One of the most anticipated Nintendo Switch releases right now is Monster Hunter Rise, which is due out next month.
The "limited-time" demo ended up being so popular it crashed the Switch eShop - something you don't see all that often nowadays. Now that the online portion of the demo is no longer accessible, Capcom has shared some interesting stats about the most-used weapons.
Coming in at number one is the Long Sword - which was used by 19.1% of players. In second place was the Great Sword - used by 9.7% of players, and in third was the Hunting Horn - 9.6% of players went with this one.
The Monster Rise demo includes 14 different weapons all up. Apart from the three mentioned, there's the Sword & Shield, Dual Blades, Hammer, Lance, Gunlance, Switch Axe, Charge Blade, Insect Glaive, Light Bowgun, Heavy Bowgun and the Bow.
What was your most used weapon during your time with the Monster Hunter Rise demo? Will you be picking up the full game on release? Leave a comment down below.
[source twitter.com, via nintendoeverything.com]
Comments 87
Will I get crucified for saying I tried it a couple times and didn't like it?
Horn getting some love
It’s a great flashy weapon and has had a lot of hype for dealing a lot of damage so no surprise.
During this demo, I moved from the Dual Blades to the Insect Glaive. Sad to see it isn’t on the list, but that’s to be expected.
I haven't red it yet So I'm gussing hunting horn.
@shazbot Not at all! Demos for Monster Hunter aren't usually a good way for people new to the series to understand what makes the games fun. For a vet of the series like me a demo for Monster Hunter is there to show off a new monster, new mechanics, or new movesets to weapons I like to use.
@HypnoVike
So basically, it's not easy to learn how to play Monster Hunter games through the supposedly crappy demos? I definitely had a difficult time grasping the mechanics and playstyle as a whole, because I'm new to the series.
My favorite was the Gunlance!
@shazbot I was in your boat when Generations came out, but I finally set some time aside for Rise and had a much better experience.
I now understand the popularity, but it's certainly okay that you're not feeling it.
I've been using the Longsword since the 3 Ultimate days. I've turned the Bow into my multiplayer weapon, so... uh... I'm kinda basic like that, I guess... ^^;;
@NathanTheAsian
More or less. I think MH is a great series - it's certainly one of my favorites - but it is somewhat notorious for being bad at tutorials, teaching players how to play the game, etc.
In the demo, the "combos" for the weapons in the demo were buried several menus deep in the game. The demo teaches some of the basics for out-of-combat controls, but doesn't really tell players much for in-combat. It's a great series but there is a bit of a barrier to entry in terms of learning the various mechanics.
I’ve been rocking the hammer since 4 and I’ll use it in Rise too. It’s just too much fun.
Charge blade is my favorite! The sword and shield with the axe gameplay is my jam!
Wooooah! Considering HH was literally the rock bottom for World, that's exciting. I'm not 100% in love, as an old world HH main, but it's nice to see it getting so much love
Heavy Bowgun user here
I main HH and CB, but I mainly played LBG in the demo, I was having a blast jumping over monsters and planting bombs on their back.
I’ve been a dual blades kinda guy since Monster Hunter 4. Prior to that I used long sword.
It's my understanding that longsword is the series' most popular weapon and hunting horn was buffed massively this game, so the results make sense.
@NathanTheAsian Sadly Monster Hunter games does not have the best tutorials and they have a habit of throwing too much information at the player, but newer games are trying to be better about this. I started off playing Monster Hunter Tri, hated playing it, and 6 months later I picked the game back up after looking at a few tutorials online to better help me understand the mechanics of the game. The first 2-3 hours of Monster Hunter are usually the worst, but after that it only gets more and more fun. It's the reason I consider the series as my favorite action RPG even though I know it's not for everyone.
I'm mostly a Insect Glaive main but I kinda dislike the harvest mechanic so I'm looking into the Charge Blade.
HH got an amazing overhaul in Rise. Not surprised it's popular.
Wait there was more than one person playing it besides @JaxonH?
I swear this'll be the last time.
+1 for Insect Glaive
It's pretty fun
I've been a dual wielder since MHU3. I'm ready for the new hunt.
The only thing that I didn’t like was the mounting system in this game it gets really annoying when another player takes the monster for a trip around the map let’s see what happens in the future and I’m glad they improve the gameplay for HH
@JuiceMan_V @HypnoVike I have a friend who's super into it, so I'm still open to picking it up, but would probably want to use a weapon where I feel I can move around quickly. Any recommendations?
