Fighting games aren't always the most accessible. Thankfully, the team behind the upcoming Switch release, Dragon Ball FighterZ, is making an active effort to buck this trend.
During an interview with Eurogamer, the producer of Dragon Ball FighterZ, Tomoko Hiroki, spoke about how this particular fighter appeals to a wider audience by incorporating easy-to-understand terminology and making each fight more about mind games rather than performing complicated combos:
We thought that, rather than make the controls more and more difficult, we wanted to focus more on mind games, making each of the characters quite different. Another thing I realised only after the game was released is that when this game is being played for esports, the fact we were able to use easier to understand words for the specific mechanics we have for the game - so, for example, the Z Change, the Super Dash - this wasn't our main objective, but the fact we were able to use rather easy to understand words was something that worked to lower the hurdles for the casual fans.
In the same interview, the director of the game at Arc System Works, Junya Motomura, explained how the goal from the beginning was to appeal to all types of players, with the development team conscious of the divided userbase:
We started out with a clear goal that we had to satisfy both the casual players and the competitive players. We had that idea from the start. Since this was a new franchise, we were able to build from the ground up without pulling anything from a series fighting game. So we were able to build from the ground up to balance the system without having to think about how we were going to satisfy the old players. That was a good positive we were working to.
Arc System Works has recently been very conscious about this problem, of the divided userbase. We were constantly trying to find a way to satisfy both of the user types. It was a result of a very long term consideration of how to achieve this playstyle.
Knowing this now, would you be willing to give Dragon Ball FighterZ a chance if you were previously hesitant? Was this already a day one purchase for you? Do you think fighting games should aim to appeal to a wider audience? Tell us below.
[source eurogamer.net]
Comments 22
I don't know much about their mindset, but it is not an accessible fighter. I played it a bit on PC, and yes, it is very much about those super complicated combos.
So ultimately they've failed in their philosophy, though I am hoping console controls make it easier. The best change in my opinion would be assigning Blocks to an actual freaking button rather than pressing "away" from the opponent.
God how I hate when devs do that, it's HORRIBLE. Not sure if they've added the ability to change that since I played, but it was what made me quit.
The game that put the final nail in the coffin of MvC.
Rapid combo execution turns me off from the fighting genre. Smash Bros is the extent I can handle
@Blizzia meh, it's not complicated at all. You have to press only on pc xbox controller just 4x on X or Y button to perform a combo. Everything goes by it self. It's not that complicated. pressing 4x a button is complicated to you?
Day One tbh.
@Alucard83 You obviously don't play at a very high level if that's all you think it is You can buttonmash an auto-combo, sure, but that has nothing to do with the combos used to achieve maximum efficiency in competitive matches.
@Alucard83 Button mash your way to victory, I see. Any player who's learned the game and its controls will destroy you, I can promise you that much.
@Blizzia I'm on the opposite side of the spectrum. I hate it when games (fighting)add a block button,besides mortal kombat. Most games that I grew up with always required you to press away to block. I guess it's just natural for me. But to each their own.
BlazBlue Cross Tag Battle is much more accessible in my opinion. Although that might just be because you 'only' control two characters instead of three.
I always thought DoA was pretty fun to play just because, like Smash, most specials are just a button direction + attack button. The rock-paper-scissors system is also easy to grasp.
This is also the reason why Pokken is easy to learn and enjoy. Most people call it Tekken + Pokémon because of the name and developers, but it really has more in common with DoA.
my experience with playing any fighting game online is that people spam 1 or 2 mmoves on their way to victory, a hand full of players actually play the game with skill
I generally don't like fighting games but this one now has me (slightly) interested if it caters to the more casual player.
@Blizzia you shouldn’t be in competitive matches if you can’t pulloff the combos properly, of course the other persons gonna wipe the floor with you. I do agree with the devs when they say they made this a more accessible fighter as it is definitely a lot more accessible then most of the others with the auto combos and easy supers. But like any fighter if you wanna be good you’re gonna have to practice..... a lot.
@CapricornDavid just fyi I think the developers said that this is releasing on switch with singles and doubles now as well
@Blizzia I’m not sure if you’re familiar with fighting games or not but DBFZ is one of the easiest fighting games to get into, though not SFV levels of easy. You can just get away with autocombos and I thought the game had a decent enough tutorial to get into the game. Getting to do actual combos though is the real meat of it and why I love the game so much outside of the presentation
@SmaggTheSmug Indeed, I've been on a recent gauntlet of playing all the fighting games. I really liked MvC. I learned I liked MvC3 more than MvCI. Then I tried DBFZ and haven't really had any interested in MvC since. It's kind of the same game, except much better.
@Blizzia Other than DoA, what fighting games have blocks on a button? Granted, I agree, that's one thing I like about DoA a lot, but the standard for the entire genre is holding "away", and even in DoA I find myself getting caught trying and failing to do that. @whanvee IIRC (I've played it all of an hour so far so I easily could be misremembering) even MK X requires holding away.
@CapricornDavid That seems so strange to me to hear. I just started into BB:CTB after trying and failing to get into Chronophantasma and I still find it to be quite possible the single most complex of all fighting games. It has really really tactical moves (such as Rachael's lightening rod setup) that require all kinds of mental prep work to get to work, and the combo controls, especially with the various crossover moves that can transition into specific combos but are only applicable under specific situations make me feel pretty overwhelmed by BB compared to every other fighter (except KI which I still just do not get at all.)
