The Witcher 3 Remastered
Image: CD Projekt Red

After being announced earlier this month, CD Projekt Red has today released its latest update for The Witcher 3: Wild Hunt - Remastered, and it even packs in some console-specific changes for Switch 2.

Ver 5.01 has started rolling out in most regions today (the dev notes that it'll launch in Japan once it passes certification), covering all things from gameplay tweaks to UI quirks. On Switch 2 specifically, the update has improved "visual clarity and fidelity" and patched some bugs that were present at launch.

The full patch notes were shared on the game's official website, and we have gathered them together for you to check out below.

The Witcher 3: Wild Hunt - Remastered Ver. 5.01 (19th Oct 2026)

Gameplay

  • Fixed an issue where the "Automatically Apply Blade Oils" feature would work only if enabled during the current game session.
  • Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
  • Improved ladder interaction animations.
  • Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
  • Fixed an issue where Vesemir would repeat a line if Quen was cast multiple times.
  • Fixed an issue where dodging could have an unintentionally delayed response.
  • Fixed an issue where it was possible to throw a bomb even if the option is disabled.
  • Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
  • Added damage reflection to the Exploding Shield skill.
  • Fixed an issue where Geralt's Stamina would be fully drained when sprinting and dodging at the same time.

UI

  • Fixed an issue where the "You've gained an ability point!" pop-up could stay stuck on the screen.
  • Fixed an issue where input hints flashed for a brief moment on the meditation screen.
  • Fixed an issue where the Potions tutorial didn't appear after accessing the Consumables tab.
  • Fixed some misaligned progress bars in the UI.

Visuals & Performance

  • Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
  • Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
  • Made various optimizations to improve performance.
  • Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.

Audio

  • The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.

Nintendo Switch 2-specific

  • Made adjustments to image sharpening and resolution to improve visual clarity and fidelity.
  • Fixed a rare crash that could occur when changing between in-game regions.
  • Optimized cache handling for Cross-Platform Mod Support.
  • Fixed an issue where HD Rumble could only be felt in the left Joy-Con 2 when climbing a ladder.
  • Fixed an issue where map pins could be placed on the black bars surrounding the map.

Other

  • Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
  • Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn't appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
  • Fixed an issue where foliage did not react to collisions.
  • Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
  • Ukrainian text localization is now available in all regions.

What do you make of this latest update? Let us know in the comments.

[source thewitcher.com]