Everything I used felt kinda sluggish. I don't mind slower combat, if I can manage the encounter with care (Dark Souls), but it felt like only I was suffering under those restrictions, not the enemies.
@shazbot
The Dual Blades might be right up your alley in terms of mobility from the weapons I've tried.
I suggest you really set aside some time like I did and try to nail down the controls, navigate the menu to your best ability, tinker with all the weapons to nail down a play style, ect.
I kinda went into the mindset that I was buying the game no matter what, so I forced myself to understand what's going on even though I'm not fully there yet.
It's kinda exhilarating fighting these monsters now that I know what's happening to a certain extent 😅
@shazbot The dual blades are probably going to be your best starter weapon in this game, as they're fast and relatively simple to learn.
It's normal for new players to feel like the game is sluggish, but Monster Hunter is actually quite elegant once you get used to it. The thing is that every single action in this game has an animation commitment to it. As such, it's important to learn what each button does, approximately how much time any given animation will take, and compare this information against the movements of your monstrous foes in the middle of battle. Monsters are constrained by specific animation commitments as well, and as you become better at controlling your hunter and learning what they are capable of, you'll also improve at recognizing what sort of movement a monster is going to engage in and learn to punish it accordingly.
It actually is a bit similar to Souls combat in that way. And, as with Souls, there's an initial adjustment period where it's easy to grow frustrated with the game before things start to click. Stick with it, though, and you'll be rewarded with some of the most intricate combat mechanics and rewarding battles you've ever encountered in a video game.
There are also rookie mistakes that make the game harder than it needs to be. Like, you should almost always be sheathing your weapon between attacks, as this will slow you down pretty significantly otherwise, and being able to react to a monster's movements is essential.
Tried World on Gamepass almost a year ago. Wasn’t a fan and dropped it very quickly
@shazbot: I didn't like it either.
Not being able to jump killed it for me.
I'm not surprised that Hunting Horn made the list - in its current state is OP. Though I'm kind of disappointed that Axe Blade didn't make the cut since it was a heck of a lot of fun.
I tried almost every weapon... Ranged weapons still aren't for me, though I recognize they made significant changes. The wirebug mechanics are interesting, but I didn't have much fun with them. They seem more laborious than necessary to use while not in combat, and some of the combat ones felt so niche that I didn't even bother using them with a couple classes.
Another vote for Gunlance... Though playing the demo did make me miss my MHW gunlance build with evade extend.
@shazbot I think that the demos have always been an extremely poor representation of the Monster Hunter franchise, so I don't think anybody would blame you for not liking it after trying the demo.
The demo removes the satisfying loop that the game has. I've never understood why they do it this way, honestly.
Anyway, the actual loop is usually prep -> hunt monster -> craft gear/items, rinse and repeat.
Often you'd hunt monsters to craft gear that gave beneficial set effects when fighting other monsters and other stuff like that. Or hunt monsters for materials needed to craft something, or because they had a map full of good resources that just worked well while fighting them. OR just hunt them to progress through hunter ranks so you could fight tougher monsters.
So it is very much a loop of preparing to hunt, hunting, then using the rewards to prepare for the next hunt or work towards preparing for future hunts, or even crafting other weapon types.
The demo is legit just hunt, and no reward. The hunt is fun, for sure, but I'd be lying if I said I spent 95-100% of my time hunting. In reality I spent like 30% prepping, 60% hunting and 10% crafting. While that's still mostly hunting, it's still a much more satisfying loop than a "boss rush" where you can pick 2 monsters (I know there were a few guest stars, but still).
Anyway, I think you should at least check out a few streams post-release to see what it's actually like, but other than that, well, it's like any game franchise. Not for everyone.
@shazbot Depends? are you talking about the long sword or MH Rise? I don't like the long sword but Rise is dope.
Also, regarding the topic at hand... Results don't surprise in the least.
Longsword, as usual, is incredibly versatile and has a kit that is so overloaded that using it even at the lowest level of skill feels amazing (I'd know, I've maybe spent 20 hours with longsword in total prior to Rise, felt it (in general, compared to other weapons) was really easy to use, but not exciting for me).
In Rise, the kit is just mental. I wonder how it'll fare vs everything else with properly optimized setups, but regardless of what set effects it has in the demo, that weapon packs a punch, and the kit is FIRE. It was really fun to use, super exciting, and it just looked good and felt satisfying. The demo has it placed super ahead of everyone in terms of how good it is, but I think they'll close in once we get the full game, since set effects in the demo are never optimized - they just give you full stylish sets to display what the game has to offer.
