Image: Nintendo Life

Just recently, Xenoblade Chronicles developer Monolith Soft revealed its involvement on Zelda: Ocarina of Time for Switch 2, confirming that it contributed to various aspects including "game design, programming, and graphics".

Monolith's involvement isn't a huge surprise given it's previous work on other Zelda titles, but another company has now spoken up to confirm its own involvement: Bandai Namco.

Taking to its official website, Bandai Namco revealed it helped out with various visual elements of the game ahead of its release on 5th November 2026:

"We were commissioned to create some of the visual assets and artwork, including characters, terrain, animations, cutscenes, and UI, for the Nintendo Switch™ 2 game "The Legend of Zelda: Ocarina of Time," released by Nintendo Co., Ltd. on November 5, 2026."

Subscribe to Nintendo Life on YouTube855k

Of course, the primary developer for Ocarina of Time is Nintendo itself, with Hokwai Ng serving as director, with Eiji Aonuma and Hidemaro Fujibayashi on board as producers. We might be jumping the gun here, but we suspect Fujibayashi-san, who directed both Breath of the Wild and Tears of the Kingdom, is likely helming the next mainline game.

In a recent interview, Aonuma-san stated that the reason behind the assignment of HokWai Ng was his ability to "solve problems aggressively". He also presented some interesting ideas for future projects, prompting Aonuma to view him as the ideal candidate to helm Ocarina of Time.

What do you make of Bandai Namco's involvement in Ocarina of Time? Let us know with a comment in the usual place.

[source bandainamcostudios.com]