Blowfish Studios is bringing an amusingly initialled game to Switch on 27th June in the form of War Tech Fighters, a science fiction mech game set in the depths of the cosmos.
Coming from developer Drakkar Dev, you control Captain Nathan Romanis as he and his company of rogues move across the galaxy following an assault from the oppressive Zatros Empire. Apparently this regime of ne'er-do-wells attacked your home colonies, so you'll be serving up tasty portions of ice cold revenge thanks to your giant War Techs robots.
These huge machines come equipped with bullets, lasers and magnetic weapons which provide long range options, in addition to hulking great swords when you've got baddies right up in your metal face. As you can see from the trailer, it appears that the mechs are fully customisable with an assortment of colours and weaponry, as detailed in the official blurb:
War Techs are highly-customizable machines that span three distinct core body classes and sport more than 180 upgradeable systems and parts. Use the fast and light Hawk class to fly circles around enemies, get in the enemy’s face with the slow and heavy Rhino-class mecha, or opt for a more balanced approach with flexible Lynx-class War Techs.
The game launched originally on PC and the console versions gain an exclusive Archangel War Tech available from the start of the game. Despite middling reviews on PC, this might still be worth keeping an eye on if you're into huge sword-wielding robots fighting in outer space... and who isn't interested in that?! It'll cost $19.99 / €17.99 / £15.99 when it launches at the end of June
Have you played partaken of War Tech Fighter's sci-fi mech action on PC? How was it? Share your thoughts in the comments below.
Comments 25
Lots of games coming at Daemon X Machina's jugular it seems... This one looks interesting enough.
@Dualmask That's the only mech game I'm hyped for right now.
@Kalmaro my hype went down a bit after the demo, but not totally. I'm interested in any good mech combat game, the more (depth), the merrier. Daemon, this, Strike Suit Zero...keep 'em coming.
Sounds interesting. That blatant Jehuty ripoff, though...
Cya
Raziel-chan
Looks better than Daemon X Machina.
This game looks Free-to-play
@Dualmask @Kalmaro
That Demo entirely killed my enthusiasm for the game. I'm not even going to bother anymore.
Found a PC review of it from last year.
https://worthplaying.com/article/2018/8/27/reviews/110653/
Bleurg. This looks awful. Anything that's entirely set in space screams low budget/inept developer to me. It's such a lazy setting for a game.
@Mommar 100 percent agree. That demo felt like a SNES game. To thier credit it was like a alpha build but I’m sure they’ll release a updated demo so ppl can see the progress. At least I hope
"Despite middling reviews on PC..." why would I keep an eye on it if it got a lukewarm reception? If it got GOOD reviews, then it would be worth "keeping an eye on."
I'm a simple guy - I see giant robots, I press "Like"!.
Looks quite nice and I'm definitely up for giving it a shot, but I'm growing wary - Daemon X Machina was my most anticipated game for the year and well...the demo killed pretty much any hype I had for it. I really didn't like it...
I guess I'd like something more Zone of the Enders-ish or something akin to the Skell gameplay in Xenoblade X.
@Mach_Rider I'm no game designer but it seems like a genre that would be hard to mess up. That Daemon X Machina killed all excitement I had for that game.
I am interested in this one. I hope this be good.
@matt1040 The demo wasn't just about getting you to buy it, they genuinely wanted gameplay feedback, but they didn't bother creating a new demo from the one they made for the previous E3, making the demo 8-9 months old by the time they released it to us.
As far as how many viewed it, most players just played with the default mech and didn't really dig into the other parts of the game beyond the orders. Because of this, many don't realize you can fully customize the controls, hud, what warnings appear, or get all the parts to realize that the gameplay can be as fast or as slow as you want.
Don't get me wrong, the demo wasn't perfect, but many people didn't give it their full attention and came away feeling disappointed because the default mech sucks, the HUD felt like sensory overload. Not saying you're in this camp, people are certainly entitled to their opinions, but I feel like many didn't realize all the things they could do to make it play the way they want. None of this will change framerate of course, but being v0.1 it's not like it had been optimized yet.
Needs more Invid and Veritechs
@Mommar Love the profile pic
Looks pretty decent, if a bit mobile-ish.
Looks Like a mobile game. I guess why it is trying to sell with a budget price.
After ANTHEM and the Daemon X Machina Demo. My year of Mech has not gone well.
I paid $2 for this and love mecha. It lasted an hour on my pc. Ive heard theyve improved the pc version a lot the past year, but... man did that first taste sour me.
@NESlover85 nope daemon x mechina is far superior then this.
@AlohaPizzaJack Valkyries and what?
@RiasGremory Sorry, that demo did nothing but kill my excitement for Daemon X Machina.
@NESlover85 May I ask, what specifically killed your excitement for it?
@TechJunkie69 @TechJunkie69 I understand that your character is in a huge mech but the speed felt too slow. Enemies were hard to distinguish from the background. The weapons felt like they had no weight to them. Those are just the reasons off the top of my head.
I PRAY TO GOD THIS HAS MULTIPLAYER and a solid campaign/story mode. This is the Giant robot game ive been waiting for, Holy sh*t....isnta buy! Xo..<3 (x
looks wayyyyyyy more fun than all the other mech games recently announced/put out.
The music also sounds AMAZING in the trailer..m/
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