
In R-TYPE DX: Music Encore, we have a release aimed at a niche gaming subset in much the same way as SNK’s Neo Geo Pocket collections. As such, some affection for both the era and the original hardware is necessary to appreciate what is essentially a reconstituted, miniaturised version of a much larger arcade game. And, like SNK’s handheld reimaginings of its Neo Geo AES titles, R-Type DX has no choice but to do its own thing — and that’s the reason why it works.
In the '90s, London-based developer Bits Studios was primarily known for porting other people’s games. These included movie licenses like Alien 3 and Terminator 2, and, of particular historical interest, Gunforce for the Super Nintendo, a lesser-known Irem arcade game. After releasing R-Type and R-Type II for Nintendo’s Game Boy, they were then remastered five years later in R-Type DX (1999), a Game Boy Color title that combined both games into one epic space battle.

R-Type DX: Music Encore, from shoot-'em-up port regulars City Connection, presents the game in an all-new package full of bells and whistles. There’s a gallery displaying flyers, original boxes and cartridge scans, and several modes stuffed with options to tinker with.
You can play the original monochrome Game Boy R-Type I and II ports, the original DX version unaltered, and a new hyper speed mode that bypasses the Game Boy’s natural frame rate to move things at comparative breakneck speed. There are also options to adjust screen curvature, apply filters, ghosting and CRT phosphor, and hit rewind at any point to undo your failures. It’s not the most incredibly presented package, but it certainly ticks all the necessary boxes.
The main event is R-Type DX: Music Encore, which adds an all-new soundtrack to the original game. This accurately replicates the arcade themes and is composed by Japanese sound designer WASi303. DX fuses Bits Studios’ original R-Type and R-Type II Game Boy ports into one continuous event, breaking briefly after stage five for a text interlude, before throwing you into R-Type II with bonus powered-up weaponry.

As the original games were particularly short, this works very well as a whole, and is encouraging for shoot-'em-up fans to attempt to clear on a single credit. There’s an on-screen mission leaderboard (that can be toggled off freely) that details your progress in terms of stage clears, boss defeats, and other special achievements.
Initially, DX feels unusual, primarily because the size of your R9-A ship seems inordinately large. It’s only when you remember that Bits Studio were developing for a tiny 2.6-inch monochrome screen — now blown up for a much larger display — that it makes sense. Adjustment comes quickly: relative to your enemies, bullet speeds and general hazards, the ship’s proportions mostly work.
There are, however, a few spots that require thankless, pixel-perfect positioning of your craft. One of these instances appears in R-Type II, where you need to slot into tight depressions in the edges of larger craft and move along with them. Elsewhere, destroying the mothership in the first game is easy enough if you can reach its core, but there’s only a sliver of space to slide through — whilst avoiding bullets — to actually get in there.

Do these quirks make DX harder than the original arcade games? Not at all. Generally speaking, they’re leagues easier owing to the fact that the stages are reimagined and rebuilt to work for the Game Boy’s hardware. They’re generally very short, and it’s easier to power up your ship and keep the weapons at maximum — a requirement for one-credit clear hunters.
The difficulty instead comes not from enemies, obstacles, or even bosses, but selected layout hurdles. The meat of the memorisation is in remembering junctures that must be approached in a specific way each time. You need to learn, for example, where you want to be positioned when those walls start closing in, or which way you need to approach certain layouts lest you get trapped and destroyed.
Certain bosses — assuming you’re powered up enough — are a cakewalk to dispatch, invariably requiring you to shoot the force pod into its midst, or camp with your nose point-blank on its weak spot. Unusually, the stage two boss is one of the hardest in the game, as neither of these options is possible, requiring you to snake around and slowly whittle down the alien menace when you get a brief window to fire on it. Be mindful what weaponry you take to this one, too.

R-Type DX is certainly no walk in the park, but it’s a very enjoyable little space war to sit through, largely thanks to its uniqueness as an R-Type game built for less powerful hardware. Amazingly, all of the original’s weaponry is largely intact, including all the familiar power-ups from both games, and the ability to intelligently experiment with the force pod to either protect or devastate is well-maintained.
The only real issue I could find with the package is that it makes the egregious error of not halting the rewind timer when pausing your game. So, if you suffer an untimely death, hit pause and head to the toaster, by the time you come back with your cheese sandwich you won’t be able to rewind far enough to undo your mistake. It’s a pretty elementary oversight and one seen far too often in retro ports and collections.
Conclusion
R-Type DX: Music Encore is an oddity in that it resurfaces a lesser-known R-Type release and treats it with love and attention. A Game Boy Color shoot 'em up that’s been vastly remodelled from the arcade original may not have widespread appeal, but those who enjoyed Aleste 3 for Game Gear or SNK’s Neo Geo Pocket collections will find a lot to love in it. It’s because of, and not in spite of, the fact that Bits Studios largely created an original R-Type experience that the game works. It has all the nuance of its arcade brethren, but makes it pint-sized, curious, and somewhat cute.
The frame rate and giant ship size are a learning curve, and there are certain sections that will have you cursing if you forego use of the rewind function, but for series fans this audio-polished revisit is the best version money can buy. And, unlike most shoot 'em ups, this one works wonderfully well in the Switch’s handheld format. If you’re a die-hard R-Type fan or just out to experience all the genre has to offer, it’s well worth the price.





