Nintendo has, slowly and surely, released a small number of varied mobile titles utilising some of its biggest franchises. Progress hasn't been as rapid as initially expected, however, especially in the case of Animal Crossing: Pocket Camp, which was originally due in Fall / Autumn 2016.
The arrival of Super Mario Run and then Fire Emblem Heroes explained part of the delay, but Pocket Camp still took a little longer than expected to arrive this year. Nintendo did say in early 2017 that it was working to get the game right, and now Liam Robertson has shared his understanding of the protracted path to release. It seems that an initial and simplistic town building concept was eventually dropped, causing the project to restart and eventually become the game we now have sitting on our phones.
Based on what's said here we'd suggest Nintendo made the right call. Pocket Camp isn't the most complex game in the world, but does a good job of keeping players interested while also portraying that Animal Crossing charm. The wait, it seems, was worth it.
[source youtube.com]
Comments 16
Nintendo actually goes out of their way to recreate games depending on whether they're fun or not. I wish other developers did that.
I love Animal Crossing but Pocket Camp almost feels like a pale imitation of the previous entries. The gameplay is overly simplistic, removing (for me) many of the series' best elements.
To see Nintendo put so much effort and time into what could have been a very simple and dumbed down phone game shows just how amazing of developers they are.
I'm excited to see if they'll add a big update to expand the game later, like with Miitomo.
I enjoyed this game for about 3 days and then got bored. Animal crossing on switch please!
It's enjoyable but the game just isn't as deep as the main series.
This is completely understandable for a mobile game but it just makes me want a Switch version even more!
@Yorumi
That's like how I feel about the series too. I played the original on Gamecube a ton and much less on the DS, it was just too similar. Online didn't make it that much better either.
So far I'm enjoying it, but it's definitely not taking me away from my Stardew Valley or Xenoblade Chronicles 2 gaming on Switch. I'm hoping the game gets an update at some point. It's really limiting to only have two spaces for tents/amenities....especially when you're trying to create a great camp. It's far too limiting also with the leveling up of characters you want. So many stay at low levels because I can't level them up due to focussing on two other categories of campers. Give us more to do, more space for amenities and a bit more complex design. Hopefully this comes out soon, especially since the novelty of collecting the Festival items is pretty much over & there's really nothing else to do in the game now but just level up amenities and wait.
So who were Liam's sources? Everyone keeps talking about this rumor but no one wants to include credible sources.
Either way, AC for mobiles was never going to be a real Animal Crossing experience. That would demolish the whole point of buying a Nintendo system to play Animal Crossing.
So I dunno why some expected AC mobile to be a full AC experience. As if we didn't already had an idea of what Nintendo wants on mobiles with their previous efforts.
I don't understand why folks were expecting it to be a "true" Animal Crossing experience on the phone. It was always going to be some kind of miniaturized version, and I think they nailed it pretty well. It's obviously not giving me that 'full game' vibe because... you know... it's not meant to. It's meant to remind people how cool Animal Crossing is, and how cool it will inevitably be on Switch.
I hope we can design our towns from scratch in the Switch game. Rivers, beach, bridges, buildings, fruit etc. And then you move in.
I loved playing New Leaf for hours at a time or in small bursts. But I try playing this and I just HATE the touch screen controls. It's not comfortable to play. And the game feels very simplified and basic compared to older entries.
Please just give us a game on the Swtich Nintendo!
Animal Crossing: Pocket Camp is the worst game I have ever spent more than an hour on.
I wasted 10 hours on this pile of trash code, expecting the tutorial to end, when in reality, what I played was the actual core gameplay cycle. I gave Nintendo the benefit of doubt, and thought if someone could make a game for telephones, its developers could, but they cannot.
Save yourself, folks...
Value your time...
Stay away!
I wasn’t going to get the game, but I did, and it’s been a lot of fun. I see it as a tide-me-over till the next game arrives since it’s so simple, and I like that it’s free, and I will never spend a penny to play it. Should it ever come to the point that i can’t play anymore without paying for something then I’ll just delete it.
It's fun seeing and hearing classic Animal Crossing in the most capable format it's seen (except maybe Amiibo Festival, which I never played). The best thing about it is the ideas that will migrate to the next mainline entry, just like Desert Island Escape and furniture placement came to New Leaf from AF and Happy Home. I don't really want crafting or maybe even friendship levels, but it's cool to think more interactive PWPs and more animations for the animals (cooking, stretching, playing instruments, etc,) will be present, as well as fishing nets and honey. All in all, I like the new ideas here.
I love Pocket Camp!
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