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Topic: ARMS difficulty

Posts 21 to 40 of 41

JaxonH

@WoBistDu
Ninjara. Wish it'd let you switch characters between rounds, but it doesn't.

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WoBistDu

@JaxonH

One way to look at it is that by not switching characters it makes you learn the character you are playing with. Everytime i play against him he always tries to counter with the teleport.

WoBistDu

concra

JaxonH wrote:

Game is insanely difficult. Stuck on Level 3 Grand Prix. Takes me 10-15 attempts per round before finally winning. At Round 7 now. But been stuck in this Grand Prix for a week. Just wanna beat it so I can never play on Lv 3 again.

This

concra

MikeTS

When I first played Arms I was terrible and was shouting and swearing because I kept losing. I'm now pretty good and would win say 7 out of 10 matches. I also never lose to my friend now in 1 on 1 fights, I can't remember when I lost to him last! Ninjara is the only character I use. Jump, warp and double grab attack, works wonders.

Edited on by MikeTS

MikeTS

NEStalgia

@JaxonH dang....are you SURE youre an MH junkie after all? played Souls?

NEStalgia

JaxonH

@NEStalgia
Dude, I was setting world record times in DKC Tropical Freeze. MH vet to my dying breath. Played Souls too.

But on my life I can't beat this here game...

PLAYING
NS: Fire Emblem Three Houses, Dragon Quest Builders 2, Marvel Ultimate Alliance
Vita: Super Monkey Ball: Banana Splitz

Jesus is Lord.

CLICK HERE For My Switch Collection

NEStalgia

@JaxonH haha, i need to take a screenshot and cherish this moment

have you done much party mode yet? Hours does it feel with humans vs the notably different ai?

The AI is indeed "Nintendo Hard" but i haven't had crazy difficulty until lv5 into lv6. Lv3 gives some openings to grab, though it still flawlessly blocks flurries if you don't hit them at the perfect moments.

For ninjara the best advice that helped me figure him out was from meleebrawler in the other thread: don't rely on blocking as much as use his fast sideways dashing. Only char that really seems to be the case for. Blocking fast flurries i stead of dashing, with ninjara only, is suicide. After that hint ninjara became my 3rd main behind ribbon and minmin. Maybe that will help? Thank melee if it does, its his advice

Think of the opposing twintelle as a plesioth if it helps?

Edited on by NEStalgia

NEStalgia

meleebrawler

@JaxonH Welcome to the purely reactive AI of fighting games, my friend. All the monsters and evil creatures with telegraphed patterns and attacks mean nothing here. Imagine if Rajang did nothing but hop around to dodge and only attacked you when you try to and miss. Or you know Yian Garuga's sonic roar to tail flip combo? They give you time to dodge the second attack out of fairness, but in a fighting game it'd be a guaranteed combo like Gore's wind gust to virus ball used to be in 4U. And it'd just roar any time you tried anything fancy. But the best analogy of all would be Seregios. That thing almost never does anything that leaves it exposed for long in normal circumstances.

Take your performance against the A.I with a grain of salt. They do things hardly any human could reasonably accomplish consistently. At most they evaluate your ability to play safely.

Edited on by meleebrawler

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

concra

Hey guys seem to have had my breakthrough today somehow and I'm unbelievably chuffed FINALLY dispatched of springman in L4R2 with twintelle (wow no idea why he gave me so much trouble) made it to hedlok with straight round wins (excluding skillshot which took two attempts) and have even beaten him a couple times though not won the whole round as yet. Just wanted to feedback and say a massive thanks something seems to have clicked. Seriously, I'm over the moon.

EDIT: WAS over the moon. Now just angry I'm put up against a 6 armed tank with explosives who keeps poaching in the health tank area just to unlock a mode. Like seriously what is with this AI??? Really struggling with the layout of the arena trying not end up boxed in.

Edited on by concra

concra

gcunit

Coincidentally, I think it was Ninjara I was struggling against in Skillshot on level 3, before realising that you can change the curve on your punches multiple times as they fly (thought you just set the curve with the initial punch angle before), and now I'm getting battered by Ninjara in R1 of level 4.

Once I got past Skillshot I found the rest of Level 3 pretty straightforward (apart from taking quite a few ding-dong battles to beat Max, having blown my chance to beat him first time).

But Level 4 feels like a real step up. Ninjara is so darn quick and the s.o.b. won't stop grabbing me every time I so much as think about throwing a punch.

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

meleebrawler

@gcunit CPU Ninjara definitely seems to be the only AI that uses grabs with regularity... all the others pretty much only attempt them if you sit blocking for a long time.

