It's alright man. Quick question, does any item nullify Wind Magic damage to flyers? My goal's to basically make my MU immune to bonus damage. I'm buying the Smash Brethren DLC today.
Bulletproof and black like a funeral.
Intelligent Systems' obsession with rear ends:
"I fear my derriere is not worthy." - Frederick, FE:A
"My uncanny valley begs for reprieve." - Tharja, FE:A
@WW nope, the Iotes shield is a skill in this one.
[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u
@WinterWarm I just figured out the fastest way to get renown, the Bonus Box teams. Each time you summon one to your map and beat them you get renown. You can do this as many times as you want.
Play Smash Brethren 3, you get Iote's Shield, protection from all bonus damage against flyers. I'm not sure if you can still be damaged by bonus damage with Beast Weapons though, but Wind and Arrows are for sure nullified.
Usernames less than 3 characters are not linked to the user's profile.
And Dual Tag got me quite a bit of renown, along with brutally dismembering streetpass teams with forged soup ladles. :3
[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u
I don't know, Luna with a Log always sounded painful more painful to me than a normal weapon. The log isn't sharp, its blunt, getting stabbed through your body.
One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation.
Friend list is full, I will be clearing room for Bravely Default soon though. Colors! 3D Gallery, My Blog
NNID: KittenKoder ..... what else would it be?
One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation.
That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!
One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation.
That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!
Or they could, ya know modify maps where you can't reach him in one turn. Or, if we really want to get crazy, create a skill that prohibits a person from being "rescued" by an enemy.
Seems like an easy thing to balance with about five minutes of thought.
A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.
One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation.
That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!
Or they could, ya know modify maps where you can't reach him in one turn. Or, if we really want to get crazy, create a skill that prohibits a person from being "rescued" by an enemy.
Seems like an easy thing to balance with about five minutes of thought.
Sounds like said skill would be enemy only though, lol.
Forums
Topic: Fire Emblem Kakusei (Awakening)
Posts 4,281 to 4,300 of 5,116
This topic has been archived, no further posts can be added.