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Topic: Grand Theft Auto 6 on Switch 2

Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.

Posts 21 to 22 of 22

BonzoBanana

@Skunkfish Virtuos said the Switch 2 is comparable to the PS4 in CPU performance and the ARM A78s in the Switch 2 are well known and benchmarked anyway. 8x ARM A78s at 1-1.1Ghz are around 2000 passmark score. I think the PS4 is around 1600-1700 and the PS4 Pro maybe 2100-2200. The issue is the ARM A78s are fabricated on a more dated 10Nm process than the 7Nm they were designed for so likely cache is reduced etc plus 2 of the Switch 2 cores are used for OS and gamechat. Xbox Series S is at 16,500 passmark score so over 8x as powerful in CPU even though its GPU architecture is inferior plus isn't that much more powerful in raw numbers as Switch 2 with 4 Teraflops of GPU power. I can see absolutely no reason why Switch 2 can't have a fantastic version of Red Dead Redemption 2 though which was on PS4 and Xbox One. When you look at Cyber punk the Switch 2 is performing like a PC with 4000-6000 passmark CPU score but around 2,000 to 16,000 is far, far bigger jump. It would likely have to be severely cut down missing many features. I'm not sure we would want such a port.

I was always amazed they got GTA 5 on PS3, that of course was more about lack of memory as the CPU was very powerful for its day but to shoehorn it into the PS3 was impressive. However I guess the switch 2 would face similar cut backs this time for CPU reasons.

Key Differences

  • Resolution and Frame Rate:
    • PS3: Locked at 720p resolution and 30 frames per second (fps).
    • PC: Supports up to 4K resolution (and beyond) with unlocked frame rates reaching 60 fps or higher.
  • Graphics and Textures:
    • PS3: Uses lower-resolution textures, simplified geometry, and softer shadows due to the console's tight 512MB shared memory limit.
    • PC: Features sharp, high-resolution textures, dynamic shadows, ray tracing capabilities, and superior lighting systems.
  • World Density and Draw Distance:
    • PS3: Limited draw distance with fog/pop-in and a lower volume of car and NPC traffic to conserve hardware resources.
    • PC: Much larger draw distance with far more detailed distant objects, dense vegetation, and a higher volume and variety of traffic.

BonzoBanana

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