Darksiders Genesis is the next chapter in the popular action series and is due to hit Switch early next year. Airship Syndicate CEO Joe Madureira and president Ryan Stefanelli have been speaking to Nintendo Everything about the title, and have confirmed that it will be “100% the same” as other versions in terms of content, but some sacrifices will have to be made to make it run as well as possible.
Madureira says that his team is aiming for “the highest possible” frame rate and resolution on Nintendo's console:
And certainly, it is a different platform technically to work on then some of the others, so we’ll up making some concessions, but the team is working really hard right now to make sure that it’s as good as it can be.
I mean really, that is kind of it – do what we gotta do to make it feel good, and we’ll see where it comes out in the wash. It’s what we had to do on Battle Chasers as well, and Battle Chasers was a unique challenge because the Switch had just come out, and Unity was brand new on Switch. I think we were one of the first two, three games that were of a decent size – maybe even period that were trying to come to the Switch based in Unity. We’ve gotten a taste of what the transition is like, and we’re getting a lot of help on it too, so hopefully Switch players will be happy with it. It’s really cool being able to bring a new Darksiders game to the Switch. We’re excited about it.
Darksiders Genesis launches on Switch on February 14th 2020. Will you be picking it up, or have you already taken the plunge on Stadia?