Announced back in March, upcoming Switch eShop title De Mambo now has a firm release date. Development studio The Dangerous Kitchen has taken the opportunity of the game's BitSummit appearance in Kyoto - and a cameo in the most recent Japanese edition of The Cat Mario Show - to provide the key update on its game.
A colourful game that focuses on the simplicity of one button controls, it'll have competitive multiplayer, co-op and solo modes.
The first smashing game on Nintendo Switch will launch with three modes; ‘Mambo’ the 2-4 player multiplayer dance of death; ‘Solo’ the salivating single-player gameplay extravaganza; and ‘Survival’ the 1-4 player co-op mode where survival is the name of the game… literally!
It looks like another fun title for the system; you can check out its March trailer below.
Will you be keeping an eye on this ahead of its late June release?
[source thedangerouskitchen.co.uk]
Comments 29
Eh... no.
Hahaha.
No.
No sir.
One button hornswoggle. A hoodwinker's dream.
Before looking at this video I was going to say we're just short of getting Pong on the Switch at this point. And along comes its cousin. I'd rather see a great AAA 3rd party announcement instead.
Not for me.
There are too many 8bit/16bit retro inspired games for my liking coming out on the Switch.
I can understand why as these are from indies starting up with low budgets and small teams.
But as I have lived through the 8bit and 16bit eras it would have to be something that really grabs me.
I wish them well and every success.
It certainly is for someone but not for me.
What is this?
This trailer leaves me with more questions than answers...
I can't even tell what the gameplay entails, it just looks like chaos in the trailer. Pretty sure this is going to be a big "hell no" for me.
But does it run in 60fps
Funnily enough, I'm very interested in this one. Looks like a good time. Wow, my taste in games really is odd compared to the lot of you.
@ThatNyteDaez Different strokes for different folks
This looks awesome to me and a perfect fit for the Switch and it's Joycons. Don't get the hate.
Wow. What is up with their marketing department?!?
I have no idea what this game is about. None.
REALLY looking forward to De Mambo on Switch. Especially with that awesome solo content!
De Mambo, Owlboy, Hollow Knight, Gonner, SteamWorld Dig 2, The Binding of Isaac, Enter the Gungeon, Celeste, Stardew Valley, Overcooked, Rime, Yooka-Laylee, Runner 3...
Tons and tons of awesome Switch Nindies heading our way in the coming months!
In fact, all we're missing at this point is pretty much..
Downwell, Hyper Light Drifter, Inside, Nuclear Throne, Undertale and The Witness.
Then we'd be properly sorted
Actually, I'd really love the hugely underrated Inversus, too. Check it out. It'd be ace on Switch!
I'll definitely check it out if it's under $20 which it prolly will
Looks silly and fun if it comes in at the right price. Wondering how that controls. On mobile, I'd imagine where you touch becomes a target but not sure with controllers.
Not my kind of game
@SLIGEACH_EIRE I knew you'd use these Nyandies as an excuse to clamor for AAA games. You truly never disappoint.
I dont get the hate. It sure is low on my list, but I dont get all the hate.
It looks like one of those 5-10 minute games, which you play when you only have a few minutes to spare..
Since when did not being interested in something = hate?
@PanurgeJr funny thing is he doesn't even have a Switch.
@ThomasBW84 Hello Thomas.
Sorry to stress this point further, but why are the game's pages so barren? Even this game, that has a video and a screenshot (sort of), does not appear on the game's page!
Many games are announced, even on the Download Direct every weej, but rather few has any screenshots or media of any kind.
The soundtrack sounds okay, but even SNES-calibre PC games from the 90s looked and sounded better than this (and they were curated by small teams, if that, comprised of ~5-10 people). Back in the day, development houses were comprised of what is now considered to be "indie"-scale teams, with devs working in garages, basements or small offices to realise their concepts (not unlike the "indies" of today), and much of their software was created from scratch, without the engines and robust tools that developers have access to today.
Gunman Clive is the standard by which I now judge indies. No indie has any excuse for making such crappy looking and sounding games in a TEAM, when an individual is capable of creating something so much better alone (and at an embarrassingly low price).
It is not unfair to expect something better from software, whatever the scale, on expensive, dedicated gaming hardware. If we wanted crappy games, the iOS and Android storefronts are more than capable of satiating our desires.
@sillygostly Well said.
It plays a bit like a super simplified version of Smash Bros. Had a lot of fun in 4 player at EGX the other month on this, just the type of thing the Joycon are ideal for. The solo levels now have me very interested in the game.
At 9.99€ can be a passtime. More: lol.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...