@rvcolem1 I generally agree, though they probably had a lot of pressure to at least say they were working on it, probably the most anticipated game outside of GTA VI. They would have been asked over and over at every press conference about the status of the next Elder Scrolls. The fix for this is to not make a game that needs to be worked on for a decade.
@nomither6 No, i've moved countries 4 times in the last decade, it doesn't make sense for me to keep the consoles, packing and paying for extra boxes to ship them all with me. It's also why I don't have room in my life for multiple consoles, though even if moving wasn't a factor, I have so many games available to me on my Switch that it would be a really rare occasion to pull out an old console. I've kept some old games in storage for the various consoles but I find myself downsizing every time I'm back in the states. Particularly when a port of one of those games is coming to Switch.
@nomither6 I used to have an Xbox One, PS4, and a gaming PC, and still own Mass Effect Legendary Edition on two of those even if I don't have the machines anymore. I don't have enough time in my life for it to make sense to have multiple consoles, my priorities have changed. Yes, having another machine plugged into my TV that I'll use once a year at most is "that hard."
With the TV show still in development, maybe there's a tiny window of hope that they'll want to put out a Switch port of the Trilogy to cross-promote when that comes out, like Fallout 4's Anniversary Edition coming out alongside that TV show's release. I guess this is what I'll stake my hopes to going forward.
@larryisaman I don't count it out entirely, but EA's support of the Switch ecosystem has long been weak, and closing Bioware echoes their overall doubling-down on the strategy of focusing on multiplayer games with microtransactions. A port of a 20 year-old single player series to a console they barely acknowledge exists doesn't seem like a high priority, particularly when every mention of a Bioware IP will probably come with social media backlash against them for the forseeable future.
@PurpleG A port would likely have been handled by another studio anyway, thought I doubt EA is going to want to put Mass Effect in the spotlight again for a while. Extremely disappointing, the Mass Effect Trilogy is one of the biggest gaps in the Switch library. I'm going to hold out a small glimmer of hope based on Nintendo lobbying EA to make a port happen, but I am aware that's little more than copium at this point.
Just bought a TB card earlier this month. Was kind of getting by with a 256 but deleting and installing 56 gb at a time is no fun, especially when friends are waiting. I feel like I'm future proofed now.
I've for years stood fast that I only have the time, space and money in my life for one console, and that console has to play whatever new Xenoblade comes out. That's generally meant that I'd have to accept I wouldn't be able to play a lot of third-party games. My favorite thing about the Switch 2 is that doesn't seem to be the case anymore. Nintendo seemingly has gone out of their way to emphasize other publishers this cycle, to the point I'm convinced that they held back on announcing and releasing new Zelda or Mario to give third parties time to dig in without home-team competition. The result is that I own something like 10 proper third-party Switch 2 games (Cyberpunk, Requiem, Persona 3, AC Shadows, SF6, Hitman, etc) and only one Nintendo-made game that isn't available on Switch 1. And that's awesome. Genuinely, the biggest complaint I have about the Switch 2 is that I still can't play Mass Effect on it. If that ever changes, I'm not going to want or need a Switch 3 or any other gaming machine for a long time.
@Rooty Yeah, there's not a lot of trust in these situations, and I can't blame anyone for being skeptical. Personally don't have any issue with using AI placeholder art in early development, though I understand the argument against it. If there IS noticeable AI artwork in the final product, the internet will find it, and this game will get raked over the coals and be an example to every future developer.
It would be a big win if they could get the AI of the NPCs on par with the other versions of the game, But at the very least it needs to be improved, because there are certain playcalls that will work basically every time and can't be stopped because the AI doesn't know how to handle them on defense.
Statement makes it sound like, even if they bring back the censor toggle, the game won't be allowed to have the entire original presentation even in the west, which is concerning. I'm not fully against content changes/"censoring", one of my favorite Switch games (Fate/Stay Night) is heavily censored from the original and that's fine, because the original creator says it's actually more in line with their original vision. But the crude and adult content of Dispatch is part of its identity, so any changes need to be thoughtful so as not to detract from the original intention.
After playing Awakening, I one day suddenly recalled that I had once owned Shadow Dragon and sold it. At the time I couldn't remember a thing about it, and worried that maybe I had sold the game before actually putting any time in.
So more recently I purchased the game again and played it for a while. It took me about ten chapters to confirm that I had indeed played it before, but that the entire game was so lackluster that I'd forgotten most everything that had happened. Characters were boring, the art was a step backwards from the GBA entries, the difficulty was laughable (granted, I'm a series vet) and I had absolutely no investment in the story. I would recommend any other game in the series (that has come west) before I'd tell anyone to pick this game up.
Comments 16
Re: Bethesda Is Reportedly Ready To Reveal The Official Title Of The Elder Scrolls VI
@rvcolem1 I generally agree, though they probably had a lot of pressure to at least say they were working on it, probably the most anticipated game outside of GTA VI. They would have been asked over and over at every press conference about the status of the next Elder Scrolls. The fix for this is to not make a game that needs to be worked on for a decade.
Re: Multiple Capcom Console Classics Have Been Rated In Korea
We need another Marvel vs Capcom collection with 3 and 4
Re: EA Shuts Down Legendary RPG Developer BioWare
@nomither6 No, i've moved countries 4 times in the last decade, it doesn't make sense for me to keep the consoles, packing and paying for extra boxes to ship them all with me. It's also why I don't have room in my life for multiple consoles, though even if moving wasn't a factor, I have so many games available to me on my Switch that it would be a really rare occasion to pull out an old console. I've kept some old games in storage for the various consoles but I find myself downsizing every time I'm back in the states. Particularly when a port of one of those games is coming to Switch.
