Super Rare Games has revealed that it will be bringing a physical version of N++ to Nintendo Switch. The game will go on sale on 15th November.
Despite only forming in February of this year, Super Rare Games has become one of the leading publishers for physical indie games on Switch. We've recently seen the likes of Worms: W.M.D and Snake Pass arrive in physical form, too, with N++ being the latest addition to Super Rare's lineup.
The game actually arrives under the name of 'N++: Ultimate Edition', acting as the "definitive" version of the game and including 4,340 handcrafted levels, a level editor with global level-sharing functionality, four-player local co-op, 63 tracks from top electronic artists, and 119 colour palettes to customise the game’s look.
Mare Sheppard and Raigan Burns of developer Metanet Software have said the following:
“We are so excited to see N++ on the Nintendo Switch (thank you Blitworks!) -- it really is the perfect platform for this game, it just feels so great. We’re delighted to see it in it’s glorious physical form as well! We think you’ll love the whole package.”
The Super Rare edition will also include a 16-page, full-colour manual designed by Metanet Software, a reversible cover, an exclusive sticker, as well as three trading cards randomly selected from its five-card set. You'll be able to order your copy directly from Super Rare Games' website from the 15th November for $34.99 / £29.99 / €33.99.
Do you collect physical copies of indie games on Switch? Will this one be going on your shelf? Let us know below.
Comments 37
This game brings me back to when flash games were awesome. Some of them anyway.
This is going to be worth £1000s one day. £1000s I tell you!
I couldn't care less for the added stickers, trading cards 'n' useless (insert final insult). I do fancy the game though and will probably buy it. What's cool about SuperRareGames opposed to LimitedRunGames is that they don't take forever to get the games out the door. I wonder if I will contract cataract before I see anything from the latter.
WTF ?!?!
Not fo no damn $35 !!!
Not even for $15 (physical copy)
$10 at most, but asking $35 ???
THAT TAKES BALLS OF PURE TUNGSTEN BABY, LOL !!!
@Nemodius
It can not be done for less if every party involved is to make a profit. Therefore games released through these channels will always be more expensive.
@Aneira same here interesting game but I am on fence on the cards now. I might get a 5 set but that will be all.
@Aneira
they will not be able to sell very many at $35, at $15 they could probably pull off 10x the sales than at $35, it is an Atari looking and gameplay type game with smoothed out graphics, not even really NES graphics, sales at $35 will be feeble, they can't make a profit if they can't sell it
Very curious what the official source for this news is, as this release date isn't listed on their website or on their Twitter account.
As for the game itself, going by the trailer I'm not really sold on it, but it seems to have rave reviews for whatever reason.
The trailer probably makes the gameplay look more confusing than it is by having it constantly reversing or slowing the motion.
I already own this game on the PS4, and have yet to play it, so doubt I’ll be double dipping.
@Nemodius
Alright, here's a quiz for you.
What is the most profitable option:
A: Selling 100 games at a small profit per each game sold?
B: Selling 10.000 games at a loss of profit per each game sold?
@Aneira Haha thanks for the laugh
@Aneira
ok.....let's look at those numbers.....
What is the most profitable option:
A: Selling 100 games at a small profit per each game sold?
(at $35 per copy)
B: Selling 10.000 games at a loss of profit per each game sold?
(at $15 per copy)
well "A:" would equal $3,500
and "B:" would equal $150,000
Hmm.......tough decision, but it seems the lower price but greater number of sales would NOT be the "loss of protlfit" you try to make it seem
do your math before you try to make a smartass come back, especially when talking to a person with a BA in business management
@nocdaes
that is what is called a "Burn", I hope that makes you laugh even more,
what's the difference between the physical edition for $35 and the digital edition for $15?
Didn't know Notepad++ is available on Switch...
@Nemodius
you mean B = 150,000?
Considering what Aneira is assuming (Manufacturing cost more than 15 dollars per game). I don't see how you don't understand his comment. 150,000 = 0 profit is what he is saying. Although I myself don't believe it cost more than 15 dollars to manufacture a game.
@B-Locks
according to various sources, the added cost of a 1GB Switch cart is around $4, 4GB is $5, no doubt licensing fees also affect cost, but the total cost of the packaging, cart, program development and fees will be less than $8/cart (even less cost for digital download, but greater profit)
so yes, the profit is there, but it is with NUMBERS, if you can't sell the game, it really doesn't matter, $15 per physical copy may have a smaller per physical copy than $35 per physical copy, but if you can't sell the $35 copy (digital OR physical) there is NO profit at all
so yah, a sellable lesser priced, lower individual profit has a far greater as a whole profit than an unsellable higher priced, higher profit product
and honestly, I'm not sure there will be a huge demand for a physical copy for this game anyway, either way, @ $35 it is competing with an assload of other far better and better looking games from $30-$50, and if you go into a store, see this game for $35 and any number of others, most people will look at the $35 price, laugh and pick up that other game
btw, thanx for mentioning the number flip bro, fixing
@RupeeClock We've spoken to Super Rare Games directly. The game will start to appear on their site soon.
