Luigi

Perhaps one of Nintendo's strongest-looking games at E3 was Luigi's Mansion 3. From every drop of footage we've seen so far, as well as what Nintendo has revealed in terms of its gameplay and focus, we're starting to believe that this could well end up being the best in the series by a considerable distance. Time will tell, of course.

Until the magical day when the game arrives in our laps, however, we'll have to make do with any little nuggets of info we can gather from its developers. Luckily, one such nugget has arrived thanks to the game's producers - Yoshihito Ikebata and Kensuke Tanabe - who recently had a chat with Kotaku about the upcoming release.

The pair spoke about the game's boss battles; Ikebata said, "More than anything we really wanted to put those unique bosses in the second one and we couldn’t, so that’s why we’ve put so many of them in the third one". The goal here, then, appears to be to have more unique and exciting boss battles in Luigi's Mansion 3 than there were in 3DS title Luigi's Mansion: Dark Moon, reminding us of the wonderful portrait ghosts which were present in the original GameCube game.

Tanabe added the following:

“To be completely honest, when I was playing Dark Moon, I told Ikebata-san that if it were me, I would remake a lot of the bosses. I really wanted a more exciting kind of boss battle when looking to create the new game. In creating this game, one of the first things I requested of [developer, Next Level Games] is to really bring the excitement when you’re fighting the boss battles.”

Interestingly, the interview also confirmed that the Luigi's Mansion games all take place on a timeline, meaning that they are considered to be true sequels rather than standalone stories.

We recently shared a gallery of utterly gorgeous Luigi's Mansion 3 artwork, so make sure to check that out if you missed it previously, and we also have ten minutes of gameplay footage for you to enjoy below.

Are you looking forward to getting your hands on Luigi's Mansion 3? Tell us below in the usual place.

[source kotaku.com]