When it launched back in 2017, one of the Nintendo Switch's many unique features was its new, shiny HD Rumble technology. The feature allowed players to experience rumble in games like never before, and titles such as 1-2-Switch actively made use of it to create gameplay experiences that wouldn't have been possible on past hardware.
The Switch's HD Rumble was born thanks to California-based company Immersion's TouchSense Force technology, a form of feedback tech which was licensed to several games companies including Nintendo. Fast-forward to 2020, and it turns out that Immersion is also responsible for the haptic feedback feature present in Sony's latest controller, the PS5's DualSense.
Reviews of the PlayStation 5 have consistently heaped praise on the new controller's haptic feedback, noting that the tech allows you to 'feel' the difference between the different surfaces your character is walking on, or enjoy the sensation of something seemingly moving around inside the controller.
It certainly comes across as being an evolution of the HD Rumble present in Switch controllers, refining ideas that already existed on Nintendo's platform and expanding upon them in new and exciting ways; will Immersion evolve the tech further still for future Nintendo devices? Could the company's latest tech find its way into and new and improved Switch models?
Well, we guess time will tell, but it's interesting to see how rumble technology is evolving across rival platforms. We've come a long way from the N64's Rumble Pack, that's for sure.
[source immersion.com, via immersion.com, reddit.com]
Comments 47
It depends on how software developers support it. If the Switch is any indication, 1 in maybe 10 developers will use it in any meaningful way, and the rest will try and treat it like the old force feedback method, with the controller loudly buzzing when anything happens.
Sony copying Nintendo hasn't been surprising since the PS3.
I just want my controllers to work and not drift. Too many moving parts break and too many toys means expensive controllers.
After trying the DualSense, I can confirm it's functionality is on another level from HD Rumble.
This isn't surprising though, that both Sony and Nintendo went to the same company. Immersion's work is pretty cool. The difference is Sony has gone all in for their controller, whereas Nintendo took a more modest approach.
@ballistic90 one of the biggest disappointments of the Switch.
Didn't Immersion prevent Sony from using rumble on the PS3?
So they've got a pretty damn good reputation then
@HotGoomba___Rebrand That's correct. they sued them over the DualShock for alleged patent infringement, they even sued Microsoft too, but they of course flexed their pursestrings and settled out of court.
Dual sense rumble seems to be pretty much the same as Nintendo's HD Rumble, maybe it includes additional motors or that they've made som improvements on the tech. It's a bit odd that not even Nintendo will utilise the tech more than to simulate door knock in Animal Crossing. On other hand, it is a bit of a gimmick that I think will fade away on PS5 too.
Sony copying Nintendo? Imagine my surprise.
@JuiceMan_V How is it them copying Nintendo when they literally got the people who worked on Nintendo's technology instead of just doing it themselves unlike PS Move or the PS Classic
Must be making a small fortune
@lacaras4 No they use an Immersion techno.
Nintendo, sony and M$ pay for that. A fortune.
A lot of people are raving about the new Dual Sense controller, particularly the haptic feedback. Hopefully it gets used more than hd rumble on Switch. I can't think of any of the games I've played that have used it in any meaningful way, and I've played most of Nintendo's first-party AAA titles. Never got 12 Switch which apparently used it a lot, but by all accounts that game costs £35 more than it's worth.
@JuiceMan_V since the PS1 actually
@JohnnyC a lot of 3rd party games use HD Rumble. Hell, even Fortnite uses It. Most of the games I got use HD Rumble, and they use It very well.
Clony does It again!
Nintendo damaged this unique feature when they dropped it from the Switch Lite. Such a shame they did that.
@Edu23XWiiU Honestly can't say I've noticed it. Even in Mario Party for the vibration games, it still just feels like normal force feedback at different intensities. Not like was described in the 12Switch review of feeling like there's ice cubes shaking around a glass or being able to distinguish individual ball bearings.
@JuiceMan_V Sony copying Nintendo hasn't been surprising since the PS3.
The Steam controller had haptics years ago.
Lol at the moronic fanboys here. Nintendo doesn't own *****, Immersion does so sony didn't copy anything. Sony has already made more use of the haptics in it's games than Nintendo ever did with it's gimmicky HD rumble.
@Crono1973 Shhhh, you'll upset the people here. Don't you know that Nintendo has created everything in console gaming?
@MrMetroid
Sony is still copying, tho.
Nintendo didn't own motion controls, but that didn't stop Sony and MS from trying to capitalize off what Nintendo brought into the spotlight.
I mean, you can be pissed about it, but this is what Sony is known for.
They're not innovative at all.
@JuiceMan_V Sony has something going on with the triggers that can add resistance and even lock them. Nintendo hasn't done that yet.
Just as Nintendo overhyped theirs, Sony's version is overhyped as well. Don't get me wrong, I like HD Rumble and the Dual Sense interperetation and improvement. But it's a very subtle effect at best, it's not overwhelmingly noticable outside of the tech demos on either, and even the XSX controller has improved rumbled without going with this overall "high end" route, and the sensations are more detailed than before. It's just the evolution of rumble overall...one would hope by 2020 we'd be advancing from 1996's cell phone vibrator.
