Update [Thu 31st Mar, 2022 16:35 BST]: As revealed in the NGPX 2022 Showcase, Samurai Bringer will be bringing samurai to Switch on 21st April. Check out the original trailer for the roguelite ARPG and more details below...
Original Story [Mon 24th Jan, 2022 10:00 GMT]: Japanese publisher PLAYISM and developer Alphawing have announced that brand new action-RPG roguelite, Samurai Bringer, will launch on Switch this Spring.
The game, which sees you slice and dice your way through some impressively colourful-looking hordes of beasties, takes inspiration from actual Japanese mythology, with all-manner of ghastly enemies from the annals of history to vanquish as you make your way towards a showdown with your arch-nemesis, the eight-headed serpent Yamata-no-Orochi.
Samurai Bringer's colourful pixel-art action certainly looks the part and, as you can see from the trailer above, you've got plenty in the way of both magical and physical attacks with which to go about destroying those that attempt to stand in your way. In this regard, the game also sees you collect various technique scrolls as you progress through its levels, each of which grants you a new attack and can be switched out, and even sorted into different loadouts, allowing you mix and match and create your own unique fighting style.
Here's a little more from PLAYISM on the game, alongside some pretty sweet looking screenshots;
Regain Your Former Deity Powers to Save Kushinada
Deity Susano challenged the eight-headed monster serpent to save the sacrificed Kushinada but was defeated in battle and lost his powers. Amaterasu, Bringer of Samurai, intervened and saved Susano. He was then transported by her to conduct trials of strength, vanquishing hordes of samurai and spirits brought forth from the gap in time and space created by Amaterasu to regain Susano’s powers to former glory.
Defeat Over 100 Legendary Japanese Warriors
Over 100 legendary warriors from Japanese legend and history including Oda Nobunaga, Date Masamune, and Sanada Yukimura will be summoned to stand against you. Defeating them will reward you with their weapons and armor imbued with various status boosting effects. Donning this armor will not only give you an advantage in battle, but also add a little style to your loadout too.
Accumulate Experience and Strength through Defeat
Levels are procedurally generated, with enemy placements and type being different every time, which also means different combat scrolls for you to collect. Falling in battle does not mean you lose everything, so keep building up your loadout and fighting style until Susanoo regains his lost strength. Prepare yourself by creating a versatile loadout to deal with various combat situations and aim to bring down the mighty eight-headed serpent, Yamata-no-Orochi.
Will you be donning your armour and jumping into battle against mythological beasties this Spring? Let us know below!
[source gematsu.com]
Comments 23
Not sure what to think about the music but I'm really digging the art style (I'm thinking GBA/DS-era graphics) and the isometric view. It's more Diablo-esque compared to other Roguelike games.
So, an isometric Koei Tecmo chibi game? Hmm no thanks
It doesn't look like it offers couch co-op, which would make it a hundred times better. Hopefully it will be in.
Wow, this potion mixed up from 3d, pixel-art and isometric is really feeling like a fresh wind.
Looks a little bit like Sadame on 3DS mixed with Cladun Returns: This is Sengoku!
Lost me at roguelike
Eh, Susano-Oh was a bit of a jerkarse in the myths. He is known for saving Kushinada-hime and defeating Orochi but he was a petulant jerk before that. No thanks. I would have been interested if you could play as Amaterasu.
@Zyph Same, the music is much more retro than the visuals, so a bit more color in the sounds would probably tie it together.
To me the visuals just looked 'fuzzy'. Not in an endearing way. Was that just my experience with the video? I liked the art style well enough, but when focusing on the details, I was expecting to see pixels but instead just saw fuzzy edges.
I have no issue with the style up to a point but it has a hint of iOS ism about it. Maybe I'm selling it short, I don't know. Would need a review. Not convinced on first viewing
Jaggies are retro.
That trailer just made me wish I had a way to play 3D Dot Game Heroes.
@cherryghost41 You read my mind!!! Wish they would port it to the switch, it would probably run pretty well considering its a ps3 game...
I haven't been this excited for a switch game in awhile!
The different armors with different weapons and abilities makes me think of Ronin Warriors
The half commitment to toon render with the nearest neighbor de-res is putting me off. It would have looked ten times better if they just went with two/three fall off steps for the lighting instead of a linear fall off. It would have looked like a straightup 3D pixel game. It is soooo close. What is weird is that they using dithered shading in some spots and full blown lighting in others.
Oh joy, it's ANOTHER rogue like...
Damn my eyes! I was intrigued, cause i thought it said "Samurai Burger: slices its way.." not so much now
Not sure about the art style or music with this
At first glance I thought it said Samurai Burger. Now I crave a fighting burger game.
The music is a BIG no. I had a hard time focusing on the action (which I liked) whilst wincing through the music ( which I didn’t like)
Sorry to the composer, but lose the music
So much wasted potential...
@RetroOutcast seems like most games don't start until you reach rogue-dom
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