The trick is to keep as much distance as possible and throw single punches from there, to give him no chance to retaliate if they miss. If he's closing in, wait for him to throw the first punch before countering with your own.

@concra A good defence leads to a good offence against Hedlok. Keep moving, or be ready to plow through his fists with a heavy arm if you've got one, and throw punches sparingly when you've got breathing room or an opening. Try to take notice of how he reacts to certain punches and punish if possible. Attack with your flurry if you catch him jumping, and be ready to punish his own with a grab (it's very easy to dodge if you're mobile).

Edited on by meleebrawler

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

Qwertyninty

Yeah just finished level 4 with no desire for level 5. I might be done with the game. Maybe splatoon will hold me over this month.

Qwertyninty

concra

Hedlok is actually just absurd difficulty compared with the rest of level 4 and online. Like not even fun. Don't want to chuck in the whole campaign so now I've my Grand Prix mode stuck on the hedlok match for eternity I can beat him once with a bit of luck but not best of 3.

EDIT: playing online those +1s really add up huh? Also keep getting the pity rushes and still losing 9/10. I just must not have the coordination for this game I guess. My switch tells me I'm 10+ hours in so really should have clicked by now? I feel bipolar playing this game.

Edited on by concra

concra

Samus7Killer

Ninjara was actually harder than Hedlock for me on LV 4. I might not ever touch GP again.

Samus7Killer

JasmineDragon

To everyone who feels like they've hit the wall, don't give up! The struggle is real, every time I play I feel like I'm getting a full workout even though I'm playing with PC. Just came off a ranked match after getting beaten at V-Ball by Master Mummy at Level 5, and I'm covered in sweat. It's brutal. But I know I'm getting better, because I can do things that seemed impossible a week ago.

Welcome back, Nintendo Hard!

Switch FC: SW-5152-0041-1364
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chardir

I've really enjoyed the feeling of progression in this. GP lv4 is really hard, but I can feel how much I've improved but beating each level and have now beaten lv5 with Ninjara.

Each character really does play differently and you have to exploit their abilities, while the arm types also change this dramatically.

However, locking ranked mode behind, essentially, completing the single player game seems an odd choice. Surely the point of a ranking is that you meet players of similar skill and try to improve. The weakest players are at the bottom, so why set a pretty tough minimum on who can be the weakest?

Friend Code: SW-1014-2011-3950 (Switch name: Dii)
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silentium

I have been playing ARMS for a while now and here is what I think:

ARMS is an exceptionally well designed fighting game which has amazing graphics as well as a thought-out concept which gives new players the chance to be at the top without learning endless button combinations and sit in front of the TV punching buttons like there is no tomorrow.

Now to the negative points:
(1) Online play is exceptionally boring and frustrating due to us - the players. I really enjoyed playing online (ranked battles) until I hit rank 7. From rank 7 onwards, you'll almost exclusively face Kid Cobras. They have a tendency to spam this vertical triple shoot arm which kind of shields them while they shoot and they move ridiculously fast between bursts of triple blasts flying your way. This is fine and I manage to win probably half of the games against them, but it really puts me off since it's boring to play against the same character with the same strategy over and over again... based on rank 15 videos on YouTube this appears to be the same in the higher ranks, with some Twintells between the cobras.

(2) Some arms appear to be too strong and it's difficult to get those arms yourself - if you don't win, you don't get coins. No coins, no new arms. If you have coins, it is still random which arms you get, so good luck trying to get that one specific arm you are after. This would not be a problem if you could counter with other arms, however, due to the fact that some arms are heavier and kick the lighter arms out of the air, it is difficult to find alternatives for specific arms. The only other solution? Switch to another character which has this arm as standard. Do I really want to give up my character and play another kid cobra, for instance. Not really...

(3) Be a decent player and you'll face spam attacks. If you finally found some strategies that work and you win the first round, usually the other player will switch to a double arm combination of some sort of quick shooting arm. This can be the slap things or the triple shoot thing or these party crackers. It doesn't matter. You'll have a kid cobra or RG dashing or jumping around you like crazy with an endless burst of arms in your face if they are skilled and shoot arm after arm rather than both at the same time. If you play one of the rather slower characters, that's when you'll lose. You are too slow to out dance them. Your weapons are either too light to win in an arms vs arms clash in the air or you use a heavier arm and they will just out dance and grab you constantly. While I have respect for those player having trained up on those skills. I don't think the game was supposed to be like this and it makes me as a Helix player want to swap characters, which is stupid. I know people will comment against this points. However, I actually once did a rematch and picked a RG vs the RG who was "spamming" me and dancing around me after a win with Helix and I almost won that round. Which told me a lot since I had never played RG before and was just copying his movements. This tells me something is wrong here.

