Australian developer Endgame Studios has confirmed exclusively to Nintendo Life that its 3DS eShop action title Fractured Soul will launch in Europe, Australia and New Zealand on 10th January, 2013.
Endgame also confirmed the release of a North American demo, which we reported on last month.
Here's what we were told:
It's coming out on January 10. We don't know the price yet - it's still in discussion with Nintendo Europe. And of course, the free demo is releasing tomorrow (Dec 6) in the USA - the first world of the game playable for free.
"Fans of intelligent action platformers will consider this money well spent" is what we said when we posted our Fractured Soul review back in September.
Comments 11
Great news! I shall buy it on release day
I'll definately get the demo tomorrow!
Come on Endgame, bring out on our shores? What's wrong with you, you're an aussie dev, but you haven't released it here, what gives?
I'm very much looking forward to playing this!
@RetroGBHippie92 It will be coming down under at the same time as Europe. Worry not my friend.
Finally. Hopefully the demo will come along. Thanks to previous demos I didn't waste my money on Mutant Mudds and Denpa Men (they ain't bad but I didn't find them good enough).
Oh cool.
Good to hear it actually making its way over.
I want to try the demo and see if it's my type of game.
Excellent, do want this (& will be downloading it).
trial&error-trial&error-trial&error-trial&error-... . . hubble bubble toil & trouble.
After trying this demo out, I'm kind of disappointed in this game, unfortunately. It feels more like a reflex exercise program than a game. It is not difficult to master the switching between the two screens and it works well. I completed all the levels without too much effort. It's just that it feels... pointless. Also, the far-too-common handicap of not being able to shoot in an angle, not even upwards, is very annoying.
Too bad, because I wanted to support the developers. They seem to have concentrated too much on [gimmicky] gameplay mechanics and insane time limits for speed running achievements that it gets stripped down to a hectic chore.
A missed opportunity, really, this could have been great [in my humble opinion].
@Nintendawg I agree with you completely. The gimmick of switching screens loses it's luster in the demo levels alone. Also, not being able to shoot at an angle drove me nuts.
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