I just checked the Nintendo Channel for my weekly episode of Nintendo Week and found the newest demo in the DS demo section was Okamiden. It gives a really great feel for how the game handles and controls on the DS hardware. The demo was great and has got me even more pumped for its March release!
Wow, what an underwhelming demo. I'm sorry to say this, but I'm afraid that Okamiden is going to shape to be a tremendous disappointment.
Bad presentation; terrible pseudo-speech sounds from the helper character (and I actually like Midna's voice); uninspired locations; and most importantly, badly implemented controls. The d-pad is feels awkward for moving in 3-dimensional space, and the fact that the game freezes when you use the brush just feels ill-suited to the DS. Why didn't they learn anything from the excellent controls of Phantom Hourglass and Spirit Tracks? In those games you can move smoothly and use your touchscreen gestures or abilities without having to pause the action. I understand that pausing made sense on the PS2 and maybe Wii versions, but the DS is a different sort of device, and this pausing kills the advantages of the touchscreen.
Lastly, it's incredible that the Okami creators have made the same mistake twice of releasing their game for a console too late, after interest in the console has been killed by a successor. Okamiden might have made sense a year or two ago when they started demoing it at E3 and other events, but now it just feels like too little, too late. Disappointing.
Wow, what an underwhelming demo. I'm sorry to say this, but I'm afraid that Okamiden is going to shape to be a tremendous disappointment.
Tell me if I'm wrong.
You could be wrong. Not much effort ever goes into demos (especially on Nintendo hardware where demos are a rarity). I don't understand why companies even bother to put out demos sometimes. Dead Space 2 demo was crap, game was great. Bulletstorm demo was crap (as I was told), reviews say the game is great. Bad Company 2 demo was crap, game was good. Bayonetta demo was meh, game was great. That's just my experience with demos so I'm not going to judge any game based solely on a sliver of the full product.
But you're right, they are idiots for releasing the game at the end of the DS lifespan and in the same month the 3DS is released.
Yeah, I never played the Monster Hunter Tri demo, but heard the controls were clunky and the demo wasn't that great. I have the actual game and its pretty awesome. (besides the underwater part, lol)
Anyways, I'm hoping the same is true for this game, sure...the only thing I don't like is that it feels like a dumbed down version of the PS2/Wii game. I do know that this game will be great...lol.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
The Monster Hunter demo is the same as the real game. It's just that a lot of people weren't used to that kind of gameplay. A lot were also expecting some adventure game or RPG. I guess it could be one of those but, combat is a lot different.
Well, Tri certainly doesn't feel clunky or whatever to me...I dunno, I just heard the demo was cruddy compared to the real thing.
Not when I played it, it was pretty much the same, just stripped of almost everything from the full version. I fought Qurupeco a few times on the demo and failed a lot
Wow, what an underwhelming demo. I'm sorry to say this, but I'm afraid that Okamiden is going to shape to be a tremendous disappointment.
Bad presentation; terrible pseudo-speech sounds from the helper character (and I actually like Midna's voice); uninspired locations; and most importantly, badly implemented controls. The d-pad is feels awkward for moving in 3-dimensional space, and the fact that the game freezes when you use the brush just feels ill-suited to the DS. Why didn't they learn anything from the excellent controls of Phantom Hourglass and Spirit Tracks? In those games you can move smoothly and use your touchscreen gestures or abilities without having to pause the action. I understand that pausing made sense on the PS2 and maybe Wii versions, but the DS is a different sort of device, and this pausing kills the advantages of the touchscreen.
Lastly, it's incredible that the Okami creators have made the same mistake twice of releasing their game for a console too late, after interest in the console has been killed by a successor. Okamiden might have made sense a year or two ago when they started demoing it at E3 and other events, but now it just feels like too little, too late. Disappointing.
Tell me if I'm wrong.
you have convincing criticism but I personally didn't walk away from the Demo two days ago feeling negatively. I thought it was cute and enjoyed the presentation and I liked the music. It did feel like a simple tutorial but I had fun few minutes.
Nothing will benefit human health and increase chances for survival of life on Earth as much as the evolution to a vegetarian diet. -Albert Einstein
I really enjoyed the demo, personally. Really looking forward to getting the game later in the year.
And yeah, totally Capcom's fault for not constantly hounding Nintendo about their next-generation handhelds plans when they started Okamiden development four years ago. When the DS was barely two or three years old. When will those idiots ever learn?!
I think Okamiden is going to be fun, but the demo was lackluster. Just as you finish learning all of the controls its ends. I know its a demo and all, but I wish I'd gotten an actual level to play.
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Topic: Okamiden demo available now!
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