games I enjoy can also be enjoyed by gamers of a lower skill level.

Philip_J_Reed

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LzWinky

Philip_J_Reed wrote:

Yes. I absolutely loathe the fact that the games I enjoy can also be enjoyed by gamers of a lower skill level.

Like Bird Mania?

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ultraraichu

I'm actually cool with the whole easy/casual mode that been implemented in modern games. There have been more willing and active gamers this decade then they have been in the 90s.

The only thing that bothers me sometimes is when gamers try to segregate other gamers because the path they choose, ex. "hardcore" gamers says I'm not a true gamer because I play Fire Emblem on casual instead of classic. Btw I most brought that game because I can choose not to have permadeath which to me was a deal killer with the past installments.

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AJ_Lethal

I'm cool with several difficulty options.

The "one-size-fits-all" approach is the real cripple, tho.

sugarpixel

I never play on easy mode, so I wouldn't know.

Anyway, they also do nice things like give you special sparkling stars for never using the white tanooki suit - if you use it even once, your stars will never sparkle again, ever!

But, also, easy modes are great for younger folks like my little sister who's just starting out playing games - she can now play some of the harder games I play without any help from me since they've got easier modes!

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Happy_Mask

AJ_Lethal wrote:

I'm cool with several difficulty options.

The "one-size-fits-all" approach is the real cripple, tho.

There are some cases in which I might agree with that statement, but there are games that are designed so players of all skill levels can enjoy them. Legend of Zelda is a good example of this.

[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u

Kyloctopus

Easy mode should not cripple the game IF it is a single player game (Mega Man 2. If the game has any sort of multiplayer mode (Fire Emblem Awakening, Runner 2) I can't help but feel the game is slightly flawed at the least, because you could be a hardcore player, going with the Classic and Hard mode of Fire Emblem Awakening, your army is struggling, but your little brother who is a beginner to the series, has Streetpassed you with his big wall of an army, just because he played Easy, Casual. Who is the better player? There is no way to find out.
However, that's not to say there cannot be a balance.
Take Kid Icarus Uprising for example: The game is brilliant with 100 difficulty options, and an excellent Risk-Reward system. There's also no harm into going back into a mission on an easier mode. You can do it at any time.

[Edited by Kyloctopus]

Kyloctopus

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Venks

Within the past two hours I have finished the final 9 boss segment in Megaman Zero and finished the Savage Labyrinth in LoZ: Wind Waker for my Three Heart Challenge on Hero's Mode. Even though Megaman Zero was much harder and took longer to do I found Wind Waker to be much more frustrating.

In Megaman Zero it took me awhile, but I learned every boss's attacks and how to dodge them. I had occasional hiccups, but I could defeat 5 of 9 bosses without being hit a single time. It was a very rewarding experience. Then with Wind Waker... The Savage Labyrinth puts you in small rooms full of different enemies. Most of these rooms are really easy as the enemies are all opponents with one or two attacking options. But every now and then I'd lose a heart to having trouble using the 'lock on system' due to certain camera angles. When I finished that mini-dungeon it was more a feeling of relief then exhilaration.

I really enjoy challenge, but now and then it can get to be a bit too much. That's when I grab something out like Recettear An Item Shop's Tale. The game can be hard as well, but it's more a thinking game than a quick reflex test.

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Dave24

I have nothing against easy mode, because game should be made for everybody to enjoy. Easy mode nowadays is a must, because "pro reviewaz" are tards who can't play games and when they go normal and die complain that "game t00 hardz" - some reviews of TW101 were pathetic.

No, games are not crippled by easy mode, they are crippled by TOO easy hard modes. When you choose hardest difficulty setting, you expect a real challange - what most games do is just add more enemies and call it a day or there is barely any difference. The recent example I played was Dishonored - on very hard it was stupid easy game, same with SC: Blacklist, which is actually destroyed by higher difficulty settings, because they obviously show you the one and ONLY path to the objective without being noticed. I guess it depends on game design.

[Edited by Dave24]

Dave24

GuSolarFlare

Dave24 wrote:

I have nothing against easy mode, because game should be made for everybody to enjoy. Easy mode nowadays is a must, because "pro reviewaz" are tards who can't play games and when they go normal and die complain that "game t00 hardz" - some reviews of TW101 were pathetic.

No, games are not crippled by easy mode, they are crippled by TOO easy hard modes. When you choose hardest difficulty setting, you expect a real challange - what most games do is just add more enemies and call it a day or there is barely any difference. The recent example I played was Dishonored - on very hard it was stupid easy game, same with SC: Blacklist, which is actually destroyed by higher difficulty settings, because they obviously show you the one and ONLY path to the objective without being noticed. I guess it depends on game design.

yeah they could add a "guideless" hard mode it would be a lot of fun to get lost(I like getting lost in games it makes me find some really cool things by accident )

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now working at IBM as helpdesk analyst
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