Although Hamster Corporation is doing God’s work by bringing a horde of classic Neo Geo games to the Switch, by this point it’s starting to become pretty clear that there’s no logical rhyme or reason to the order they’re being released.
On the day the Switch launched in March we were treated to The King Of Fighters ‘98, one of the finest games in SNK’s much-loved fighting series. Two weeks later, for some odd reason, Hamster then released The King Of Fighters ‘94, a game four years older than ‘98 and inferior in many ways. In May it jumped forward again to The King Of Fighters ‘99 and now here we have the 2000 edition, with ‘95-’97 still nowhere to be seen.
While Hamster boots up its random number generator to choose its next release, let’s take a look at The King Of Fighters 2000, the seventh game in the King Of Fighters series and one which builds on the major changes introduced in the ‘99 version. It was also the last KOF game developed by SNK before it was liquidated, so for many fans it’s considered the final entry in the ‘original’ King Of Fighters series.
As in most previous King Of Fighters games, KOF 2000 has you picking teams of three fighters instead of just one. You then take on another trio and have to defeat all three opponents before they can batter all three of yours. In this respect, it’s very much business as usual King Of Fighters style.
That’s not to say it doesn’t have its own quirks, though, the most notable being the Active Striker system. Its predecessor KOF 99 made some major changes to the series formula by adding the ‘Striker’ mechanic. This meant players also chose a fourth character, who was designated the ‘striker’ and could be called to jump in at any point to perform a special move before leaping off again.
The Striker system is a similar idea to the ‘assist’ system in the Marvel vs Capcom games (or, if you’d rather, the Support Pokémon in Pokkén Tournament), and it’s one that KOF 2000 carries over. In 2000, though, it’s been tweaked to become the Active Striker system: whereas in ‘99 you could only summon your Striker if you were standing still, now you can summon them whenever you like (as long as you have a ‘Strike Bomb’ left).
This adds a new tactical element to proceedings, because your Striker character can now be called upon to enhance either your attacking or defensive play. Clever use of Strikers can lead to some impressive combos, where their attacks can keep a combo going while your character transitions between moves. Meanwhile, if you’re taking a kicking or on the receiving end of a combo yourself, you can bring your Striker in to try and break it up.
Whereas in KOF ‘99 you were only given one Striker after choosing your team, in KOF 2000 you get the choice of the default one or ‘Another Striker’: the latter lets you bring in guest characters from previous King Of Fighters games and other SNK titles like Metal Slug and Samurai Shodown. It’s a fun way of mixing things up a bit, especially if you’re a Neo Geo nut who knows their Kim Jae Hoon from their Kim Dong Hwan. And who doesn’t.
For the most part the game looks fantastic. Character animations are smooth and detailed, and there’s a satisfying feeling of impact any time you hit an enemy. Most of the backgrounds are also beautifully drawn and animated, although there are a couple – like the aquarium – which are a little less active and colourful than the usual high standards set by the series. The sound fares better, with one of the best soundtracks in any SNK fighting game.
As one of Hamster’s ACA Neo Geo games, KOF 2000 has the same front-end shared by every other Hamster offering. The same screen filtering options are available, as are the ability to choose between the English and Japanese versions of the game (in short, the latter has blood and bouncier boobs) and mess around with the arcade settings menu.
Emulation runs as smoothly as other Neo Geo games do on the Switch, and it also has the usual High Score and Caravan modes: although, as with other fighting games in the series, it’s a bit pointless since getting a high score isn’t really the point here.
Conclusion
Although it’s one of the better instalments in the series, The King Of Fighters 2000 isn’t quite the best of the bunch. It isn’t even the best of the ones available on Switch: many would argue that KOF ‘98 presents the game at its purest before the Striker system was introduced and started complicating things. If you’ve yet to buy a King Of Fighters game on your Switch, then, it might be worth trying out the 1998 version first to see if it’s the sort of thing you enjoy. If it is, then by all means get stuck into KOF 2000 to see how it evolved, for better or worse.
