Space Mace and Graffiti Games have revealed that upcoming auto-runner Joggernauts will be racing onto Switch this summer, blending the likes of Runbow and Bit. Trip Runner for a chaotic co-op experience.
In Joggernauts, players take turns switching to the lead of a jogging team as they navigate through colour-coded platforming levels, all while avoiding crashing into obstacles. In order to finish the level and collect all the trophies for victory, teams must work together and time their jumps and switches perfectly.
This Switch announcement comes with an extra dollop of good news, as a single-player mode has also been revealed for the game (as seen in the trailer above). Here, one player simultaneously controls two differently coloured characters, and friends can also jump in for two-to-four person co-op play. While jogging, players must match the colour of the lead runner with enemies, obstacles, prizes, and pickups in the level. Failure to do so will result in a reduction of the overall shared number of lives for the team.
Zachary Johnson, Co-Founder of Space Mace, sums up the single-player mode nicely:
“Single player mode is a bit like patting your head while rubbing your belly because players will need to keep track of jumping and switching for two characters, which is loads of fun and most folks get the hang of it after a couple levels. Your characters jog as a pair of two different colors, one in front of the other. Your right hand controls jumping the front/lead color jogger and switching which color Joggernaut is in front, while your left hand controls jumping the back/rear color jogger.”
If you're interested, make sure to keep an eye out for this one over the next couple of months, and let us know your initial impressions with a comment below.
Comments 9
Why isn't there a first person jogging game? EA should considered making one... a relaxing racing game has never been done before.
That's a nifty concept, definitely going to have fun with that at party games. Getting burnt out on HOURS of Overcooked when two certain people in my family refuse to listen.
I will say, though, the whole "over 20 levels and 3 worlds" pitch sounds laughable when you're trying to make that sound huge this day and age. Not knocking the dev team, just that pitch.
looks cute
Like the trailer, not the gameplay.
I don't see the connection to Runbow and Bit.Rip Runner.
The game's core switching mechanic looks more like the one from Fast Racing Neo/Fast RMX.
@Nincompoop It's called "go outside you slob".
(though I guess there would be market for disabled people)
@shani
The connection to Bit.Trip Runner is auto-run with manual jumping and hazard reaction. They kind of popularised that.
The connection to Runbow is the chaotic multiplayer and the color coding for progress, which was rather unique for competitive platforming.
But you're absolutely right that the reaction pattern required here is more reminiscent of FAST.
@Pod
Ah, I didn't know that!
Although Runner2 on Wii U was the first time I encountered this mechanic, I never thought they were actually the ones who popularised that. That's why I initially thought auto-run is too generic to count. ^^
But now it makes sense.
With Runbow on the other hand: yes there is colour-coding, but if I'm not mistaken Runbow didn't invent or popularize that.
More importantly, it's the colour-switching that makes Runbow so special, among other things like the chaotic multiplayer.
I love Runbow!
But yeah, the similarity to FAST stood out immediately to me, way more than any of the other aspects.
I'm not exactly a fan of auto-run but this cocktail of gameplay mechanics (+ the nice artstyle) could form an interesting package.
@shani
Yeah, I could see this being good fun to go through with a couple of friends or collegues.
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