Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've got on their minds. Today, Tom goes online and finds lots of nice, friendly, helpful people...
There's a majority of very normal, charming individuals that love video games. Of course, you wouldn't necessarily know this if you spend too much time on social media, where the trend is often to find the worst examples of humanity, quote-tweet, and bemoan the irreversible decline of society. It's human nature, and it sure makes Twitter's algorithm overlords happy.
Also, to be fair, taking this lovely hobby of ours online can sap faith in humanity all on its own. You may end up with someone sending you shocking messages or throwing slurs around in voice chat, driving you to the settings to turn communication off. On top of that, it's undoubtedly one hundred times worse for some gamers than it is for me.
So it's not always a bed of roses in this gaming world of ours. Just like in the wider world, the actions of some can be so reprehensible that it dents our confidence in the majority, which is always a troubling state of affairs. For my part, I've always kept my online activities to a minimum; when not being paid a salary to write about games, I keep a relatively low profile on social media, aren't involved in any groups or clans for online gaming, and generally stick to single-player gaming (with a bit of local multiplayer occasionally). Maybe I'm missing out, though, as my recent experiences with Monster Hunter Rise have emphasized.
There are other lovely online experiences in which I do occasionally partake — Mario Kart 8 Deluxe, mainly, in which being (non-verbally) toxic to other players is actually necessary to win the race, and the slapstick humour makes it more like child's play than grown-ups one-upping each other. But I've only discovered in the last month or two that Monster Hunter Rise has online functionality that suits me — and anyone with similar online habits — perfectly. Putting aside the lack of native voice chat, which makes playing with friends unnecessarily fiddly (and for which we can mostly blame Nintendo), what Capcom has delivered is an uplifting and positive way to co-operate and play online.
I've been playing the MH series since Tri on Wii, truly falling in love with the franchise in its 3DS / Wii U era. I would mostly play solo, however, with occasional (very rare, in truth) online sessions painstakingly organised with a few colleagues and friends. Playing online was a bit of a nuisance, and even if I wanted to play with random players it was a pain to set up a lobby, get everyone on the same page and into a quest; it was like herding cats.
With Rise, then, I spent a lot of time from launch doing the Village Quests for the story — these are offline and you hunt with your Palico and Palamute. Occasionally it would give me a 'challenge' quest to upgrade my HR (Hunter Rank), which I would do, and I kept on playing until I got an ending, of sorts.
The only real criticism I have of Rise is its story progression. I hadn't been reading much about the game, so it surprised me when it said to advance further, towards the 'real' ending, I'd have to do 'Hub Quests' — these are really designed to be done online, but in theory you can tackle them solo. Taking them on alone is a grind, though, especially when you've already worked through many similar quests in the Village area. I'm not sure why Capcom structured it this way, but I knew there was a better ending awaiting me if I worked through the Hub. On top of that, the upcoming 'massive expansion' — Sunbreak — needs you to reach the 'second' ending to unlock it. There was no choice, I had to go online.
The monster, so snarling and confident when I rode in alone on my Palamute, is now scrambling to escape as four players engage in balletic mayhem to take it down.
I hadn't really looked into how it worked in Rise, so I envisioned the painful dance of opening a lobby, waiting for strangers to show up, trying to get them all signed up on a quest and then onwards. However, having clearly learned from the likes of Dark Souls, and continuing an approach I seem to vaguely recall in Monster Hunter: World, it's not like that at all. In fact, in the past couple of months I've found it to be the most seamless and pleasing online experience I've come across in years.
When picking a quest in the Hub area (still offline, no lobby), you get the option to have a 'Join Request'; you prep, eat a meal, etc., and just jump in. When the hunt starts the Join Request opens, but nothing changes and you just start your quest. Then, almost without fail if you play at the right times (weekends, UK mornings to get the impressive Japanese player base involved), other hunters just show up. Up to three other players arrive in the quest, and you can see their little arrows on the map make their way toward you.
Sometimes other players arrive before I even reach the target, or on other occasions my heroic Palamute and I have already started the fight when they arrive in the style of Gandalf in The Two Towers, to turn the tide of the battle. They rock up in awesome armour, often using different weapons to me (you don't see many Insect Glaives), and set about helping you. The monster, so snarling and confident when I rode in alone on my Palamute, is now scrambling to escape as four players engage in balletic mayhem to take it down.
Through all of this Capcom has set it up as a positive experience — some text messages and voice lines are automated. For example, when someone mounts another monster to start a Kaiju-style fight with the target, all other characters say 'Awesome!'. The closest I've seen to negativity is someone who had set their text to say 'wow' whenever someone got knocked out, but 99% of players leave it to the default 'No worries!'.