Re: EA Shuts Down Legendary RPG Developer BioWare
@nomither6 I used to have an Xbox One, PS4, and a gaming PC, and still own Mass Effect Legendary Edition on two of those even if I don't have the machines anymore. I don't have enough time in my life for it to make sense to have multiple consoles, my priorities have changed. Yes, having another machine plugged into my TV that I'll use once a year at most is "that hard."
Re: EA Shuts Down Legendary RPG Developer BioWare
With the TV show still in development, maybe there's a tiny window of hope that they'll want to put out a Switch port of the Trilogy to cross-promote when that comes out, like Fallout 4's Anniversary Edition coming out alongside that TV show's release. I guess this is what I'll stake my hopes to going forward.
Re: EA Shuts Down Legendary RPG Developer BioWare
@larryisaman I don't count it out entirely, but EA's support of the Switch ecosystem has long been weak, and closing Bioware echoes their overall doubling-down on the strategy of focusing on multiplayer games with microtransactions. A port of a 20 year-old single player series to a console they barely acknowledge exists doesn't seem like a high priority, particularly when every mention of a Bioware IP will probably come with social media backlash against them for the forseeable future.
Re: EA Shuts Down Legendary RPG Developer BioWare
@Max_the_German Yeah totally understandable, Msoft and EA are duking it out for the worst behind the scenes reps in the industry.
Re: EA Shuts Down Legendary RPG Developer BioWare
@Max_the_German You mean EA right?
Re: EA Shuts Down Legendary RPG Developer BioWare
@PurpleG A port would likely have been handled by another studio anyway, thought I doubt EA is going to want to put Mass Effect in the spotlight again for a while. Extremely disappointing, the Mass Effect Trilogy is one of the biggest gaps in the Switch library. I'm going to hold out a small glimmer of hope based on Nintendo lobbying EA to make a port happen, but I am aware that's little more than copium at this point.
Re: Talking Point: Have You Bought A 1TB Micro SD Express Card Yet?
Just bought a TB card earlier this month. Was kind of getting by with a 256 but deleting and installing 56 gb at a time is no fun, especially when friends are waiting. I feel like I'm future proofed now.
Re: Feature: Nintendo Switch 2: Year One - Looking Back, How Would You Rate It So Far?
I've for years stood fast that I only have the time, space and money in my life for one console, and that console has to play whatever new Xenoblade comes out. That's generally meant that I'd have to accept I wouldn't be able to play a lot of third-party games. My favorite thing about the Switch 2 is that doesn't seem to be the case anymore. Nintendo seemingly has gone out of their way to emphasize other publishers this cycle, to the point I'm convinced that they held back on announcing and releasing new Zelda or Mario to give third parties time to dig in without home-team competition. The result is that I own something like 10 proper third-party Switch 2 games (Cyberpunk, Requiem, Persona 3, AC Shadows, SF6, Hitman, etc) and only one Nintendo-made game that isn't available on Switch 1. And that's awesome.
Genuinely, the biggest complaint I have about the Switch 2 is that I still can't play Mass Effect on it. If that ever changes, I'm not going to want or need a Switch 3 or any other gaming machine for a long time.
Re: Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis
@Rooty Yeah, there's not a lot of trust in these situations, and I can't blame anyone for being skeptical. Personally don't have any issue with using AI placeholder art in early development, though I understand the argument against it.
If there IS noticeable AI artwork in the final product, the internet will find it, and this game will get raked over the coals and be an example to every future developer.
Re: EA Sports Madden NFL 27 Is On Its Way To Switch 2
It would be a big win if they could get the AI of the NPCs on par with the other versions of the game, But at the very least it needs to be improved, because there are certain playcalls that will work basically every time and can't be stopped because the AI doesn't know how to handle them on defense.
Re: PSA: Switch 2's "GameChat Welcome Offer" Ends This Month, Try It Out For Free While You Still Can
I'd like to try it! But even the people I know who have switch 2s haven't activated the feature, so I cant even start a session with them!
Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content
Statement makes it sound like, even if they bring back the censor toggle, the game won't be allowed to have the entire original presentation even in the west, which is concerning. I'm not fully against content changes/"censoring", one of my favorite Switch games (Fate/Stay Night) is heavily censored from the original and that's fine, because the original creator says it's actually more in line with their original vision. But the crude and adult content of Dispatch is part of its identity, so any changes need to be thoughtful so as not to detract from the original intention.
Re: Review: Fire Emblem: Shadow Dragon (Wii U eShop / DS)
After playing Awakening, I one day suddenly recalled that I had once owned Shadow Dragon and sold it. At the time I couldn't remember a thing about it, and worried that maybe I had sold the game before actually putting any time in.
So more recently I purchased the game again and played it for a while. It took me about ten chapters to confirm that I had indeed played it before, but that the entire game was so lackluster that I'd forgotten most everything that had happened. Characters were boring, the art was a step backwards from the GBA entries, the difficulty was laughable (granted, I'm a series vet) and I had absolutely no investment in the story.
I would recommend any other game in the series (that has come west) before I'd tell anyone to pick this game up.