Hunting Horn has finally been made satisfying to use - it's usually not a very popular weapon because of how technical it is, but with Rise the learners don't start before the starting point, going "wait so what does this weapon even do", and being unable to string together proper buffs. There's visual indicators for every buff along with the buttons you need to hit, there's a bobbing "dude use ZR + X" icon when you've got a 3 buff lineup, and the "finisher" looks amazing - it makes you WANT to use it as much as possible. Compared to how HH was prior, this is a massive step up, and I'm so happy it is popular now.
Greatsword is, as usual, the resident "big eggplant damage" weapon, it's always been quite popular. I think people in general enjoy using it. Personally it didn't quite click with me this time around, though the true charged slash is just hilarious to use - especially in cases where, instead of whiffing the entire hit, I can actually re-aim it and still land the 2nd hit despite messing my position up, so the damage isn't fully lost.
Anyway, my pick, as usual, was the bow. It's incredibly fun to use, super versatile, having to be at the proper range and switch up coatings feels really good and satisfying - dragonpiercer is the dopest move ever. I REALLY like the bow. It simply rewards good play and punishes bad play to a degree where it can be an amazing asset or the most useless thing ever (0 charge non-sweet spot hits on resistant hitboxes deal 1 damage to a monster - literally nothing. Meanwhile 0 charge sweet spot hits on weakspots can do 1-3x 14 or 16 or even 18 damage). It's still not a weapon I expect to see many use, but for me, it feels rewarding to master.
I like how they made LBG and HBG "entry" gunner-type weapons. They feel far easier to use, and in general the HBG has gotten a lot of QoL that it was previously missing in my opinion. It just feels better to use and to move around with, probably due to how the game has been sped up.
I used to be switch axe/charge blade/hammer main, but this time it's the bow.
I can't wait.
EDIT: Also, if anyone cares, hi. These are just my opinions - you don't have to agree with them. Worry not though, I'm not pulling them out of a hat with nothing to back it up. 3k+ hours in monster hunter - 1500 with the hammer at least. probs 1k combined for SA/CB, 100-200 hours on bow, and the rest around 300-400 hours combined.
@shazbot But of course not! That's the beauty of MH games: each weapon has a very different playstyle, which suits each person differently. What matters is that you keep hunting!
I gave tbe demo a whirl but the lack of gameplay tutorial meant I struggled to get to grips with it. It looks great, sounds great......but I uninstalled after 30mins due to not understanding the gameplay mechanics.
@Blizzia Interesting to read your review about the Hunting Horn! I've been playing MH since MH3U and it never clicked, I might try it again. And now with a proper controller, I might give range weapons another shot (bad pun intended).
MH Rise demo was also the first time ever I tried Charge Blade, have no idea why I never used that before hahahahah My main weapons were always Long Sword and Switch Axe
@Patendo I totally get it. Even having "tutorial" stages, you actually have to open up the menu, read Hunter's Notes etc to really understand what is going on. And I don't remember the game telling you about it, but I may have missed.
Anyway, I would say to give the game another chance, as I find it really great. But at the end of the day, maybe it's just not your type of game.
@Lugazz i wanted to enjoy it so bad. Sadly as demo was time limited I doubt I will risk purchasing now (at full price anyway) to give it another chance!
I would have bet that the Dual Blades are the Number One haha
Edit:
I personal have 4-5 Weapons i switch, depending on the Monster i'm fighting.
For Example the Lance is pretty effective versus Rathalos and Rathian, they nearly can't hurt you.
I used longsword in MH3 ultímate, Switch Axe in Generarions, Hammer in GenUltimte, Bow and dual Blades in World/Iceborne. This demo made me wanna try the Hunting Horn! :3
Sword and Shield mains rise up! Wait it's just me?
@Lugazz Glad you enjoyed reading it! The hunting horn has really come a long way since MH3U, truly.
It has been in a sort of tough spot where it was mainly trial and error (or tedious searching for guides, of which there weren't many) until you figured out what the heck to do. They've gradually made it more intuitive, simplified the moveset and increased the visual feedback, but until Rise it still remained a sorta obscure weapon to play with.
For me and a lot of others I know/knew, Hunting Horn was a side project we began delving into after mastering the Hammer. It felt so clunky and slow to use that unless you had spent a while with the hammer, it was really hard to get used to.