Fighter Z has easily become my favorite, followed closely by a tie between Tekken 7 and DoA:FR. I love DoA's systems for all the same reasons you do (which perplexes me twice as much that you're finding BB easy to get into! ) Tekken 7 has virtually no meaningful tutorial though, and a massive combo list, which is a hurdle, but also lends itself to move discovery through just playing due the the puppet system, without the litany of "jump, jump, reverse half circle, B+C->P" type stuff from BB:CTB, which is kind of genius. I love Injustice and MK X though, primarily for their fun story modes that are the only fighters to actually get story modes right. Fighter Z has a fun story mode as well, though it's a game that makes me impatient to get to the fights
@Ryu_Niiyama This article really explains why I like it so much along with DoA. And yeah, like I said in the post above, I finally got to BB:CTB. I like it more than Chronophantasma, but it still seems weirdly obtuse in controls, and while it looks like it could be insanely tactical, it feels like too much complexity going on at once to me, is hard to remember all that you must at the speed it moves, and seems like it takes away from the deliberate "footsie" games that SF, DBFZ, DoA, etc have. I want to like BB, and I don't regret the CTB purchase, it's fun and different and I will always pay money for Chie & Brosuke dialogue, but it's definitely not "my franchise"
Also I hadn't even realized SC6 is coming in October!
@Blizzia I would say it is super friendly, on the contrary. I sucked so much at fighting games leading up to playing FighterZ, but the auto-combos and the simple inputs for all of the special moves really helped me figure out simple moves and combos early on, and with my friends who were also just starting out, it was really just about blocking right and trying to land hits.
I would agree that at a top tier play level, combos are very much a necessity and essential to get anywhere in tournament standing. I think judging a game like this purely on its top tier play is a mistake though, considering most fighting games like these are pushed to the point of breaking at top tier play, even in more balanced games. By going on that logic, Melee can really only be played competitively with like 6 characters, and the only viable character playable in Smash 4 is Bayonetta.
I would agree though that to a newcomer watching or matching up with high level players, the game quickly becomes a daunting experience. Watching high level players even now, with how much I've improved over the course of playing the game since release, is still almost gross considering how absurd some combo strings that people execute are. I still believe that this is an excellent fighting game though, especially for newcomers. Before playing this, I had played many of the Street Fighter games and Injustice, and none of them pulled me in and made me want to learn the mechanics like this one did. Prior to playing the game, I wasn't even a Dragon Ball fan, either.
@NEStalgia I haven't played it in quite a bit but MK has always had its block button. It was a five button set up until they introduced the run button in MK 3. generally,HP,HK,LP,LK, RUN AND BLOCK. This might have changed but I'm really doubtful of it.
@whanvee You're probably right...and cool if so since I actually prefer that setup. I've put that on the back burner behind Fighter Z and Tekken for now, but I'm looking forward to delving a little deeper into it.
@NEStalgia I haven't forgotten about this but I have to read the article (which i skipped cuz I didn't care, lol sorry) so I'll come back to this.
Yeah SC6 and Spidey are pushing me to buy a pro 4. I need to see if SC6 heads to pc so i can save a buck.
@Ryu_Niiyama LOL. TL;DR is it's about mindgames more than combos, and doesn't feature extensive combos in favor of a more rock, paper, scissors approach. (Compared to Tekken 7's list of 100+ combos per character.... )
All fighters are Switch or X1 for me, but yep, looking forward to SC6! I'm still messing around with BB:CTB and enjoying it. It's insane, but it's fun. Just playing handheld for now, haven't played with RAP yet.
@NEStalgia oh gosh that sounds boring. Yeah ill have to read it to see if I get the same take away. fighters work best when you have a mix of both sides. As I've stated I'm a footsie player. I like to link into combos with that when my opponent wiffs. Ok yeah.
I started out ps4 this gen since I had a stick already and MS was talking like they were drunk...but now I'm almost all switch. If sega threw me a bone I'd be set.
@Ryu_Niiyama Well that description makes it sound slow. It's anything but slow. It also involves charging the meter either through vulnerable idle charging or through attacks....so it forces you to have to either be offensive or defenseless. Even with 3v3 it moves as fast as BB, slower than MvC, faster than SFII, Tekken 7, or DoA:FR. But it doesn't (AFAIK?) have loads of extensive combos. More than Smash, less than Tekken. More than Pokken, less than BB. Then again there could be more under the surface not in the move lists as well.
I was never a PS fan specifically....I missed PS1 entirely and was PC during PS2. I entered mid-way with PS3, wanted to like PS, and 3rd party ran such trash I got a 360 and was surprised to like it, but love sony 1st party. It was anyone's game at E3 2013. Willing to pick either brand to supplement WiiU. After both shows were over I pre-ordered a PS4 before the show was even done 5.5 years later and I like them both but X1 won me over for now. It's like 7th gen all over again
Aww, Sega.... Well, XB is kind of Sega....sort of ...... I like to think of it that way. It's better than thinking of it as related to Windows and Office.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...