@ryancraddock
good to see you hovering around here.
the writers don't participate in their articles after posted hardly enough if at all for some
@ryancraddock
That's cool, I had to figure something was due soon, because they just released Snake Pass, beyond the initial pre-orders window.
What I'm currently looking forward to from them is the Fairune Collection, I hear they're good games.
@Nemodius
Ohh dear. That smoking gun on the floor. Did you just shoot yourself in the foot with that?
Remember how many must share a piece of the profit for this thing to happen.
Nintendo would want some dime after expenses for manufacturing is accounted for.
SuperRareGames would want some dime as well.
Then there's the developer and god knows who else might have contract for some coin on trademarks etc.
Anyway… happy weekend.
I am still keeping the collection complete but to continue paying €30+ for games i dont actually like or wanne play hurts.
@Aneira
Also worth pointing out that the manufacturing process is not solely the game cartridges from Nintendo, but will also include printed artwork for the game cases, the game cases themselves, printed instruction manuals, trading cards, stickers.
Super Rare Games will probably already have their own suppliers for the little extras not part of a standard Switch game + box.
I have to have the physical edition of this.
@Aneira
I am all for profit, it's what business is about, that company is not making "not for profit" games, but I think you just don't see what I'm saying.......
Wal-Mart makes a 18 speed Roadmaster mountain bike, it's crap, very basic, not really good overall,
Schwinn makes one, better, higher quality, for $150
now the if tried to sell their Wal-Mart Roadmaster for $350 which would you rather buy ???
(btw, the cost of the Roadmaster bike is $30, they sell it for $80, and they sell a lot, but they wouldn't be able to sell it at all if it was sold at $350
they have to try to sell THAT type of game, that graphics and gameplay is very lacking and they have to compete against other games very similar and of far better priced and far better games that are around the price they are asking, so if they are to make ANY profit, they have to be able to SELL the product and they won't be able to recover the cost of game development or production asking for $35
@RupeeClock
I also included the cost of all materials (and assumed misc costs like pakaging which includes art cost) in the estimated per/physical copy cost of $8
back to the comparison.....
A: Selling 100 games at a small profit per each game sold @ $35 = $3,500 minus $800 cost ($8/copy)
= $2,700 profit
B: Selling 10.000 games at a loss of profit per each game sold @ $15 = $150,000 minus $80,000 cost
= $70,000 profit
yes, if you can't get the numbers because no one wants to pay $35, that lesser $70,000 profit does make a bigger profit in total sales
@Nemodius - Keep in mind that there are only 4000 copies, and they will sell them all because of so little copies and once the people get the game......look on Ebay and you will see Scalper prices of the game selling it for MORE! Happens to all games with a limited run.
(oh and these limited run prices are never the same as the Digital prices.)
I would imagine they'll have a lot of those around for a long time. A game i cannot imagine anyone wanting as a physical.
@Nemodius
Have you considered that the manufacturing costs have an overhead because they are provided by a supplier contracted by Super Rare Games, and that they may have more than a single supplier?
There's also the share of profits that is divided between the staff at Super Rare Games, and that go towards the company itself for continued operations.
@YANDMAN
Some games at Super Rare Games remain in stock for a long time, others sell out pretty quickly.
Worms W.M.D. is definitely their fastest selling title so far. Snake Pass may also sell out fairly quickly, but they still have stock since it's release yesterday.
@RupeeClock
of course I consider overhead, I graduated with a BA in BM, I didn't read a "Business for Dummies" book
@IceEarthGuard
did not know about number of physical copies, but I did also mention that even if it was solely digital, it's the price that will hold back their sales at all, which only makes it worse if they attempt to sell it digital for $35
@SARankDirector @RupeeClock ONE IS DIGITAL THE OTHER IS PHYSICAL.
This game is fantastic... the physics just feel so perfect. It was the first game I bought when I got my PS4 a couple years back. I don't care about owning physical games, though, so this isn't for me.
@YANDMAN yeah I gathered
@Nemodius - You really should look up the price of limited run games (any limited run game company) and digital games, because all the prices for the digital version is less or way less then the limited run games. For N++ it is $14.99 US for digital.
@IceEarthGuard
then take it up with the person who wrote the article, I went by THAT information, so if the info in an article was missing pertinent information, (nothing new here) shouldn't you be telling them
but, again, all I had an issue with was their ability to try and sell that type of product at that price ($35)
so if it is ACTUALLY $15, perhaps you should mention that to Mr. Craddock
Plan to get it when it releases.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...