We're just weeks away from the launch of Raging Loop, a psychological horror visual novel game from PQube and Kemco. To give us a taste of what to expect, PQube has shared a story teaser ahead of the game's release.
This one first grabbed our attention when a western release was confirmed back in June; an energetic trailer and a dark story premise had us intrigued back then, but now know a little more about the game. The new story teaser is a bit of a lengthy read, so if you don't have the time to go through it all, you might want to give the latest gameplay trailer a look above.
Prologue
A long, long time ago in a land that is now marked as Fujiyoshi Village on the map, five godlike creatures known as "guardians" protected the people living on the mountain from the yomibito, creatures from Yomi, the underworld. The bloodthirsty wolves, the knowledgeable monkeys, the all-seeing snake, the perceptive crow and the protective spider. The humans decided to revolt against the wolves and their ruthless methods, and joined forces with the other guardians to kill them.However, the village incurred the killed wolves’ enmity, and became cursed for eternity. Due to this curse, red mist confines the mountain every few years, and marks the start of an event called the Feast of the Yomi-Purge. This feast is a gathering which is conducted to find and slay the resurrected wolves, borrowing the power of the guardians of the mountain.
Every night, the wolves will kill one person and every day, the others have to hang one person, choosing who they believed to be a wolf. The feast ends either when the wolves have killed all the humans, or when the wolves have been executed.
I. Yasumizu
Standstill. Looking down at the map which tells him apparently nothing, Haruaki concluded that he was lost. It took him two hours of a bike ride to finally realize this fact, and now he was completely surrounded by mountains.Having no other choice, he decides to keep moving forward, hoping to find a place he can rest. Suddenly, he notices the artificial lights of a convenience store ahead of him. Hoping to find a place to rest, he asks the store clerk for the direction to the nearest city. She gives him the path to a small settlement not marked on the map. Following her succinct instruction, Haruaki arrives to a river where he encounters a young woman. She introduces herself as Chiemi and agrees to lead him to the settlement where he can at least stay the night: Yasumizu.
II. Conviviality
After a short walk from the river, the two arrive at her place. Chiemi and Haruaki spend the evening getting to know each other around a few drinks. The light-hearted conversation makes Haruaki feel safe that night.III. Unwelcome
The following day, Haruaki gets to make the acquaintance of other villagers but they somehow are not all happy to have a visitor. The rustic buildings and leery looks he gets from the villagers are an unpleasant welcome, but what makes him even more uncomfortable is the feeling that something is very wrong with this place. This sense of foreboding will soon become horribly real, and Haruaki doesn't feel safe anymore.Before he can realise what is happening, a red mist starts surrounding Yasumizu. The atmosphere is different and now his head is hurting.
"Deal with it! You've gotta find a place you can lock the doors! You'll die if you don't!", Chiemi snaps at Haruaki.
IV. A Fatal Decision
Confused and scared, Haruaki hides inside the outhouse. Long minutes pass in this dark, uncomfortable and awkward place. What is the meaning of this anyway? Aren't they just full of superstitions? But just as he is thinking about all the recent surreal events, a distant scream pierces his marrow and bone.Haruaki can't possibly ignore the scream. He pushes the door open. As he steps out, he is confronted not by the darkness of the night, but rather by a dense mist that makes him hard to get around. He starts walking though, and his eyes soon meet a shadow, a creature covered in wild fur, staring at him with red, glowing eyes. It isn't supposed to exist.
It is the most horrifying — and last — moment of Haruaki's life.
V. Raging Loop
Standstill. Looking down at the map which tells him apparently nothing, Haruaki concluded that he was lost. It took him two hours of a bike ride to finally realize this fact, and now he was completely surrounded by the mountains.Suddenly, he has the most intense déjà vu he ever had. Every movement and thought felt like he lived it before. The cool forest air smelled familiar and he was sure, he had seen that very view of the distant, cloudy mountain top in the past — he was in this very place in the past. A rush of memories comes to his mind. He remembers following the river. He remembers Chiemi. He remembers...!
The player's job is to return to Yasumizu settlement as Haruaki, learn about The Feast of the Yomi-Purge, and use your memories to survive the mind games of the Raging Loop.
If you're interested in this one, the game launches both physically and digitally in Europe on 18th October; North American fans will get the physical version on the 19th and the digital version on the 22nd.
What do you think? Share your thoughts with us in the comments below.
Comments 8
My only concern is it's made by Kemco. The cookie cutter rpg maker for mobile lol. But I'm intrigued I'll admit. Will be waiting for a review and probably a sale if it's good.
Man, I hope Kemco doesn’t screw this up. They made some pretty bad games during the GameCube day’s like Universal Them Park Adventure, and Batman: Dark Tomorrow. I hope this turns out good because it sounds like a really interesting concept.
I'm usually all over most Switch visual novel games but being developed by Kemco is enough for me to lose any and all interest in this one. Even if it ended up any good, I'd hate to think that the money I spend on it will help fund their constant generic eShop JRPGs.
This sounds a lot like a card game I used to play on trips with high school friends. There's a couple of people who are assassins, there's a detective, a "master" and civilians. Every turn somebody is killed at night and it's everybody's job to work out who are the killers and decide on someone to be killed during the day.
@Pineapple_Mohawk Yeah, that game is called either "Mafia" or "Werewolf" depending on what names you give the different roles.
https://en.wikipedia.org/wiki/Werewolf_(social_deduction_game)
EDIT: From the descriptions, I'd say the monkeys are the Masons (a group of villagers who all know they're not werewolves), the snake and crow are variants of the Seer (who can find out what team someone is on), and the spider is the Bodyguard (who can protect one person from death each night).
@JugOfVoodoo yes! That's it! We called it Mafia.
Thanks, it's been a while since I last played it, couldn't quite remember everything... Ah, fun times...
That art is a real buzzkill. It just looks so generic it’s actually distracting.
@Pineapple_Mohawk That game has a few different names, but most commonly is called Werewolf. Evidently someone at Kemco is a fan.
EDIT: ninja'ed!
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