Combine that with forced combos (need the right inputs for the right buffs after all), and it was just not in a great spot in terms of being intuitive to use, and a weapon you'd start out with.
EXCELLENT weapon at all times, great endgame weapon, but never a weapon you'd recommend to someone new to the franchise. Which naturally meant that you rarely saw HH users, and the moment you saw a HH user online their room would be swarmed immediately (those buffs are GOOD).
But the current HH is just... Amazing. Great visual feedback, you can aim-adjust hits in process, and the weapons moveset finally makes you feel like you're grooving to the beat. Couple that with it being relatively simple to use now (visual feedback) for beginners, it being faster and way less clunky than before, and you've got a winning combo.
@Lugazz As far as ranged weapons go, I would advise you to start with the LBG. It might be a tad boring, but it's honestly THE weapon to get used to gunner gameplay with. Especially in Rise, seeing as it is relatively powerful at all stages of play, and lets you avoid hard punishment as it has no moves that require you to truly be stationary for prolonged periods of time.
Once you get used to moving as a gunner (hint: don't get hit Gunner life is pretending you have 1 hp, getting caught in a bad spot usually means carting in endgame), you can upgrade to Heavy Bowgun if you want to work on your movement even more (HBG is easy to use offensively, but it's essentially a ranged Greatsword in terms of movement - it'll improve your awareness a ton), or Bow if you want to work on maintaining correct range and sweetspotting/hitting weak spots (much easier to test sweetspots out with, faster movement but you get punished much harder for not hitting sweetspots.)
As far as Charge Blade goes, it's in a weird spot in Rise, but it's a super fun weapon tbh. With weird spot I mean that it has CPP (Counter Peak Performance), a silkbind move which is the best option in any and every situation once you master the weapon.
For a newbie, this doesn't matter, but once you master the weapon, you'll discover that any time you could've done something else, the better offensive option is to use CPP. Which is a shame, as the weapon has a nice rhythm otherwise, which is just turned into "wait for CPP, use CPP, big damage, wait for CPP".
If you decide to use the CB in the full game, I suggest removing CPP and using Axe Hopper instead for that silkbind slot. It'll provide you with way more fun if you do get experienced with the weapon. If they nerf CPP, using it might be fine, but it'll quickly become a crutch
For effects:
CPP (Counter Peak Performance) - Perfect Guard, Fills phials to max, lets you immediately discharge for massive damage
AH (Axe Hopper) - Axe slam overhead hit, then you spin into the air where you can use Element discharge as you come back down. Harder to use, worse than CPP, but NOT the best choice in every situation, making it probably a lot more fun to use in endgame, since it's super good in some situations but isn't the go-to choice most of the time.
Used to be an Insect Glaive main in Generations Ultimate, but I must admit the revamped Hunting Horn and gyro aiming Bow picked my interest in the demo, can't wait for the full game to be released!
@Ralizah and @JuiceMan_V explained it best! The Dual Blades are simple to use and are one of the fastest weapons in the game. I mainly use Great Sword because the MASSIVE damage you do with it is very satisfying to pull off, but eventually I started facing off against faster monsters and moved to Dual Blades.
Once I began thinking of Monster Hunter less like a hack-and-slash game and more like a game of Punch-Out where I had to look to see what attack a monster would use and position myself to counter the monster was when the series finally clicked for me. It's not a game everybody will enjoy/like, but it is a series I started hating and ended up loving.
Ah, I used the dual blades in my hour or two with the demo. This was my first ever time playing a MH game. I loved it, and plan on buying the full game, but was I , you know, doing it wrong?
Long sword and great sword are fun, but I've never been keen on the hunting horn. It's great in multiplayer to buff everyone, but I tend to play solo. Hammer and insect glaive are my favourites.
@The_Pixel_King I don't think there's a wrong way to use dual blades honestly They're really nice, fast to use, excellent for newbies due to the low recovery, and have a fairly simple loop of max energy -> demon mode -> super demon mode -> back to normal while your energy recovers. Switching between the modes is also pretty easy, and removing demon mode when you don't feel safe enough (like if you need to conserve energy for dodging) is also easy and safe to do.
Over time you'll discover the most damaging combos, so don't worry too hard about that. They do overall great damage, just gotta keep them at max sharpness and make sure you don't attack armored spots without demon mode activated if you don't want them to bounce off.
EDIT: And if half of this sounds like gibberish to you, just read the TL;DR instead.
