In the past week we celebrated the 25th anniversary of Sonic the Hedgehog and the 20th anniversary of Super Mario 64, two games that were hugely influential alongside their iconic systems. They were notable when they first launched not just for being excellent games, but for their impact on the industry and the trends they set. Some of the key evolutions they brought to the market are still felt to this day.
Sonic the Hedgehog, as I've mentioned in the past, was important to me as a young gamer. When I was 6-7 years old we got a Mega Drive (Genesis for those of you in North America), which was the first 'proper' games console in the house. Prior to that we'd had a ZX Spectrum as the main gaming machine, which ran off cassette tapes and was similar in concept to a Commodore 64 (for those of you in North America). The move to SEGA's 16-bit machine was a huge leap, and the first game we fired up was Sonic's debut. To say it blew my young mind is an understatement; I'd never seen graphics like it, and it kicked off a lifetime of following Sonic (for better and worse) and truly got me excited about gaming. My brother and I sunk all of our pocket money and Birthday / Christmas gifts on Mega Drive games - I still look at all the games we accumulated and wonder how on Earth we pulled it off.
Beyond those personal reminiscences, however, Sonic's debut was a key moment for the games industry. After the crash of the industry in the early '80s Nintendo was able to seize the US market, in particular, with the NES. As has been well documented, Nintendo was particularly dominant in the US in the late '80s, securing a lot of third-party content to supplement its own products and hits. What SEGA achieved with its 16-bit machine, after the NES had established itself as the dominant force, was to differentiate itself not only on graphical power (initially), but also as a 'cool' and slightly more grown up gaming option.
Sonic, as the mascot, was key to that. In the initial window when SEGA could boast of bit-based superiority, and even after SNES arrived, Sonic's speed and attitude were vital in the battle against Nintendo and Mario. Interestingly that first game wasn't, objectively speaking, particularly fast, but Sonic's look and pixelated swagger gave the impression of speed and a 'modern' feel. Nintendo maintained its overall global lead in sales - especially once the SNES came along - but SEGA made notable inroads that ended the overwhelming dominance the NES had enjoyed in its early days. In the UK, which was my reference point, SEGA was arguably number one in the early to mid-'90s, with its raft of arcade-like ports and greater availability in stores helping its cause - Nintendo's UK distribution wasn't at its peak when I was young.
Sonic the Hedgehog and its 16-bit sequels were early trend-setters in targeting the cool sector of the market, in terms of trying to attract an older audience or to give that perception. SEGA unabashedly pitched itself as the rebel, the upstart bloodying Nintendo's nose, and the foot-tapping speedster 'blue blur' was at the core of that message.
By the time Super Mario 64 and the N64 came around SEGA was already making peculiar decisions and embarking upon a period of self destruction. It was also a very 'Nintendo' way to shake up the market - not through 'attitude', a perception of speed and clever marketing, but through refined and outrageously skilful game design.
Both that launch title and its system changed the way we thought about 3D gaming, taking that form from experimental and frustrating and transforming it into something special. With the N64 controller's analogue stick, the camera control on the C buttons and Mario's smooth, flowing movement, it should not be underestimated how significant Super Mario 64 was at the time.
I was still relatively young when I played it, only just hitting my teens, and I was initially baffled. I'd grown up on a diet of 16-bit gaming and some PC titles, and the idea of smoothly running around a 3D space was unfamiliar. It was difficult initially, simply due to the lack of experience with that style of gaming, but it was also thrilling; my eyes were widened whenever I played it.
The N64 had some disappointing 3D games, but Mario 64 was the first of a golden group of titles from the likes of Nintendo and Rare. That whole era, with the PS1 bringing Sony huge success and polygons becoming ever-present at the expense of pixels, was truly definitive for the industry. Suddenly the look of games and how we controlled characters was evolving rapidly, as the traditional 2D perspectives of the past became less prominent. You can see the ongoing legacy of that period to this day, of course.
With both Sonic and Super Mario 64 / Nintendo 64 reaching notable landmarks, I wonder what the next game changer will be in the game industry. In recent years we've seen an explosion of open-world gaming, with freedom increasingly important in that genre. Titles like No Man Sky put the focus almost entirely on the player and procedural generation, it seems, and Nintendo is even modernising its approach with greater player control and autonomy in The Legend of Zelda: Breath of the Wild. Other prominent trends right now also seem to include the creeping increase of free-to-play or microtransaction-driven online games, while mobile gaming continues to increase its revenues year after year. Then there's the big one in some eyes - Virtual Reality.
All of these areas, and more, are certainly prominent in current-day gaming and could be defined as 'game changing'. Perhaps there's something else to come though, another major change in how we play games that will influence the industry for decades to come. Nintendo likes to summarise the mysterious NX as a new way to play; that's vague enough to be exciting while we wait for its reveal.
