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Topic: Okamiden demo available now!

Posts 1 to 20 of 27

bboy2970

I just checked the Nintendo Channel for my weekly episode of Nintendo Week and found the newest demo in the DS demo section was Okamiden. It gives a really great feel for how the game handles and controls on the DS hardware. The demo was great and has got me even more pumped for its March release!

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Squiggle55

awesome news I'll try it tonight

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noblo601

Is this available in Australia?

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Joeynator3000

Wait...what?! I gotta try this now! lol
Hope they fixed that "pause" thing when you want to bring up the brush. (the pause in music anyways)

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Keep it PG-13-ish.

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Fuzzy

Oh wow that's nice. I was gonna check to see what demos were out yesterday, so will definitely check to see if it's there tonight.

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Joeynator3000

Controls are a bit weird...but its still great for a DS game....

...(still wish it was for the 3DS though...) sniff...lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Late

This game surely wasn't for me. Didn't like controls and also had some trouble with drawing thing at first. Demo was boring and short.

Late

warioswoods

Wow, what an underwhelming demo. I'm sorry to say this, but I'm afraid that Okamiden is going to shape to be a tremendous disappointment.

Bad presentation; terrible pseudo-speech sounds from the helper character (and I actually like Midna's voice); uninspired locations; and most importantly, badly implemented controls. The d-pad is feels awkward for moving in 3-dimensional space, and the fact that the game freezes when you use the brush just feels ill-suited to the DS. Why didn't they learn anything from the excellent controls of Phantom Hourglass and Spirit Tracks? In those games you can move smoothly and use your touchscreen gestures or abilities without having to pause the action. I understand that pausing made sense on the PS2 and maybe Wii versions, but the DS is a different sort of device, and this pausing kills the advantages of the touchscreen.

Lastly, it's incredible that the Okami creators have made the same mistake twice of releasing their game for a console too late, after interest in the console has been killed by a successor. Okamiden might have made sense a year or two ago when they started demoing it at E3 and other events, but now it just feels like too little, too late. Disappointing.

Tell me if I'm wrong.

[Edited by warioswoods]

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Portista

I'm gonna download that today!

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Robo-goose

I'll try it out, thanks for sharing.

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My name... Charles." -The Greatest Man In Driftveil City

kevohki

warioswoods wrote:

Wow, what an underwhelming demo. I'm sorry to say this, but I'm afraid that Okamiden is going to shape to be a tremendous disappointment.

Tell me if I'm wrong.

You could be wrong. Not much effort ever goes into demos (especially on Nintendo hardware where demos are a rarity). I don't understand why companies even bother to put out demos sometimes. Dead Space 2 demo was crap, game was great. Bulletstorm demo was crap (as I was told), reviews say the game is great. Bad Company 2 demo was crap, game was good. Bayonetta demo was meh, game was great. That's just my experience with demos so I'm not going to judge any game based solely on a sliver of the full product.

But you're right, they are idiots for releasing the game at the end of the DS lifespan and in the same month the 3DS is released.

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Joeynator3000

Yeah, I never played the Monster Hunter Tri demo, but heard the controls were clunky and the demo wasn't that great. I have the actual game and its pretty awesome. (besides the underwater part, lol)

Anyways, I'm hoping the same is true for this game, sure...the only thing I don't like is that it feels like a dumbed down version of the PS2/Wii game. I do know that this game will be great...lol.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Colors

The Okamiden game is going to get at least an 8/10, I can feel it. The demo is basically a tutorial instead of the actual gameplay.

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Joeynator3000

Well, Tri certainly doesn't feel clunky or whatever to me...I dunno, I just heard the demo was cruddy compared to the real thing.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

irken004

BellGoRiiing wrote:

Well, Tri certainly doesn't feel clunky or whatever to me...I dunno, I just heard the demo was cruddy compared to the real thing.

Not when I played it, it was pretty much the same, just stripped of almost everything from the full version. I fought Qurupeco a few times on the demo and failed a lot

Squiggle55

warioswoods wrote:

Wow, what an underwhelming demo. I'm sorry to say this, but I'm afraid that Okamiden is going to shape to be a tremendous disappointment.

Bad presentation; terrible pseudo-speech sounds from the helper character (and I actually like Midna's voice); uninspired locations; and most importantly, badly implemented controls. The d-pad is feels awkward for moving in 3-dimensional space, and the fact that the game freezes when you use the brush just feels ill-suited to the DS. Why didn't they learn anything from the excellent controls of Phantom Hourglass and Spirit Tracks? In those games you can move smoothly and use your touchscreen gestures or abilities without having to pause the action. I understand that pausing made sense on the PS2 and maybe Wii versions, but the DS is a different sort of device, and this pausing kills the advantages of the touchscreen.

Lastly, it's incredible that the Okami creators have made the same mistake twice of releasing their game for a console too late, after interest in the console has been killed by a successor. Okamiden might have made sense a year or two ago when they started demoing it at E3 and other events, but now it just feels like too little, too late. Disappointing.

Tell me if I'm wrong.

you have convincing criticism but I personally didn't walk away from the Demo two days ago feeling negatively. I thought it was cute and enjoyed the presentation and I liked the music. It did feel like a simple tutorial but I had fun few minutes.

Nothing will benefit human health and increase chances for survival of life on Earth as much as the evolution to a vegetarian diet. -Albert Einstein

Cipher

I really enjoyed the demo, personally. Really looking forward to getting the game later in the year.

And yeah, totally Capcom's fault for not constantly hounding Nintendo about their next-generation handhelds plans when they started Okamiden development four years ago. When the DS was barely two or three years old. When will those idiots ever learn?!

Cipher

Wildvine53

I think Okamiden is going to be fun, but the demo was lackluster. Just as you finish learning all of the controls its ends. I know its a demo and all, but I wish I'd gotten an actual level to play.

Wildvine53

melvin2898

I hated it.

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