TL;DR Dual Blades: great for new players, very easy to experiment with and the only thing you really need to know is: open your menu, find "hunter notes", go into the weapon notes and figure out how to activate demon mode. Once you know that, activate/deactivate it during hunts (activate for damage, deactivate to conserve/recover energy, for example for dodging) and just keep playing
@crimsontadpoles HH buffs yourself as well
Also, the finisher is now a useful offensive tool, and the silkbind jab attack does HUGE damage as well.
It's a very different weapon from previous entries, a lot better.
Seeing companies giving out stats like this I find very worrying for the future. We all know they will use these marketing figures in order to make decisions on future games, I would rather they used the old method of allowing games makers imaginations to mould the games.
In future I will click the box that doesn't allow them to use my data.
@Blizzia Thanks again for the detailed explanation. Still not sure about ranged weapons but I will for sure try out HH when the game comes out! Just need to finish my backlog before March 26th hahahahaha
@Lugazz You're welcome
Ranged weapons are addicting once you get hooked on improving with them - melee weapons are a lot easier to start out with, despite still having high skill caps.
I look forward to (hopefully) hearing you toot that horn!
@shazbot You like what you like, but MH is notorious for taking QUITE a while to click with you. I also didn't like my first 20 hours. The next 2.000 were amazing... (back with MH Tri).
I also once started with the LS, it's a great, versatile, quick weapon. Then switch to light bowgun and now I will start MH Rise with the bow. Im keen on archery in RL so that makes a bit of sense to me!
The demos for Monster Hunter are more a sneak-peak for veterans than an actual traditional demo.
If Pokémon had a demo similar to Monster Hunter it would be of a late-game gym and nothing else.
There are lot stuff that aren't explained and it's not a good representation of what the game cycle is like.
I think that everyone should practice to play with at least 3 weapons,so you can avoid hard matches.I wiil pick one heavy melee (Gs probably),one ranged (LBG probably),and one fast(DB).What do you think,is Hammer more useful than Gs?
I struggled with the MH3U demo on WiiU but picked it used eventually and found that Sword and Board worked best for me. The ability to guard some things and use items without putting stuff away somehow made the game easier. I’ve tried the other weapons, but they just didn’t feel right control wise for me.
This demo was hard because I had not played a Monster Hunter in a while and forgot most of the controls, so even Sword and Board felt off to me. Never got around to trying anything else.
@Patendo
The demo isn't time limited. They false reported.
The demo lasts forever. The online within the demo, that is limited. After Feb 1st (3 days ago) the online stops. But I'm still playing the demo, and if the 30 play counter runs out just delete save data
Light Bowgun on 2nd Unite
Lance on Tri/Portable3rd
Lance/Bow on Generations/Ultimate
Looks like I will be staying as a Lance and Bow user from the looks of the demo
@Zimon Well said.
Any new player stumped by the demo should read this post
I’m surprised the hunting horn was so popular. I always used long sword in 4U, but I think insect glave is going to be my main for Rise. Along with a bit of switch axe. Super looking forward to this game
I wonder if they have stats on how many people couldn't finish the wyvern riding demo and quit
@Blizzia Thanks man! That’s great advice and much appreciated 🙂
@The_Pixel_King You're welcome! Some people are saying there are animation locks, and while that is true, the animation locks in Rise are very minor, and honestly, as long as you don't button mash, you won't have trouble.
Fighting a new monster? Don't mash the buttons that you know will lock you into animations.
In Monster Hunter, it's actually very useful to simply not attack a monster for 2-4 minutes the first time you fight it. Just focus on dodging and reading its movements. After that, you'll have a better idea of when you can attack.
Great sword user but general dabbler lol
I was originally planning to main the Long Sword, but I heard that it can be hard to avoid tripping your teammates in multiplayer, so I went for my second choice, the Lance.
Seeing how popular the Long Sword was in the demo makes me glad I went with the Lance. I like the idea of using a less popular weapon that I enjoy rather than using the same weapon as so many other players. I might still use the Long Sword a bit in single player, though.
@Blizzia Cool. Thanks again, my brother. Really looking forward to diving into my very first Monster Hunter when Rise actually releases. I may very well be back for more advice in these forums come March! Either way, I’m really looking forward to the game.
Interesting top three there.
I used a lot of charge Blade on the demo as it was my main in 4U and Gen U but they really changed up how it feels so I am not sure I will stick to it.