(4) Lags will cost you wins and give you free wins. This might be specific to my connection but I have seen many lags. Usually, I see my arms go through the other player and nothing happens, ... the next second I am on the ground. However, I have also seen it the other way around, were I am pretty sure I missed my target but he goes flying. This can get annoying if you try to rank up as it makes your performance inconsistent.

To sum up, I have had some really good times with ARMS and other times were I was close to selling the game. I would recommend playing the game if you are just after quick matches and you don't care about your online rank. If you do or you are after variety, play party mode exclusively (you will face various characters here) or versus friends. If you are fine playing against the same character and don't mind loosing frequently due to missing skill or flaws in the game, you'll have a blast with ARMS.
Unfortunately, I will sell my game and will wait for Splatoon 2.

I look forward to your opinions!

Edited on by silentium

silentium

gcunit

I too have just beaten Level 4 for the first time, still exclusively using motion controls and Spring Man. My total play time has only just crossed the 5 hour threshold, so while I have had some difficult times, and there are probably several opponents I could go back to and lose to at the same level, I still feel very satisfied with the game and my progress for 5 hours play, and I don't feel it has been overly difficult, just a good challenge.

And even if the gameplay starts to become a bit too samey in the future, playing motion controlled will always be a great warm-up exercise - every time I play I want to go for a run

Edited on by gcunit

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

NEStalgia

@silentium good summary, and good analysis. Especially about both lag and the abused exploitation of Game systems. I'm glad SOMEBODY else has seen the lag issues. It's the same awful netcode with predictive ai as splatoon, which was lifted from kart. That works in racing games, but destroys other competitive games. Arms and splatoon 2 thankfully have lan ability for real serious competing but online will suck for all of them. You have it spot on.

As for abusing exploits...... sadly that's just how all competitive online games work, which is why i generally disdain online competitive games entirely. The better the players it will NEVER be about direct skill in playing a the Game intends. Our will always be about who can learn the games exploits and abuse them reliably. That's what the "meta" is. It will never be fun. Be it arms, cod ,splatoon, its the same. Not fun for people who like to play by the intent of the rules. Infinite fun for personality types that succeed inlife through exploiting all weaknesses of others. Usually the most successful (and gross) people...
But i surely dont want their obnoxiousness infecting my entertainment too

Arms, for what it is, is a blast though....intil you hit that group. Same as splatoon...

NEStalgia

meleebrawler

Kid Cobra is good, but I think the real reason for his popularity is simply having access to Hydras by default. I do agree that those arms are a little too good at the moment, due to being ultra-fast on recovery, allowing safe alternating barrages, difficult to intercept due to it's narrow spread, and having an extra-nasty juggling flurry. They're meant to be anti-air arms and accomplish that well, but are overtuned in fighting standing opponents, and sidestepping is only a soft counter due to leaving little recovery time.

HOWEVER, their existence is likely the only thing keeping the other questionable factor in the game, Ribbon Girl, in check. She's likely the other reason so many people use the hydras, and if they were to be gutted by a patch, she would likely overtake Kid Cobra in a heartbeat. While not impossible to defeat her without them by any means, throwing multiple punches or grabs while jumping in mid-air does exploit a flaw in the game's targeting system (your character aims at ground level when opponents are falling, which Ribbon Girl tricks easily).

If I had to change the Hydra, I'd simply increase the recovery time of missed punches, and maybe alter the firing pattern so that the middle projectile aims higher, making it less effective on standing opponents in even terrain while enforcing the anti-air role. They still need to be fast to be effective, though. As for Ribbon Girl, they're already on the right track with preventing her from dive-bombing while attacking, but maybe she shouldn't be able to double jump while using both at all.

Otherwise, the game's balance is pretty sound as it is. I almost never feel like my character is putting me at a disadvantage. As I suspected, arm selection is usually the bigger factor in deciding matches. And while no loadout can truly cover everything, you can at least be prepared for most, by using different characters with different punches.

Dual poppers/crackers are seldom a good choice. They're easily overpowered by any medium weight arm (usually fists), so anyone who just recklessly charges forward with them just end up punched in the face. If you didn't pack anything to effectively counter them (there are a lot of options, basically anything with a straightforward path and medium weight or higher), then that's on you.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

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