Perhaps one of Nintendo's strongest-looking games at E3 was Luigi's Mansion 3. From every drop of footage we've seen so far, as well as what Nintendo has revealed in terms of its gameplay and focus, we're starting to believe that this could well end up being the best in the series by a considerable distance. Time will tell, of course.
Until the magical day when the game arrives in our laps, however, we'll have to make do with any little nuggets of info we can gather from its developers. Luckily, one such nugget has arrived thanks to the game's producers - Yoshihito Ikebata and Kensuke Tanabe - who recently had a chat with Kotaku about the upcoming release.
The pair spoke about the game's boss battles; Ikebata said, "More than anything we really wanted to put those unique bosses in the second one and we couldn’t, so that’s why we’ve put so many of them in the third one". The goal here, then, appears to be to have more unique and exciting boss battles in Luigi's Mansion 3 than there were in 3DS title Luigi's Mansion: Dark Moon, reminding us of the wonderful portrait ghosts which were present in the original GameCube game.
Tanabe added the following:
“To be completely honest, when I was playing Dark Moon, I told Ikebata-san that if it were me, I would remake a lot of the bosses. I really wanted a more exciting kind of boss battle when looking to create the new game. In creating this game, one of the first things I requested of [developer, Next Level Games] is to really bring the excitement when you’re fighting the boss battles.”
Interestingly, the interview also confirmed that the Luigi's Mansion games all take place on a timeline, meaning that they are considered to be true sequels rather than standalone stories.
We recently shared a gallery of utterly gorgeous Luigi's Mansion 3 artwork, so make sure to check that out if you missed it previously, and we also have ten minutes of gameplay footage for you to enjoy below.
Are you looking forward to getting your hands on Luigi's Mansion 3? Tell us below in the usual place.
[source kotaku.com]
Comments 30
I'm happy to see more variety in ghosts, but I didn't feel like Luigi's Mansion 2 had terrible bosses or anything. Nevertheless, glad to hear they are confident about the game.
Improved boss fights sounds great! Never found the past boss fights standing out that much.
boss's in mario games are too easy
Can we get a final boss who isn’t King Boo pls. He’s like an even blander bowser
I have a feeling, this game could be really, really good. Can't wait.🕺
So true, Dark Moon had only two good boss fights, the first one against the giant spider, and the final boss.
The rest were lacklustre, forgettable, or unimaginative.
As I recall one of the boss fights was a possessed staircase. That leaves a lot to be desired.
I liked the bosses of Dark moon. However, the "ice" boss was a nightmare. People who played it know what I am talking about!
The first boss was good, but all of them after that were kind of terrible.
@Henmii What, you don't like trying to thread a needle while said needle is spinning around and constantly getting closer and farther away?
I remember that bed thing as a boss, all you had to do is run around and it would be impossible for the bed thing to hit you.
@Giygas_95,
Lol, no! And everytime my sledge overheated because the battle took to long.
Good. I found Dark Moon's boss fights to be incredibly lackluster, personally. Some of them felt too gimmicky while others felt like one-off ideas that aren't as fun the second time around.
The only boss fight I enjoyed was the clock boss, but even that wasn't much for me to look back on.
@jockmahon Nintendo's design philosophy is pretty clear. If someone wants to "see the end," doing so is not especially difficult. HOWEVER... nearly half (or more) of the content comes post game... brutally difficult bosses and levels if the player chooses to access them. I like this approach.
Exciting!
I'd love a posessed and hyperactive piano as a boss myself, as a cool throwback for the mario64 fans.
@Henmii Ughh. Don't remind me.
Go WEEGEE. GO WEEGEE. GO!!!!
I just hope this game will not be as linear as Dark Moon/Luigi's Mansion 2. This was actually the reason I didn't both the second game.
From what I have seen this game is much closer to the first one. We even got human-like ghosts/portrait ghosts back. I always prefered them over the more normal looking ghosts from Dark Moon.
I would hope so I have a lot of faith in this game
Don’t remember a thing about the bosses of that game but I’ll take it
@-Green- Considering they showed King Boo in a trailer already, I have a feeling the final boss is gonna be a little more than him this time.
I'm glad it's going to be a fuller experience worthy of the switch. It looks a blast and pretty much everything the original was and more! At least we're getting a proper effort for the sequel unlike some other games cough game freak cough
now l really want this game more
Who else remembers how lame the staircase boss was?
The only boss I disliked in the second one was the ice boss. That one was tedious and extremely aggravating, in my opinion.
I hope this means the bosses will be more fun and not just more challenging.
@Henmii I'm STILL stuck at the ice boss... hit a brick wall and wound up moving on to other games. Super frustrating. I liked and was good at the primary mechanics of the game, but that boss battle asked stuff from me the game never trained me for.
@Henmii Posted my comment before I read yours. Totally agree, though. I’m getting irrationally angry just thinking about that stupid thing and I haven’t played that game in a couple years.
this is really great to hear, dark moon really gave me high expectations with the first boss being a spider you fight with puzzle elements. and then they made us fight a staircase right after
I'm all for improved boss fights. That said, I thought some of the bosses in Dark Moon were pretty enjoyable.
The trailer framerate appeared to be sub 30 at moments of intense action. I hope they can achieve a stable 30 FPS including multiplayer.
Perfect to hear, the boss battles in the 3ds version is mehh
LOVED the original, the second was blah to the max (to me), so I don't hold much hope for the 3rd since I didn't like the decline from the first to the second.
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