During day one of Guerrilla Collective, it was revealed Glitch Factory would be releasing the top-down action-RPG No Place For Bravery on Nintendo Switch and PC in the first quarter of 2021 for $19.99 (or your regional equivalent) with the help of Ysbryd.
Here's a bit about the backstory:
An old soldier dedicated to the advancement of his people, Thorn reassesses his priorities and prepares to lay down his sword, until discovering his long-lost daughter Leaf still lives. In a bid to expunge the nightmares which plague him, Thorn sets out with his disabled foster son Phid to find Leaf, and endures a painful quest that forces him to confront the decisions made in his ambitious past.
The game places equal emphasis on both narrative and action - with fast-paced movement, swift strikes, and tactical parries during combat. Progression is focused on earning upgrades from encounters and uncovering the secrets of the beautiful world of Dewr. All of this is supported by an incredibly detailed pixel world, a stirring soundtrack, and hand-painted textures.
Take a look at the trailer below:
What do you think? Tell us in the comments.
Comments 17
Mmmmm good pixel art. I'm in.
I love games with graphics like these! They look awful, but at the same time look like a genuine game from the 80s, with a slight level of light to make it more realistic.
This looks amazing, and I love the art style. I’m definitely keeping my eye out on this one.
@Apportal_SMM2 I think they maybe more look like the way we remember games from the 80's. 😊 Because the reality of the 80's were 16 colours and 320x240 pixels...
Looks great! Reminds me a bit of hyperlight drifter with the dashing over gaps/holes in the floor.
Anyone see the trailer for Solar Ash (they dropped the 'kingdom' word from the title) on the ps5 reveal? Made by same devs as hyperlight drifter? Looked amazing! I hope its getting a switch release.
I read it as No Place for Slavery at first. You don’t say. 😆
They really got a lot of detail out of those pixels. I like the visuals because they're nice and readable. I'm glad we live in a time where pixel art games can be released on the same system as something in full 3D powered by Unreal or something and still have a chance to sell.
That being said, the game itself looks like a slightly more detailed Hyper Light Drifter, which I played but didn't finish. Not sure how interested I am in this one.
Looks like slower, more tanky and less neon colored Hyper Light Drifter. Can't wait ❤️
@Smashfan508 It's much easier for indie devs and artists to make on a low budget. Taking advantage of current gen hardware takes a lot of time and resources.
It looks VEEERY similar to Hyperlight Drifter.If the world is just as fun to explore and the combat just as solid,I'm getting it day one. Looks amazing so far.
Hopefully it's not a rip off of HLD, it can be similar,but it does need it's own identity
@Smashfan508 😂😂I don't know,my brain isn't working right today I guess or maybe it's because I'm too much of a Wario fanboy🤷🏽♂️
@Smashfan508 you speak as if every game should look like Detroit: Become Human or The Last of Us...nice looking games, but it would make for such a boring game industry if every game that came out looked like some attempt at an interactive movie.
I'm thankful 2d games of all levels of graphical fidelity can be accepted in today's gaming world. The existence of pixel art games doesn't negate the existence of the high end AAA games that push the envelope. The game industry is all the better for the variety we have available, especially since it allows creativity to shine for less well-funded studios.
You can always just ignore what you don't like, and let others enjoy things.
@Smashfan508 any similarity to HLD is a good thing
Ols school graphics remaining popular is for roughly the same reason books still are. Yeah, you can watch the movie adaptation, but the books take place before your mind's eye the same the pixelart leaves room for your own imagination to fill in the blanks.
Some prefer it that way. Like me.
I'd say its hard to get an idea about this one with what was presented in the video. That said, I didnt see enough to catch my interest.
@Smashfan508 It's okay not to make games look like AAA games. Yes "retro" is a bandwagon that games hop onto in order to have a manageable budget. And yes that's fine, because I'd rather they did that than be uninspired money-nagging endless franchises like so much of the AAA market has become.
It looks pretty good.
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