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Topic: Donkey Kong Country: Tropical Freeze (Switch)

Posts 61 to 80 of 321

JaxonH

@Prizm @Octane
I can reaffirm what Octane says.

This is not only one of the best games on Wii U, it's the single greatest 2D platformer of all time. By a landslide. I actually played the game, 100% it, and spent several hundred hours in the time trials. Everything about this game is perfect. From the enchanting music to world class level design, original environments and frame-perfect gameplay.

The music is from David Wise, and it's one of his best yet. It actually tops DKC2, if you can believe it. I have the soundtrack on my phone and used to listen to it on my way to work it was so good. it's an incredible score, and when you're diving deep into the ocean and you hear the soft melodies it brings back memories of Enguarde and crew. It's a real treat.

The level design is second to none. Every single enemy and ledge is placed with incredible insight. It's built for momentum and speed running. But it's so elaborate you can play it like a normal Platformer and never even realize the depth of genius behind it. Once you start digging a little deeper and peeling away the layers you realize just how well-designed this game really is. It's why the game has only become more popular with time for the people who actually played the game and realized how good it is.

And the environments and worlds... so good! From jelly filled jungles to frozen forests, to lightning storms in the savanna to the grasslands in autumn. I can't recall a 2D platformer that has had better world and environments. It's a feast for the eyes, and every single new stage will excite you like Christmas morning, seeing what kind of incredible new vistas the next stage has in store for you. Not to mention, the constantly changing levels make everything so dynamic and exciting.

And let us not forget the gameplay, which is literally frame-perfect. When you jump it feels like you have actual weight. When you run it feels like you have real momentum. When you roll off a ledge you can jump mid air just like the original games. When you run time trials sometimes the difference between life and death will be a single pixel of a ledge you make it to. It's like all the precision of Monster Hunter or Dark Souls baked into a platformer. It's incredibly precise.

This game not only does the series justice, it's the only game I can think of that has no faults. That's perfect in every aspect. Many consider DKC2 to be one of the greatest classics of all time. But this game is better. In every. Conceivable. Way.

Edited on by JaxonH

PLAYING
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Jesus is Lord.

Octane

@JaxonH I'll add this to my new year's resolutions: Do another run of Tropical Freeze this year!

@Bolt_Strike You haven't even played the game yet! You're missing out.

Octane

JaxonH

@Octane
Did you play the time trials? The time trials elevated the game to a whole other level. I remember playing on the gamepad too, thinking how awesome it was seeing this game on a handheld. And that was in 480p tethered to an invisible 20 foot rope. I can't wait to see this game on the Switch screen!

@Chandlero
Excellent videos. Thanks for sharing!

PLAYING
NS: Monster Hunter Rise Sunbreak, Persona 5 Royal, Mario Rabbids Sparks of Hope
SD/PC:
XSX:
PS5:

Jesus is Lord.

Octane

@JaxonH I didn't, but I completed most of it. 100% on the first five worlds, but I believe there was a level or two in the last world I hadn't completed yet. Whilst the time challenges sound fun, I don't know if I have the time to put that much dedication into the game. It would come at the cost of playing other games. And with plenty of big open world games coming out this year, I don't know if I have the time.

Octane

SLIGEACH_EIRE

The price for this at €60 is a rip-off, if the current price isn't just a placeholder. It can be bought new for less than €20 on the Wii U. Even their rip-off eShop charges €25, but it gets a port onto Switch doing sweet f all and they think they can justify a hike back up to €60? I for one won't be supporting this kind of crap. Besides, I own it on Wii U already. I won't be buying any of these lazy ports. And it's not just this game, it'll be the same story when the likes of SM3DW gets its inevitable Switch port.

SLIGEACH_EIRE

Nintendo Network ID: SLIGEACH_EIRE

rallydefault

See, being honest, I still prefer the original trilogy (well, actually just the original 2 DKC's). I think the controls were tighter on the SNES - something about Tropical Freeze's controls feel ever so slightly floaty to me. Same goes for the one they put out on the 3DS. I never owned a Wii so I don't know about that one, but I would probably say the same thing about that, too.

Still, fantastic game for any platformer fan.

Edited on by rallydefault

rallydefault

Octane

@rallydefault Weird, because I think the games are the opposite of 'floaty', to me DK feels quite heavy actually.

Octane

link3710

Man, with these two ports, I could be happy as long as XCX, TMS#FE, and The Wonderful 101 got ported. Wooly World, Captain Toad, 3D World, Paper Mario, Pikmin 3 are all in the would be nice to have category still though. I definitely expect at least two more major ports in the second half of the year as well, possibly sharing months with other releases.