Never could get into HD rumble and I think it is wasted money. Hopefully they do away with it for the next iteration of switch.
I hope for Sony players the Haptic feedback is utilized more than HD Rumble has been which is hardly at all. I don't think it will be because its not an industry standard by any means.
@JuiceMan_V Not really pissed just calling people out for making ignorant statements like "they're not innovative at all"
Please go use the PS5 controller and compare it to the Joy Con HD rumble, they are worlds apart. Also as the comment below me mentions, the adaptive triggers are unlike anything ever present in console controllers as developers can fine tune the tension. Also 3D audio is amazing in Demon's Souls.
Innovation does not just mean hardware either, Sony's internal studios have some of the best proprietary game engines and tech in the world and it shows in their games. I'm not big on graphics but their games consistently look better than anything their two competitors put out.
This is all on top of the numerous times they pushed video game consoles forward with formats like CD's, DVD's, Blu ray where Nintendo tried to hold back with cartridges.
But I guess as you said, they're not innovative....
Wont be surprised if the Switch 2 (or even Switch Pro) uses the Immersion HD Rumble tech.
@MrMetroid
What Sony does is take what's existing and adds to it, but none of that is innovative.
You're touting CD's like the Sega CD, Sega Saturn, the Turbo Graphics CD, The CDI, ect wasn't a thing before Sony came along.
You're talking about 3D Audio as if Sony using it is a game changer...it isn't.
Which game engines created in house by Sony are you talking about in terms of innovation? And what makes those engines stand out over everything we have today? 🤔
Also, adaptive triggers is just a better version of impulse triggers featured in XBOX controllers.
I mean, Sony is cool and all, but let's not act like they really push the envelope in anything they do.
They don't.
Honest question, but would this be more newsworthy on Pushsquare?
works better on Switch cause we can fondle an anime waifu's breast
Sony wouldn't allow that even if they did they would heavily censor it
I don't understand why they call it that. Haptic feedback is just vibration. Phones have haptic feedback. What Sony is describing is actually called 'Force feedback'.
Well get my PS5 tomorrow so can't wait to try Dualsense Especially with the new Astro bot game:)
@Orpheus79V The other difference being 3 years. Tech gets better.
But i Agree big disappointed devs haven't used much of the cool features the switch controllers offer.
Haptic feedback sounds cool, although Ill probably never use a PS5 controller ever. Hopefully the Switch 2 uses it.
@TheFrenchiestFry
I don't think it's an accusation of copying the implementation, it's an accusation of copying the concept. Like the analog stick to dualshock, like the wii motion controls to PS3 batarang, like the wii speaker to the dualshock speaker.
I don't think anyone would Nintendo innovates a ton on the hardware/implementation front, but noone can accuse them of not being aggressive in conceptual innovation since the Blue Ocean Wii strategy.
@JohnnyC In Mario PArty there's a minigame that uses HD Rumble very well. In Fortnite, if you play with split Joy Cons, and let's say that you're Iron Man, and you have his mining tool, the right Joy-Con is the one that vibrates. Wolfenstein: Youngblood uses HD Rumble very well, and the same goes to Duke Nukem! HD Rumble in that game is glorious!
@Edu23XWiiU I know, I've played Super Mario Party at length, but while it was a bit more sophisticated than a normal controller's vibrations I wasn't as impressed as I felt I should have been based on the original descriptions of HD rumble. Hoping for more from the Dual Sense as and when I get around to getting a ps5. Bit ignorant about Fortnite and Duke Nukem to be honest, not played either on Switch.
@JohnnyC Try them out! Also, Alien Isolation makes a great use of HD Rumble! Most third party games do it.
Next up: Temperatures of the controller vary base on the environment that the player is in and the weather.
(if I'm being honest, as difficult as it would be to engineer that, it would be quite fun to use).
Selling to both sides
@JuiceMan_V Actually, they do, if you bothered to check the creators of the formats the other poster mentioned, you'd know that.
Sony had a major hand in developing CDs, DVDs and BDs, they were one of the developers for each of these. Trying to ignore these massive innovations that changed the face of music, film and games is disingenuous.
Cya
Raziel-chan
Sony (and Phillips), not the gaming side, pushed CD's as a format.
Sony, the gaming side wasn't the first one to use CD's as a format for videogames.
It's a distinction there that you should note if you want to argue that point.
Since were here, I'd also like to make a distinction. Sony Interactive Entertainment, the videogame division, never pushes the envelope when it comes to videogames.
@JuiceMan_V Hate to break it to you, but...Nintendo takes many existing tech and simply just improves on it. Motion controls have been around since the 80's for example. Touch screens have been around before the DS. Game.com came 6 years before DS. Let's not pretend that Nintendo hasn't copied current tech. Everyone company does that. But hey, if you prefer to have your fingers in your ears, that's on you. Either way, I'm putting you on ignore now. it's clear that you're too obsessed with your Nintendo fandom to see clearly. Good luck.
@Razzy It's pretty obvious he's a fanboy. There's no use in really wasting your time even having a normal conversation with them.
there is hardly any game that supports HD rumble
@JuiceMan_V Sony had motion controls with the Ps2 . So no they didnt copy that
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