You’ve really got to feel sorry for developer releasing a traditional RPG on Nintendo Switch in the wake of Octopath Traveler. Square Enix’s throwback summer release may have had a few niggling issues, but it took all the things we loved from the glory days of Final Fantasy and made them feel fresh and new once more. Fernz Gate might not make such a grand impact on the genre, but beneath those retro visuals lies an adventure bubbling with role-playing potential.
You play Alex, a high school student with immaculate anime hair who awakes in a mysterious and predictably medieval-style new realm. Turns out he’s in Fernland, a 'world between worlds' full of travellers who have fallen out of their own reality and into this one. It’s a rather strange place, one where mana flows with wanton abandon and monsters lurk around every corner. Of course, there’s a big bad who’s causing all sorts of big bad things (who also happens to sport a costume that’s going to have Ganondorf’s lawyers throwing copyright claims around in no time) but isn’t there always?
With its pixel sprites, simple top-down levels and 16-bit visuals, Fernz Gate isn’t bringing anything new to the presentation department - in fact, if you’ve played any recent Kemco games such as Antiquia Lost (a title with which this game shares a lot of assets and systems) you definitely know what to expect - but it does make a concerted effort to offer something a little different when it comes to the meat and potatoes of your general questing and monster-slaying antics.
Combat is turn-based, but to mix things up you’re split into teams. Depending on the number of characters in your party, you’ll be divided into pairs. Some characters will be placed together, but for the rest, you’ll have Buddies. These are souls of former Fernland residents who have returned in cute character form, and are used to help support you in battle. Characters standing at the front of a team are Mains, and can use normal attacks and skills to hurt enemies (but can’t access items). The characters behind are Subs, and while they can’t use normal attacks, they can use skills and items.
It’s a neat system and one that requires you to get the composition of a team right and choose the correct pecking order, using your sub to bolster your chosen skill or special attack. With certain special skills possessing a cooldown period that locks it out for a given number of turns, you’re often thinking moves ahead of the current one. You’re also given one health bar based on each team’s collective stats, so it pays to head into the easy-to-navigate menus and find the right combo for each, as well as experimenting to find new effects that enhance attacks and skills.
There’s no overworld to explore; instead, you’ll use a simple map to visit key locations across Fernland and enter from multiple entrances. We’d rather have had a larger world to explore, but each of its locations has plenty of maze-like dungeons to navigate filled with treasure chests, sub-quests and battles to keep you busy. Since most locations aren’t exactly going to knock you for six when it comes to aesthetics, it comes down to Fernz Gate’s combat and story. And while that plot is as trope-filled as they come, the dialogue has a fun irreverence about it that never takes itself too seriously.
Curios are also another unique addition to Fernz Gate’s package, and it’s this element that makes committing to this RPG in the long-term a far more attractive prospect. Since grinding through random battles can often lead to abject tedium, Curios help give you back a little more control by enabling you to customise the kind of battles you’ll encounter in a given area, even enabling you to string encounters together into gauntlet-style groupings. Only monsters from that specific area will appear, but it provides an empowering means of reducing - or increasing - the rate at which you fight them, as well as offering the chance to boost the appearance of jars and blocks (a tough item that appears during battle, that if broken, always drops better gear).
It’s a great way to farm XP, and offers agency in an area where RPGs often don’t afford it, enabling you to bump up your party members and potentially farm items dropped at regular rates in battle. You can even pick up a portable Curio later in the game, which enables you to warp out of a dungeon and back to its entrance - perfect if you’ve become lost due to Fernz Gate’s ridiculously small and very unintuitive map and you need a quick way back to the main map screen.
Conclusion
While its core systems don’t rewrite the rules of the genre, Fernz Gate’s wholesome RPG mechanics will whisk you back to a 16-bit era where plucky little sprites and enchanting chiptunes were the order of the day. While it’s been launched a little too close to Octopath Traveler, don’t let its poor timing rob you of its enjoyable wares. If you’re looking for an RPG built to make grinding actively more enjoyable, this could be the next retro-style adventure for you.
Comments 19
These kemco rpg's all look like they were made in RPG maker.
I might be wrong but it looks so generic from the screens
@jobvd they kinda are. i don't really like these games though.... it's same with a different story.... imo
First, graphically it's not 16bit era style. Second, the art style is dull and generic and third, launched to close of Octopath or not I'll pass. :/
Looks like a fairly decent 5 dollar game
I know it's somewhat unrelated but I was disappointed in Romancing SaGa and have yet to get through Setsuna and the other one from Tokyo RPG factory. Octopath and Ys on sales watch. This is a long ways back on the list.
The visuals look so jarring. On one hand, the anime style character designs looks really solid to me. But then I see menus that look like they are from a budget PC game from 2002... The sprites look fine but the pixelly style contrasts sharply with those menus and the much sharper anime designs. And are those just static images? Even Fire Emblem on GBA back in 2003 (I think or was it 2002?) had several different images for their characters and simple animations.
man, I still have Xeno 2 and Octopath to beat. Then Ys and Battle Chasers to get back to.
As generic as these may seem, they always tend to have more than decent writing, and the dialogues especially, are always lots of fun. Plus the character art is always nice as well, and the music always makes things a bit more enjoyable than what the graphics may suggest. The definitive thing going for those games though is how fast they play. Remember the SNES Final Fantasy games and the like, how fast battles would engage, and how quick things move? Well this one plays even faster so you never have to spend too much time on battles, or waiting for stuff to load like you do in more modern games.
It's not Octopath Traveler, yeah. How could it be, for that price, or built on THAT budget? But for what it is, and the price, it's not bad at all, and makes for a pleasant romp to play through on the couch while the rest of the family is watching something on TV or something, cause you can be sure that if you look up from your Switch you won't be missing something super important, as it is really light-hearted and fun, more than anything else. I say there's room for this type of experience alongside other bigger RPGs that involve the player's attention a lot more. The one big downside is how generic the graphics always are, nuf' said.
You had me... then lost me at Kemco... This deserves a 4/10 at best.
This is A free iOS game
All the mobile garbage we made fun of during the 3DS years are now "7" on the Switch... And at twice the Price 🙄
Hmm. I'm sucker for 16-bit RPG's so I guess I'll give it a go. $12.99 isn't too bad
I get so tired of kemco littering the eshop with their run of the mill rpg maker crap. They did the same low effort games and cluttered up the 3ds eshop and now they're doing the same on switch.
@jobvd Except there are better RPG Maker games out there than what Kemco makes these days.
Say no to Kemco.
I love RPGs but have yet to have a memorable experience with a Kemco one.
People consistently comparing Kemco to RPG Maker is starting to become an insult to RPG Maker.
Recent games RM games such as Heartbeat and Pulsating Mass put this to shame visually.
This ties into the post a few days ago about numbered scores, does it really make sense to compare one game to another that’s 4x the price or score all games on one scale since fun is al that matters.
That said I enjoyed Revenant saga pretty well, while the story was a little cheesy all the lies and secrets between the main characters was entertaining.
Getting better Kemco, getting better, it just needs to throw away that mobile flashy look.
Yucky.
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