Comments 1

Re: Talking Point: Have You Bought A 1TB Micro SD Express Card Yet?

LinkRatchetMCThruple

Never thought I'd buy one smaller than 1TB, but that prime day half price deal was just too good to pass up. Internal is certainly tiny compared to my XB1X and PC.
Main use case is borrowing physical carts from the public library, plus a handful of first-party ones I've bought. Having had the understanding that decent discounts on the eshop were few and far between, I mainly expected my digital purchases to be a few games that weren't available on 1X (e.g., Dominus Collection, which I couldn't get to run properly on Steam, the first Shantae, Blaster Master 0s). While the indie sales have been a pleasant surprise, I did recently find myself deleting a few games to get back to 100GB free.
Even so, for me the storage limit is less of an issue than the UI design choices. Why force download of a game upon purchase without even offering an option to turn this behavior off? Why not show game file size on the software screen instead of forcing the user to go to the eshop or data management? Coming directly from Wii, the one that stings most is the inability to transfer save data to cards, especially with certain games actually decreasing the number of available save slots (looking at you, Wilds.) All of these feel like big steps backward for no discernable reason, making the UX clunkier and (in the case of the latter) lowering the value of NSO.
And I agree with what one user said about the football game-that was a crazy amount of time to have to wait just to get 100 points. There definitely needs to be some kind of a cloud/streaming solution for game trials that reward you for booting the game.