Comments 38
Was not interested to begin with really. Pokkén DX is all I'm looking forward to when it comes to fighting!
A lot of cleavage on show today.
There is no shame in this being your first experience of KoF
BOOBS!! What a great day!
Great review Chris!
@Bunkerneath @SLIGEACH_EIRE Haha, I noticed that as well.
All of a sudden I yearn for some milk...strange
@GrailUK It actually is my first KoF! It's a bit difficult to try and learn characters during matches with a relentless timer and a enemy trying to beat your face in, haha.
I click them and they get bigger!
Yes! Yer man Scullion , bastion of british games journalism! Welcome to NintendoLife
@samuelvictor
I would like to work on your movies.
Great to see Yer Man Scullion here, great review Chris.
It's a little odd reading a Chris Scullion article that's not full of swearing, but great review nonetheless!
Hey, nice to see you on this side of the web Chris!
@samuelvictor When you're dealing with games from almost 20 years ago the amount of high-res artwork is limited. I looked for a long time for art for both this and Fear Effect, and those were the best I could find.
Titendo Life.
Reading this review, it's really not clear why this game isn't as well liked as '98. Much time is spent explaining the Active Striker system and how this adds some new strategy to the game, but aside from "some the backgrounds aren't as well animated" there's no negatives mentioned around the gameplay that explains the lower score.
@samuelvictor Banners have to be enlarged to 2000 pixels wide, and that was the biggest image available online. As you can imagine, Mai is the focal point of the image. Not much I can do about that, sadly! Screenshots tend to look terrible blown up to that size so we avoid using them as banners.
@Damo " I looked for a long time "
We know you did....that's @samuelvictor 's point....
Busting out with her bosom buddies.
games a maybe but downloading cover art now all 2000 pixels of it.
Clicked for bewbs. Stayed for the 7/10
Ha, it does look like Itagaki is the guest editor of the site at the moment.
The Nintendo Switch is rapidly becoming the home turf for NeoGeo arcade games which to me is a good thing. SNK had found their home, Crapcom still had not (stop being homeless Crapcom).
Awesome to see yer man Scullion on Nintendolife : )
Yay! Chris Scullion!
I'll leave it at that.
Tits.
Who is Chris Scullion? (honest question.)
@GrailUK https://tiredoldhack.com/about/
@otterskateboard Thank you Mr Board. (Erm...so everything he touches closes down?) hahaha , jokes, I wish him all the best
The 1st KOF game I played, brings back memory's on PS2. Mai wasn't that bouncy in that version though.
Looks like the thumbnail got updated.
Its unfortunate that its very unlikely we're see 2001 on Switch.
@GrailUK totally true but it might put people off going further, the same way KoF 94 would probably do the same. 98, 2002 and XII have always been personal favourites but none beat Garou, hopefully that'll make its way over soon.
@davidevoid Garou is already on!
@GrailUK Woah! In which case people should divert all money that way.
@davidevoid Agreed ^^
The order of releases makes a lot of sense and is not random at all.
Hamster generally takes the chronological order into consideration, BUT also tries to get the most popular/best games first and delays the games that might be considered obsolete.
That's why we got KoF 98, AF2, MS3 and SS4 first (and Garou MotW early). This is a much better order of releases then on the Wii VC, which stuck with the chronological order and thus made people wait a long time for the franchise entries they actually wanted.
In the case of KoF, it's also pretty obvious why they left out 95-97, mode people would say that KoF98 makes them obsolete.
So they released KoF94 next (because it's the first in the chronological order, but also because it's so different from 95-98 that 98 does not make it obsolete despite being a better game) and then released the next games people might actually care about in chronological order.
If i had to make these decisions, i definitely would have released the KoF games in EXACTLY the same order, and i think the order of releases in the other series is at least understandable.
@GrailUK, this game could be too overwhelming for first timers due to the striker system and max modes. But yeah, it could be an interesting experience indeed!
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