Comments 15
Thanks for the review, definitely interested in giving this at least a try myself at some point (even more so considering the inclusion of rewind to use it whenever needed although I hope they'll fix that aspect of it) - regardless, it's always nice to see older games coming to contemporary platforms and even more so when they include some extras like in this case!
This is one I will probably check out. City Connection's retro releases have been great, be it their more straightforward ports or the jalecolle collection. I'm a sucker for shmups and gameboy games so seems up my alley. Plus it sounds like one to knock off a 1cc!
I really enjoyed it, the new retro soundtrack is awesome and adds all the songs from the arcade versions that weren't in the original versions. I noticed that sometimes the achievements I got weren't marked as completed and required a few more attempts.
Even though it went on sale last week, the game is incredibly cheap, although they should have included it in the Nintendo Switch Online Game Boy Edition, but oh well.
The thing is, R-Type is a prestigious series that no one can resist playing, and that's saying something since I'm not a fan of shoot 'em ups, but R-Type captivated me back in the arcades, and R-Type 2 was never ported to any Nintendo console (only R-Type 1 and R-Type 3 are available on the SNES).
The DX version (which includes R-Type 2, which was never released outside of Japan) is quite enjoyable, but they should have worked on the frame rate, as it tends to slow down when the screen fills with enemies, as well as some collision issues. Some enemies don't turn white when they take damage (the color that's supposed to represent damage).
Maybe I have a bad ear, but the remastered soundtrack doesn't sound very different from the original Game Boy Color soundtrack; I'll have to listen again. Leaving those details aside, for the price I think you get an excellent R-Type game with the typical features of remastered classic games (a menu interface for saving, rewinding, reading the manual, remapping buttons, an achievement system, etc.).
City Connection isn't just aiming to be the new Jaleco; they also want to be the Night Dive Studios of shoot 'em ups because they've rescued several arcade games from other developers who haven't shown any interest in reviving them. The downside is that they set whatever price they want, and it's very rare for them to have games on offer, as in this case (although I've bought several from them).
I understand that they are a small developer based in Japan (although with a video game soundtrack record company as an ally) and that they are doing everything possible to reach other markets, but I still wonder why they bothered to restore the adaptation of a Gameboy Color game. I have no doubt that being an R-Type game it will do well, but it is still striking that they remembered that game.
I'm grateful that they included all four original versions of the game in addition to the new remixed mode, it's very thoughtful. A fun little game and preservation curio. I hope if Konami does a second Gradius collection it includes the two Game Boy games.
Thanks. Hadn’t heard about this. Will be picking it up for sure.
the thought of playing a GBC game on a 50" widescreen with a CRT bubble filter is so odd 😂✌️
@Johnny_Arthur I'm not very familiar with R-Type other than an occasional game but from what I've heard is that Super R-Type was based on R-Type II (arcade).
R-Type II Game Boy was released in Europe, I believe. Though I think either region variant is a scarcity to collect these days.
I do recall the GBC R-Type DX originally being one of the more promoted GBC games by Nintendo.
@-wc- Odd but not surprising that Taito used the GB Sagaia game as a selling point for an amazon-exclusive LE of the Darius collection in Japan.
I do have an original copy of the game through owning the multicart rerelease Taito released in Japan and when I popped in it for a quickly try it looked pretty neat for a GB game.
I have a hard time trusting this release, City Connection usually don't do great with ports.
@SecretSeashell All four versions?
@MirrorFate2 R-Type GB, R-Type 2 GB, R-Type DX, R-Type 2 DX
Besides that, when i was little, i always dreamt about this game. I remember seeing the dopkeratops and saying "damn, this looks cool" and it was a game i always dreamt of having. A year or so i found a copy for a relatively cheap price, (30€) and got my hand onto it. And then, a few months later, they announced this. I don't know what this version has, but it's incredible. It was a technical marble, an incredibly impossible port.
@Johnny_Arthur Despite the name, Super R-Type on the SNES was based on R-Type II (not the original R-Type) - although quite heavily modified.
The whole "you need to be psychic to beat this first try" thing has been a problem with R-type from the outset.
@LikelySatan Strict memorisation is an R-Type staple, but while this has moments you’re going to fail on first time guaranteed, it is a lot less aggressive than the OG series.
@-wc- Totally, although it’s actually only the CRT bubble filter that saves it in this respect. It works very well in handheld though.
@SecretSeashell Yes, it’s quite comprehensive!
@Johnny_Arthur the slowdown is likely accurate to the original but there is hyper mode that removes all slowdown, as mentioned in the review.
Loving it, though I'm not seeing the original Gameboy options.
Looking forward to a physical release. That would save me from having to spend money on the original, which has seen its price rise in the last couple of years (if only I could go back in time and pay the 50 euros for that complete copy...).
And yes, of course, it has to be played on a Switch, and on handheld mode. Those graphics need it.
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