Comments 7

Re: Feature: Nintendo Switch 2: Year One - Looking Back, How Would You Rate It So Far?

AgentJ

I've for years stood fast that I only have the time, space and money in my life for one console, and that console has to play whatever new Xenoblade comes out. That's generally meant that I'd have to accept I wouldn't be able to play a lot of third-party games. My favorite thing about the Switch 2 is that doesn't seem to be the case anymore. Nintendo seemingly has gone out of their way to emphasize other publishers this cycle, to the point I'm convinced that they held back on announcing and releasing new Zelda or Mario to give third parties time to dig in without home-team competition. The result is that I own something like 10 proper third-party Switch 2 games (Cyberpunk, Requiem, Persona 3, AC Shadows, SF6, Hitman, etc) and only one Nintendo-made game that isn't available on Switch 1. And that's awesome.
Genuinely, the biggest complaint I have about the Switch 2 is that I still can't play Mass Effect on it. If that ever changes, I'm not going to want or need a Switch 3 or any other gaming machine for a long time.

Re: Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis

AgentJ

@Rooty Yeah, there's not a lot of trust in these situations, and I can't blame anyone for being skeptical. Personally don't have any issue with using AI placeholder art in early development, though I understand the argument against it.
If there IS noticeable AI artwork in the final product, the internet will find it, and this game will get raked over the coals and be an example to every future developer.

Re: EA Sports Madden NFL 27 Is On Its Way To Switch 2

AgentJ

It would be a big win if they could get the AI of the NPCs on par with the other versions of the game, But at the very least it needs to be improved, because there are certain playcalls that will work basically every time and can't be stopped because the AI doesn't know how to handle them on defense.

Re: Dispatch Dev AdHoc Responds To Nintendo's Statement, Says It Intends To Address Censored Switch Content

AgentJ

Statement makes it sound like, even if they bring back the censor toggle, the game won't be allowed to have the entire original presentation even in the west, which is concerning. I'm not fully against content changes/"censoring", one of my favorite Switch games (Fate/Stay Night) is heavily censored from the original and that's fine, because the original creator says it's actually more in line with their original vision. But the crude and adult content of Dispatch is part of its identity, so any changes need to be thoughtful so as not to detract from the original intention.

Re: Review: Fire Emblem: Shadow Dragon (Wii U eShop / DS)

AgentJ

After playing Awakening, I one day suddenly recalled that I had once owned Shadow Dragon and sold it. At the time I couldn't remember a thing about it, and worried that maybe I had sold the game before actually putting any time in.

So more recently I purchased the game again and played it for a while. It took me about ten chapters to confirm that I had indeed played it before, but that the entire game was so lackluster that I'd forgotten most everything that had happened. Characters were boring, the art was a step backwards from the GBA entries, the difficulty was laughable (granted, I'm a series vet) and I had absolutely no investment in the story.
I would recommend any other game in the series (that has come west) before I'd tell anyone to pick this game up.