When the hunt is done there's the next elementary and lovely touch — you can choose to 'Like' the other players, which everyone invariably does after a successful quest. This leads to some in-game rewards, but also means you can find these players in the 'Connect' area should you wish to attempt an invite or jump in and help them on their quests. Then you all go your own way, I drop back into my own hub and eye up the next quest, in which three more strangers will probably drop in to help. It's a brief encounter, 15 minutes of chaotic monster hunting, but everyone there is simply getting pleasure from the game. Maybe the quest is helping them grind specific parts, or they're trying to boost HR like me — perhaps it's just for fun.
It's such a quick, humanity-affirming way to get through the online part of the game, very reminiscent of the aforementioned Dark Souls approach (or the way summoning works in Elden Ring, if you want the more recent example). Wrapping that approach seamlessly into a Switch experience, with that quirky Monster Hunter vibe, is such a lovely thing which came as a very welcome surprise to someone who has actively avoided online modes in the past. I reached the required level a while back to unlock 'Sunbreak', which seemed like such a long shot before I actually explored and gave Rise online play a chance.
And, you know what? I've kept going. Right now I'm most of the way to HR50 which should, apparently, unlock the third and 'proper' ending. Then I'll keep going to HR100 to unlock a particularly tough challenge. Why not? I love Monster Hunter, and doing the virtual equivalent of hunting with and then high-fiving like-minded strangers is a joy. I'm even going through all those Event quests I'd been shunning — one of them played Mega Man music during an Arena fight, because why not?
Sometimes people are awesome.
Comments 29
Rise's online is indeed really good but I also don't like how the join request system discouraged socializing in lobbies.
People would rather farm join requests then spend time to look or make lobbies and interact with people.
Sure you can find some lobbies if you really want to but they aren't nearly as prevalent as they were in the old monster hunter games.
There was just something special about joining a Turns lobby in MH4U and GU and spending hours with the people in it conversing with them at the same time, that magic isn't in Rise sadly.
Completely agree. I had such a blast when I joined a hunting crew in MH4U, we could take turns to decide which quest would be next, take breaks and chat while we waited for someone. MHR is pretty good at farming quests, but its missing the camaraderie that previous games had.
Try Fallout 76 - no, really - there's an incredibly supportive community there too.
I'm HR 60 at the moment, the grind gets slow to 100 but at least there's a lot of game here. You can always get better too.
As for online, I've only played with randoms. Usually, they're pretty good. Only once the mission was aborted because of someone getting killed.
I rarely go online with this series, if I ever do, it's with a friend. I always ended up running into hackers, cheaters, and other problematic players back on 3/3U, so after those games I just stopped completely.
@Lordplops I've been wanting to get into it on my Xbox,. So it has a decent online community ? Cause I've been playing blessed the MMO and I love it but I can't find good group of people
Co-op games tend to have decent communities, and Monster Hunter is one of the best, imo. I think I've seen, like, one toxic individual across three games.
There is something about Rise where I actually get a kick out of losing a big battle. The game has a perfect balance of intensity while never feeling impossible. Maybe I need just one up in gear. Or this new Japanese master of the Bow on my team suddenly is going to carry my dumbness...eventually the big baddie falls.
Compare that with new raids on something like World of Warcraft. One dude out of 64 dudes missing a spell and the entire team falls into oblivion - wasting countless hours of people trying to get this one little doo-dad for the people who have been playing for 10 years while you wait in line for the next 6 months for your chance. WoW is but one example.
One is casual and super fun - like I want my actual life to operate. The other is stressful like a job. A job where my boss screams in my face while my co-workers talk crap about me behind my back and I might get a watch after 25 years of service if I'm lucky.
This latest Monster Hunter Rise resonated with me for most of the reasons it did Thomas. I'm am in search of that fun feeling again and it's why I'm into Tendy more than any other platform right now. I hope Splatoon 3 has this feeling as well it will be my first foray into the series.
Love MH Rise and the online works fabulously. I usually try to join a quest I need to complete, that's already in progress and if that doesn't work I set up a room myself and almost always within the first minute or 2, 2 or 3 people show up to join me. Never had any issues whatsoever. Currently HR 70 and can't wait for Sunbreak. I hope the Palamute and Wirebug are here to stay for future iterations.
So good having writers here who actually enjoy Monster Hunter.
I'm actually surprised to hear you never play online. I was always single player only but eventually needed help in MH3U, and started joining random lobbies. I typically play with a friend in Rise, but the Join Request is super convenient.
Why not drop by the Monster Hunter Rise forum here after Sunbreak releases? Me and TeeJay will be hunting (as we have hunted together every generation for nearly 10 yrs now) and others will be hunting with us sometimes, too. TeeJay and I tend to voice chat over Discord while hunting, but most others don't. Either way is fine.