Might be time to return to the Lance. Though I am considering mixing it up and using a couple weapons this time around to diversify. Go with Heavy Bowgun, Lance, Gunlance, Hunting Horn, and Charge Blade (If I can get use to it).
@The_Pixel_King You're welcome, and that sounds good! Hoping to see you around.
@Blizzia Likewise my friend. Hope to check in with you around release time.
Kind of Surprised to see Horn beat Hammer and Dual Blades for the third spot. No surprises about the top two though. LS has always been probably the most popular weapon in the franchise and it looks even better here, and retains the cool Iai slash form from World (or possibly further back, my last MH before World was 3rd.)
Not at all surprised to not see any of the ranged weapons or Chargeblade feature. That last one took me over three days of research to work out.
I was Hammer all the way, been good at Hammer Since Tri and safe to say my Bopping skills were put to good use against that bubble blower Mizutsune (enraged Royal Ludroth much?). Enjoying the demo still, definitely considering Rise and possibly even renewing NSO if some of my friends get it.
I switch back and forth between the charge blade and the switch ax.
I want to like the ranged weapons but can never seem to master them.
I tried the demo a lot because this is a series I've always wanted to get in to but always felt too daunting to try. I got to say, I just don't get it. There were so many button combinations to memorize, none of the weapons seemed to actually do any damage on the "BEGINNER" quest and the only thing I was able to actually have any success with was the tutorial. Maybe Monster Hunter just isn't a series for me.
@NathanTheAsian Absolutely the same here! It was just so convoluted and not straightforward at all. And I tried a bunch of weapons and just couldn't get anywhere with any of them. I always ended up dying. Even on the BEGINNER mission.
Long Sword is always the most popular. Everybody wants to be Sephiroth, lol. My personal faves are, in no particular order, Charge Blade, Insect Glaive, Heavy Bowgun and Bow.
But Hunting Horn in third? That's a shocker. Usually it's at rock bottom or close to it.
I loved the demo and I can't wait to get the game. It feels like it's the MH game I've been wanting since World, one with the streamlined mechanics but with the handheld comfort and local multiplayer the series has shined for in the past.
@DarthFoxMcCloud
Yeah. It reminds me of learning how to play any Xeno game. It takes more time to learn than your average RPG.
To anyone new to the series: be prepared to get tripped 10+ times by long sword users every single hunt by people with names like xXSephirothXx. Easily the most obnoxious weapon when considering team play. And this is coming from a HH user who has to share an attack zone with Hammer users.
For me personally it's the charge blade it destroys all monsters always lol.
@shazbot monster hunter is at it's heart a simulation game, so if you don't like skill-based combat you're not going to like Monster Hunter, and that's okay simulation games aren't for everybody.
@DarthFoxMcCloud
Failing at first ist pretty normal, especially if you make some fundamental mistakes in how you approach combat, which is not unlikely since MH is quite different from other games.
Might I suggest a simple playstyle for starting out?
Try greatsword:
Keep your weapon sheathed and run around trying not to get hit.
If you think there is an opportunity, run in and just attack once with X. You do not need to draw your weapon first.
This will be a quick attack that deals reasonable damage.
Roll away, immediately put away your weapon and start running away again, waiting for the next opportunity.
Not getting hit should always be top priority. Also, do not combo.
This might not be the most exiting fight, but you can go from there if it works out.
If you think you have a bigger opportunity, you can try charging your attacks by simply holding X, but be careful with that.
This kind of play can help to get an understanding about how the monsters behave and might be a good starting point.
It is also not completely wrong to play like this with greatsword, as it is very much a hit and run weapon, so it is fundamentally correct to play like this, though there is of course more to it if you want to get really good using it.
Other weapons offer completely different playtstyles, so if this one isn't working out for you, then OK. It's just an idea for how to start.
@shazbot
Maybe the playstyle I just explained one further up ist interesting for you as well.
Greatsword ist not a fast weapon at all, but you stay mobile like this and can pinpoint attacks with control.
Light Bowgun fo life!!!!!
I need to figure the buttons so I can get the bonus when the game releases....
@shazbot Bahhhh sacrilege!!
Aww, no love for my beloved Gunlance.
Charge Blade for life!! I also use dual blades. They changed Insect Glaive way too much for me in Rise, although I did use it regularly in World. By these comments, I'm surprised CB and DBs didn't make it.
Tap here to load 87 comments
Leave A Comment
Hold on there, you need to login to post a comment...