Image: ZFG

Ocarina of Time has only been out on Switch 2 for a matter of days, but that has proven more than enough time for the speedrunning community to find a bunch of new exploits in it (thanks for the heads-up, IGN).

Within the first few hours, those who know the N64 game inside and out were hard at work finding ways to cut corners or otherwise break the game to wrap things up as quickly as possible.

Zelda speedrunner gymnast89 managed to hit credits in as little as four and a half hours on the day after the game's launch (we were still marvelling at Kokiri Forest's water effects at that point), and the skip techniques have only multiplied since then.

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The biggie at the time of writing is a new glitch that sends Link soaring into the sky, bypassing a bunch of puzzles and looking particularly badass as he does so. Speedrunner ZFG was seemingly the first to discover the move, which relies on some careful positioning around the game's Magic Bean flowers. A series of hops and skips with the camera angle just right, and the game's physics system goes into panic mode, giving Link a real impressive vertical jump.

It doesn't seem to be tied to Shadow Temple skips, either. Other players have found that you can replicate a similar move from the comfort of an empty chest, flitting between Ocarina tracks or using specific items to once again send Link on the up and up.

But what about those sections of the speedrun where Link needs to be on Terra Firma? The remake boasts a brand new dash button for quicker on-foot travel, but there must be an even quicker way, right?

Well, it looks like it! u/Pomps8a took to Reddit with the following strat, which lets Link roll quicker by interrupting the animation with an attack at the end. It's perhaps not the most elegant solution, and there doesn't seem to be any one-to-one matchup at the time of writing to see how much quicker it is, but anything that helps shave off valuable milliseconds is always handy to those in the know.

There's another glitch doing the rounds that lets speedrunners hop over previously inaccessible ledges by item swapping in mid-air. So, if the above big jump is too much, then at least they've got the option of a smaller big jump.

And for those wondering, no, all of this manipulation doesn't work wonders for Link's physical well-being. Skipping big chunks of the game means that a bunch of the remake's new cutscenes are thrown off whack — with Child Link appearing in Adult Link clips, and vice versa — and the Hero of Time looks all the worse for it.

Just look at the poor boy in the following post-sequence break screens from ZFG's recent speedrunning stream:

Honestly, we've been laughing at the above 'Lonk' and 'Lunk' for longer than we care to admit. Look at his little face!

We knew it wouldn't take long for the speedrunning community to find ways to break the remake, but we'll admit that this many glitches so early is rather impressive. We're sure that even more will be unearthed in the coming days/months/years.

Even without all of the glitches, Ocarina of Time is still a damn good time on Switch 2. We awarded the game a 9/10 in our review, calling it "unquestionably the best way to play one of the most seminal games of all time".

What do you make of these OoT glitches? Let us know in the comments.

[source youtube.com, via reddit.com, ign.com]