I doff my cap, ultimately, to both Sonic the Hedgehog and Super Mario 64. In the ever-evolving history of video games their places are assured.
Comments 35
I didn't actually ever get excited enough about SM64 to buy it when I got a N64, I just got Zelda and Goldeneye. Eventually played SM64 from a friend, just didn't really love it very much in the end.
I don't hate Sonic or Sonic games in general (Sonic Adventure being one of my favorite GameCube games), but Sonic the Hedgehog was kind of a poopy platformer? It made you wanna go super fast but punished you for going fast at the same time and then there was wierd stuff like slow platforms...credit Mario again on platforming, there's no Sonic Maker for a reason.
Interesting to think if in 10 or 20 years, what industry-changing games will have editorials written about them? Dark Souls? Minecraft? Maybe the new Zelda even?
I imagine it must've been easy to point at Super Mario 64 and say "this will change things", just because of how impressive that was to see at the time. Unless we get a VR kind of game like that, I doubt it'll ever be that easy again. Good read!
Maybe the next Editorial can be a fire starter and mention how Mighty No. 9 is actually not terrible like everyone wants it to be.
World was the game that changed gaming in my opinion, even though it barely changed things in the franchise or the genre. I guess it was the first game to fully embrace casual players and give them a chance to complete a game without requiring a steep learning curve and level memorization (first Super Mario Bros on NES is all about hazard memorization).
@Broosh My reasons for not liking Sonic right there.
@Martendo Understatement of the year.
"changed the way we thought about 3D gaming, taking that form from experimental and frustrating and transforming it into something special"
I hope by "we" you mean you and your brother and " idea of smoothly running around a 3D space was unfamiliar" you mean yourself.
SM64 changed how platformers play and set new standards for the genre, but as far as 3D itself goes... It's debatable.
In my opinion there are very few games that have revolutionised the gaming world but mario64 is definatley one of them. With every new console release I look for that new thing and I'm still waiting for it. Nothing since that has blown me away like that did. Even as a staunch Nintendo fan last year I tried the PlayStation vr demo and although being really impressed, I still don't feel that is the right new thing for the industry. But maybe if Nintendo do it I'll change my mind, or it will be. But that is one of the reasons I am a Nintendo fan, and not the others, because I feel they are the most likely to give that to me.
I found my first experiences with Sonic the Hedgehog and Mario to be oddly comparable. Among other titles, my first Sonic games were Sonic the Hedgehog 3 (through the Wii's Virtual Console) and Sonic Adventure 2: Battle. My first Mario games were Super Mario World (on the Game Boy Advance port) and Super Mario 64 DS. I consider myself very lucky to have had these titles among my first video games because they gave me a sense of what these franchises were about and what they were capable of. To this day I'm happily a Mario and Sonic fan, and I recognize Super Mario 64 and the Mega Drive's Sonic the Hedgehog as essential platformers for any gamer. If not, they both at least hold a special place in my heart.
@dew12333
Honestly, Super Mario 64 is universally aknowledged for changing the way you walk around in a 3D game environment. It may be not the first 3D game (that was Doom if I am right), but it did gave you a complete freedom to have 360 degree movement and a dynamic camera which you could control yourself.
If you think the opposite I am happy to hear your opinion about this.
@Broosh Sonic is not good
No I fully agree, I did think about doom as well. I just thought the control and camera weren't very good on that game. In some ways goldeneye more or less defined it better not long after, which belittled doom a bit, especially at the time. And although the pc gamers obviously big it up but the wasn't enough of them at that time, so goldeneye kinda got that accolade.
@dronesplitter This is a fair view to have, although your perspective is perhaps a little different. SM64 came out when the N64 was released, so I feel that the author and others who played this upon release, probably had their minds relatively blown by the freedom and creativity of the SM64 3D world, completely new to consoles (Crash Bandicoot, Croc, etc were great, but not quite on this level). I'm with you though, I got an N64 after Goldeneye and OoT were released, and those blew everything else out of the water quite definitively.
I always hated Mario 64, it's camera was so difficult to control and unrefined. Ocarina of Time basically showed how Mario 64 should have done it.
Game changers indeed lol
I personally don't think we will ever see another radical change in the industry as we did when Super Mario 64 was released. Sure, some mechanics will change here and there but I can't see another revolution happening, from Nintendo or anyone else for that matter. Hopefully something come along and proves me wrong though!
@Broosh From a little brother's standpoint of that time period, I thought Sonic was great in 2 and 3. Cause with Mario games you had to wait to alternate turns. Sonic you played at the same time. And Player 2 (an awful fate on those systems) had all the best superpowers.
