Prior to the release of the Switch, Nintendo filed a series of Joy-Con patents with the Japanese patent office in August 2016. Some had buttons in different locations, D-pads, no control sticks and there was even a wide design in consideration.
Although we already know the one Nintendo prefers (see the first image below), LetsGoDigital decided to create some mock-ups of these other patents, to see what they would potentially look like if they were ever released. Here's each one:
The wider Joy-Con model is possibly the most fascinating of the lot, presumably offering a better grip for larger hands and potentially fewer cramps during prolonged gaming sessions. According to LetsGoDigital, it even had analog triggers instead of digital ones.
This is followed up by more regular-sized Joy-Con, replacing both analog sticks with D-pads. While the left control pad would be great for fighting games, genres like racing, FPS, 3D platformers and open-world sandbox adventures would not have been quite as enjoyable.
Last of all is a pair that includes two control sticks, two control pads, and two buttons on each side. It all seems a bit crowded, and if you look at the patent, the control sticks appear to be more like the ones on the 3DS models.
What do you think of these controllers compared to the Joy-Con currently available? Share your thoughts below.
[source nl.letsgodigital.org]
Comments 36
Looks ugly tbh
A D-pad only switch is just cursed
I was the bottom design, not as a replacement but as an addition
Also it seems like they thought about going with the Wii-mote designs with the bottom switch, which honestly I would have liked Wiimotes to have thumbsticks on them. But i'm glad the Switch stick to 4 buttons on each joycon.
The + Joy-Con/D-Pad + Button one looks way to confusing. The A B Y X buttons are put in terrible spots, along with the Joy Stick. It looks like a total hot mess.
Thanks, I hate all of them.
@patbacknitro18 tell that to 8bitdo
Maybe it's reserved for Switch XL?
OT, but the new MS Surface phone will be great for running DS/3DS emulator:
D-pad is too high on all of them. Still hoping for official alternate joycon. I got the Daemon X Machina- giant joycon, and they are quite good bit missing things like rumble. Would love a gamecube set, alongside gamecube virtual console and also love official snes joycon would be great.
That's quite the wide boy
@nintendolie That phone looks impractical and kinda stupid to me. I see where you're coming from with the DS emulation thing for the most part though.
The wider joycon has the room to house a sturdier solution to the drifting problem
Wow, they all look kinda bad and not anymore comfortable than the current JoyCons.
I've never understood why people think a (left) D-pad is bad for FPS. It's closer to WASD keys than an analog stick!
@RootsGenoa because stick is better than WASD, it's more precise
The larger Joy-Cons would be a good idea if they made use of that space with larger buttons. I find the tiny buttons on the Joy-Cons quite uncomfortable in games where I have to hold them down for extended periods, e.g. running in 2D Mario games.
I wouldn’t mind the right analogue stick being moved above the buttons either. I know that kills using it as a detachable controller but my thumb is always catching the stick when I’m using the buttons.
@YessMasster And yet the master race claims that keyboard is superior to gamepads!
@YessMasster And the right analog stick is a joke compared to a mouse for aiming.
@RootsGenoa That's because it is. (when you add the mouse, obviously)
@WaxxyOne To me the precision of the mouse and the clumsiness of the keyboard cancel each other!
More seriously, I think the perfect controller for FPS has not been invented yet. For instance I find the stylus even quicker and precise than the mouse, but we all agree that FPS were not very confortable to play on the DS. I think people tend to forget that two criteria matter: efficiency AND confort. Gamepads may not be very efficient, but they're probably the most confortable.
They had all these designs, but no official, optional, D-pad joy con?
It's one of those things with Nintendo... I love you Nintendo... but why?
@WaxxyOne indeed, mouse is better, but it's impossible to mount mouse on a pad, a stick however is easy to mount on a pad, so with what it is now, game pads are optimal for consoles, while keyboard and mouse have both superior and inferior qualities in comparison
None of the designs are ideal to be honest, including the one they actually went with, especially when holding the things horizontally.
@Heavyarms55 You can't pass a JoyCon with only a stick and a d-pad to a second player. Meaning it would break the whole "play anywhere with anyone" thing they have. This is why the Switch lite has a d-pad.
The last one just looks awkward like the 1+2 buttons on the Wii remote.
I want a joycon that has 3DS style circle pads.
@nintendolie I had not thought about that! Now I need!
Shame it’s not coming until the end of 2020.
@sanderev This is why I described it as optional. It wouldn't be the design that comes with the Switch. It would be an alternative controller you could buy, instead of having to buy an alternative and almost strictly inferior product, like the Switch Lite.
Even in the wider design, the buttons are everything but ergonomically placed lol
@Heavyarms55 They could make a L-JoyCon with a DPad, but you would have to carry another JoyCon if you want to play multiplayer. That would just be weird. Imagine trying to sell something like that to little kids who don't really understand how things work.
And the Switch lite isn't inferior.
@Baker1000 Yeah, every game would have to be patched to map a/b to the l/r buttons ans it wouldn't work at all on racers! Trying to move left and right with the stick, drift and finally have your thumb stuck completely the other side the whole time.
There should be a d-pad on the left joy-con instead of the stupid buttons. It's the biggest flaw with the Switch. You can still use it as individual controller by treating each point of the d-pad as a button. Nintendo should at least sell it separately as an option. (No one please mention the Hori option. It's only for handheld play, and can't be used as an individual controller, or even in the grip.)
@HalBailman have fun pressing up and down if you need to combine A and Y.
@sanderev I will. In all zero games that I own that have such a combination, and probably the zero games I will ever own that have such a combination.
Ugggggh, I miss analogue triggers in controllers SOOOOO much. They just feel so good.
Why are they not just making a D-Pad variation.
I’m amazed Nintendo haven’t come up with or licensed some retro joycon ideas yet, like 2 halves of a GameCube pad that could slide into a battery pack for external play.
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