Anyways, other ports aside, I'm very excited to finally play Tropical Freeze. I promised myself I wouldn't get it until I finally finished Returns 3D, but I've been holding off for the last few months since I did just to see if it would have a Switch release! With all the good things I've heard about this game, I'm sure I'll get sucked in for a long time.

link3710

Bolt_Strike

Octane wrote:

@Bolt_Strike You haven't even played the game yet! You're missing out.

It doesn't matter whether or not I have. That aspect of the gameplay makes or breaks my enjoyment of a game, I got bored of NSMB Wii and DKCR and never finished them precisely for that reason. If I didn't like those games, what makes you think this game will be any different?

Dev wrote:

I hate how the cries of "not Metroid" hurt this game's reception. People clearly don't remember how much Donkey Kong there was in the 90's with both the Country and Land trilogies and then DK64. Those Country and Land games were released a year apart! Retro could make another Donkey Kong Country to make their own trilogy and I wouldn't have minded. They made three Metroids.

Tropical Freeze wasn't a commercial failure by any means, but it absolutely should've done better than it did.

There wasn't much DK in that time, no, but there were a lot of linear platformers in that period which were similarly rehashy. You also had the likes of 3D Land, NSMB2, NSMBU, Kirby Triple Deluxe, Yoshi's New Island, and 3D World releasing around that time. The early 2010s were lousy with those types of games. So why would that game do well when there were so many other similar games in that time? Another 2D platformer simply wasn't what was needed at that point.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

NaviAndMii

For those that played the WiiU original, what's the co-op experience like? ..is it fun? ..I know that the game is supposed to be pretty 'hardcore' (compared to, say, New Super Mario Bros Wii) - but could a more casual player pick up the second controller and enjoy it?

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rallydefault

@Octane
I'm not surprised, though, because I feel the same way about Odyssey's controls but most people feel the exact opposite lol

I don't know. If it's helpful, my references for tight controls would be Shovel Knight or Super Mario Maker's controls and physics for the original Mario Brothers.

rallydefault

SM4SHshorts

This announcement was really random, but as it's my favourite 2D platformer of all time, I can't help but double-dip. I just wish they included something more to really make me feel better about my decision - Funky Kong being OP just doesn't cut it for me, but I guess that's to cater to the younger demographic (much like MK8 Deluxe's auto-steering and auto-accelerate modes did).

Who knows, maybe closer to release, they might reveal a further new feature of the game?

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Grumblevolcano

@SM4SHshorts If anything extra's going to come it'll likely be an expanded secret world. Like the Wii version of Returns, the secret world of Tropical Freeze was rather short and the 3DS version of Returns had an expansion.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

SM4SHshorts

@Grumblevolcano Good shout!

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Chandlero

@NaviAndMii I played the whole game with my girlfriend and at another occasion with different friends. It works really good and is a lot of fun. One can help each other and it is a lot easier with two players. The not so skilled player uses Dixie Kong where the skilled player uses Donkey Kong. This combination immediately gives a good balance.

This was the best Co-op experience in a Platformer, I ever had. This is not like in the New Mario Bros Series and even in 3D World, where you are always getting in the way, killing your partner accidentally and have other problems. In Tropical Freeze it works really good, only sometimes you have to wait for your partner or there are jumps that don't work for the second player very good, but this is mostly an exception. Only in the very fast paced and hard levels in the last world, it is hard to synchronise. However, that is no problem as long as one player survives. And I recommend to do the minecraft levels in turns and not simultaneous

Edited on by Chandlero

NaviAndMii

@Chandlero Thanks for your reply - sounds really good!

My girlfriend is pretty good at video games (we completed New Super Mario Bros Wii together, so she's got some skills!) but she doesn't really like games that are properly 'hardcore' - sounds like this game builds up the difficulty quite nicely Everything I've seen of the game looks really good - but if the co-op is good too, that's even better!

How does it work when one player dies exactly? ..can they just jump right back in? ..or do they have to be 'rescued' in some way by the other player?

Edited on by NaviAndMii

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Chandlero

NaviAndMii wrote:

How does it work when one player dies exactly? ..can they just jump right back in? ..or do they have to be 'rescued' in some way by the other player?

This is more or less the standard method these days: If one player dies, she or he will respawn after a couple of seconds in a barrel on a balloon. The other player just has to touch it. However, you have a limited amount of balloon/lives such that you don't want to waste lives. (In opposition to Yoshi's Wolly World).

I really recommend the game for the Co-Op mode. Now on the Switch, it is even better since you can play it everywhere. The game is not easy but together you can do a lot of things faster since you don't have to start over when you die. In this regard, it may be easier together but it is still challenging. I had a lot of fun and my girlfriend was actually not such much into gaming. She had played Donkey Kong Country as a kid and therefore she really wanted to play this new game with the great music with me. And she was getting better and better and we both had a lot of fun in this Co-Op gameplay. Sweet memories

Edited on by Chandlero

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