Over the weekend PLAYISM broadcast a showcase to highlight a variety of upcoming games for various platforms, including Samurai Bringer that we covered earlier today. The broadcast (which you can view above) had some more Switch content as well, including the following titles.
TASOMACHI: Behind the Twilight - 28th April
Previously released on PC, this is a 3D platform adventure with some collect-a-thon elements. It has a beautiful artstyle that will hopefully work its way onto Switch in good shape.
Tasomachi is an independently developed adventure game that lets you freely explore the beautiful world created by designer nocras. Assuming the role of young female protagonist Yukumo, fix your beloved airship by exploring the mysterious town covered by the Twilight Mist to collect hidden Sources of Earth and help restore the town’s lost brilliance. Enjoy this unique world with an Eastern fantasy twist, complemented perfectly by composer Ujico*’s mystical soundtrack.
The Sealed Ampoule - 3rd February
This is a game that has an improbable blend of styles, with farming, roguelite design and 'clicker' gameplay. It could be compulsive and interesting, we'll find out in a little over a week!
Level-up not only your character, but your dungeon itself to score huge bumper crops of items and Magic Circles galore! By continuously exploring deeper and deeper into the dungeon, you can remake (agriculturalize) your dungeon, increasing your strategic efficiency and gradually transforming it into a bountiful and profitable farm in this extremely unique and original Rogue-like game combining elements of dungeon exploration and clicker-style gameplay.
Are you tempted by either of these games?
Comments 10
I just went away to read about it, and I still don't really understand what a clicker game is! Just tapping on the screen? Is that what the kids do these days? Man, I feel so old suddenly...
The first game has a neat art style. The second game looks more interesting to me, but it seems devoid of other characters.
That last video was a couple of steps away from just pure audiovisual chaos. It left me feeling strangely depressed.
@Ooyah
This is how I would explain it.
Imagine a regular game with a progression system. EXP bars, finding money to upgrade equipment, levelling stats up, that sort of thing.
Normally these progression elements are there to support a combat system or exploration, or something else that ties back into the main gameplay or story.
but Clicker games are basically JUST this progression system, with no other gameplay.
You click stuff so you can earn points to buy upgrades to make your clicks earn you more points.
They're popular because they can give the same sense of satisfaction of building towards a goal, but with the absolute minimal effort in terms of actually having to play something for real.
So it's something to do when you're bored for five minutes, or when watching ads or whatever. It's not really something you spend all day playing, unless you REALLY don't have something better to do. But it works as long-term "every once in a while" kinda thing.
@EarthboundBenjy that...sounds........AWFUL! Sorry I hate games that are devoid of, well, gameplay...
TASOMACHI: Behind the Twilight looks amazing!! I am gonna pre-order it right now!!
Tasomachi looks stunning, but after a bit it started to creep me out that there is no evidence of any other living creature in the world you're exploring. There is something shooting at the PC towards the end, but it's not clear (on my phone screen) if it's an enemy or just a trap.
Honestly, I really hope that something is alive in this world, because the game looks gorgeous but I feel like it would get monotonous without any creatures to interact with.
Both games are intriguing, though. Will be looking for reviews.
@EarthboundBenjy
Thanks for taking the time to explain that! Sounds odd! 😆 Might be interesting, though, to see how they integrate the clicker stuff into an exploration focused roguelite?
The dungeon game looks wack. No idea wat to make of it.
I like the look of Tasomachi
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