I would like Nintendo to go back to the Mario 64 template for a future game, still my fav. As for Sonic: great 2D games on the megadrive & gba, but things really does turn to crap once they turned 3D. The Sonic Adventure games are a fantastic example of style over substance, and play like absolute trash. I remember as a kid being so excited to play Sonic Adventure 2 on my Gamecube way back. I rented it & hated it so much. As someone who played real 3D platformers on the N64, the SA series felt like 3 steps back. Awful awful controls too
Super Mario games and Sonic games are two different things in my opinion. Old style Mario games is action platform with limited time to reach the goal pole, while new style Mario games (Mario Galaxy) doesn't have time limit so player can explore a whole 3D world. While Sonic games so far as my experience (I have never played before but ever watched some gameplays) is same platformer but forced you to hurry with sonic speed to reach the goal. Kinda adrenaline rush but at the same time i can't enjoy the whole 3D world, even the world has been improved a lot. The beautiful world can't be enjoyed because of sonic speed and time matters.
Great article Tom. I also went from ZX Spectrum to Mega Drive to SNES to N64. Still playing games from all those regularly all these years later 😃
Just recently completed Mario 64 it's sooooooooooo good you've just got so much freedom and the way Mario moves is excellent! Only issue is the camera but you get used to it. That long jump!!!! And sliding!!!! Such fun
@Broosh "It made you wanna go super fast but punished you for going fast at the same time"
Nail on head with that one, I think. I've never had significant access to a Mega Drive anyway, but I think the reason I've never sought out a Mega Drive is because there's that immediate barrier to newcomers in Sonic games, which I presume can be overcome by committing a bit of time to it much like anything else, but meant I couldn't just pickup a controller at a friend's house and enjoy it.
I love Sonic as an early 90s icon, but I've never spent more than 10 minutes playing one of his platforming games.
I don't hate Sonic, nor think Sonic franchise is bad in general, but I know a lot of bad eggs in there.
But I blame the hell outta SEGA, for ignoring other IP's and being childish for quick decision making that no one could adapt to.
SAAAAAAYYYYYYYGGGGGGAAAAAAAAAAAAAAAAHHHHH
That cover art for SM 64 in Japan though... precursor to Galaxy for sure!
Aww, the Megadrive & Nintendo 64 were the earlier consoles I grew up playing. :') As well as the Gameboy Color. Super Mario 64 was always my own little virtual world to explore. Never had I felt to personally involved in a game prior, thanks to the way you collect and progress.
You should do an Editorial on how Brexit may or may not effect the UK game industry, like prices, UK Developers and Indy Devs, Nintendo of EUROPE, etc.
It's true that Super Mario 64 was innovative but I don't see much love here for much better games that arrived one or two years later like Banjo-Kazooie. Rare saved both SNES and N64.
I think Sonic the Hedgehog deserves much love too, as the first Mega Drive games were original, innovative and fun, had great visual art and music and awesome physics that modern Sonic games fail to achieve.
@Roam85 I didn't consider the strides made from a multiplayer co-op standpoint, that is a very valid argument. I was looking purely through the single player and game mechanics as being a "game changer". Good point!
@gcunit I wouldn't say the old Sonic games are a bad experience, all things considered they are pretty fun and some of the music is great too, my argument was just as a platformer way less solid and refined than Mario games. Not worth digging for old Segas and carts in my opinion but there's usually a Steam or eShop deal on the downloads, worth a shot if nothing else.
@Mookums haha As much as I would love to agree, the blue blur holds a special place in my heart. I may not like a lot of his games but for the ones I do...they're cool
@Dpishere
I feel lucky to have grown up in the 90s starting out with an SNES then being blown away with the N64. They would have to add another dimension to be as revolutionary as going from 2D to 3D. But, it's just not possible:/ I think the most we will have is VR that is indistinguishable from reality.
The first console I had was the Sega Megadrive so I have a lot of nostalgia for Sonic the Hedgehog but what people are saying is kind of the case.
The first Sonic has a really good Zone(Green Hill) designed for speed. But then as soon as the Marble Zone the whole speed thing is thrown out the window...then you have very a pretty platformer with a character designed to build momentum handling scenarios where if anything Sonic's unpreventable acceleration is actually hindrance in anything other than some very specifc sections of the game(Spring Yard Zone's half pipes) and makes movement very stop & start. in a way despite being faster, the Sonic games actually have you slow down more than you'd need to in a Mario game(where you can just let go of the run button).
Sonic 1 through Sonic 3 & Knuckles are still rather good games(Sonic 3D Blast is not), but I've found the platforming and the speed can be at odds with each other.
I've said this time and time again, but Sonic the Hedgehog was neither a particuarly good or revolutionary game even in its time. It brought nothing really new to the table. Just compare it to something like Super Mario World (a game that came out almost a year beforehand), and you can see that Sonic actually is inferior in almost every way. It's a game that wants you to go fast, and then punishes for doing so. Also, having limited continues is almost never a good thing, it also had far less levels which overall were much less interactive. It was much less balanced as well. Sure, it was flashier, and some say it had better music, but does that make it a revolutionary game, or even a really good one?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...