I'm HR230 and have a check mark next to every quest in the game. I'm more than ready for Sunbreak.
That's funny. I picked this game back up recently after having not played it for a year, and am pretty close to where Thomas is in terms of my HR.
I do enjoy how utterly convenient online play is in Rise. I'm not an online gamer either, as I don't really enjoy that social dimension of gaming online, but it's nice being able to play with other humans without the need for coordination. Same reason I really enjoy Splatoon. All the fun of playing with others without the anxiety-inducing social aspect.
You HAD to spoil that Gandalf shows up again? I was just, for the first time, reading LOTR. I'm (kind of) kidding though , interesting read. Might try this game out one day, really enjoyed Pokémon Arceus which apparently was inspired by this.
@Lordplops I haven’t seen anything about it since launch, has Fallout 76 been “No Mans Sky’d” or is it still the same mess it was at launch?
I really hope Sunbreak gives the game a proper endgame, while Rise is great its easily my least played MH game. I have my "perfect" build so other doing the odd event quest i've barely touched it since last summer. Doesn't help that the game is really easy, like the hardest fights here just feel like a lesser Elder fight in World and as a veteran its annoying. I'm happy the series is appealing to newer players but i feel like they made the endgame of what little there is just too easy when it should be when the challenge is felt. The fact i killed Rajang first time solo with zero carts says a lot on how "dumbed down" they made it at times.
@Goat_FromBOTW I wouldn't say its been a NMS level turnaround because of how had MTX are in it plus the $100 sub but it is a far better game then it was, its solved a fair few issues and does feel more like a proper "Bethesda" FO game even if a lesser one, if you can get it cheap or have Game Pass i would recommend checking it out.
I love playing with PUGs in MH games. The organized chaos is so exciting.
I just finally put the game down a couple days ago. Beat I think every monster except Apex Diablos, and got the final chargeblade in every tree up to Ibushi before deciding that grinding the final boss for gear that was about the same as what I had was kinda dumb. I mostly just wanted to complete the story before online required a giant update, since I don't plan to buy the DLC right away. The online is pretty smooth, but I had some good times in older games spending hours with the same group of strangers in a lobby, which Rise makes a lot harder.
@Diogmites Thing is Rajang should be a difficulty spike, i went in excited ready to push myself and well i didn't. I'm also an Insect Glaive main a weapon not suited to Rajang.
Hunter Rank 100 or bust my friend. The best fight in the game is the Crimson Valstrax. Whose unlock comes saddled with the aforementioned Hunter Rank 100. I’m a glaive main and I just reached level 301. I’m addicted. Don’t deny yourself the Valstrax fight. It’s awesome and it’s ambush attack will strike fear into even the most battle hardened Monster Hunter. My newest claim to “fame”, I took down the Advanced Valstrax, by my onesies, with zero faints and no buffs. Only health. 17mins 57secs.
@WallyWest For newbies to the series the Monkey was defo a difficulty spike. It may not have been for you, because you had seen many of his attack patterns - but for a new guy he could rock you.
I had a lot of trouble with him at first and made more than 3 armor buildouts just for him until I got him down.
I've always enjoyed the online part of previous Monster Hunter games, but in World and especially in Rise it's been much worse. Not only because the old lobby system made you actually connect with other players over several quests, but also because the monsters now scale with the number of players, which makes them easier to solo. That, and the crazy amount of lightning and particle effects makes it impossible to see what is happening when 4 players plus palamutes and palicoes fight at the same time.
When I'm not hunting with my son and some close friends, I too like to just jump in and do random join requests with other hunters, often with quests I'm way overpowered for (my Hunter is nearly HR200 wearing full Valstrax armor) just for the fun of it.
The most toxicity I ever experienced throughout the series was the occasional joker who would attack others while they were trying to carve the monster after the hunt. Haven't seen that happen in Rise but it used to be so prevalent that the series actually added an armor skill to prevent it--Flinch Free.
But that's a rare occurrence and I haven't seen it at all during my time with Rise.
@Diogmites Thank you. I appreciate that my friend
@Joeynator3000
I haven't seen any hackers while playing Rise online.
@iLikeUrAttitude
I think you'll see people shifting toward lobbies as soon as G-Rank quests gets too tough. You only want to fail a quest so many times before you look for a lobby that focuses on a specific quest/monster which means people are better prepared.
@Joeynator3000
I've spent countless hours online in 3U. Never seen anything of the sorts you mention.
@JeanPaul
It was lost already with MH World.
GEN U is the last game where it really flourished.
Great read thanks, and also nice to hear that developers are finding ways of making positive interactions online.
I can't ignore this. Playing with random is such a good experience in this game.
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