While Castlevania: Symphony of the Night is the game which is credited as fusing the non-linear approach of Super Metroid and the gothic stylings of Konami's famous vampire-hunting series, Koji Igarashi has been quite firm on the fact that it was in fact Zelda: A Link to the Past which was the primary influence on both SotN and the subsequent "Metroidvanias" he created.
Fittingly, Jeremy Parish – who has done so much during his career to popularise the term (although he admits it was his former 1UP.com colleague Scott Sharkey who was the one who actually coined it) – took the time to chat with Igarashi about how Zelda had such a massive impact on the design of SotN, and how its sensibilities are still directing his work on current games, including Bloodstained: Ritual of the Night.
The video interview – which was recorded last year but has only now been released – is well worth a watch. In it, Igarashi talks about how Zelda's almost endless replayability made him want to factor in the same depth to his games; he notes that it's not a requirement to find all of the heart containers in Link to the Past as you can finish it without them, but he appreciated the fact that there's additional depth on offer for those who want an extra challenge.
He also states that Zelda's habit of placing objects in clear view but keeping them out of reach until the player has the correct item is something else he carried over to his own games.
Give the video a watch and let us know what you think of the connection between Link to the Past and some of the greatest Metroidvanias we've seen so far.
Comments 37
It's cool to see how those older games are still influencing stuff years later.
Well yeah, Zelda traditionally has that structure where you find items to open up more of the map through use of new abilities. Honestly thought this was obvious. That being said, a Zelda 2 remake could potentially draw quite heavily from Metroidvania stylings.
Zeldoidvania
@Averagewriter I didn't know about that. Which game was "erased" by him?
@nessisonett Zelda 2 remake needs to happen! It needs it the most even though I still really like the game.
@Spoony_Tech Yeah, it’s definitely a bit outdated even if it’s seriously forward-thinking. It basically started the whole Souls gameplay loop.
@Averagewriter You’re definitely right about him saying that. IIRC there were other reasons such as Legends being a hot pile of garbage and his version of the story having Trevor be the first Belmont to face Dracula but it doesn’t really excuse what he said. I view Bloodstained as his way to make amends as Miriam is a pretty great character who was clearly written as a well-rounded female character and not a boobified Belmont.
@Averagewriter @nessisonett I'm not trying to excuse for him, but I think he said that because the game Launched in the same year of SotN and he try to put this in second place. He made Order of Ecleccia, which have a female protagonist (not exactly a Belmont). Anyway, it's a terrible thing to say
@Averagewriter actually that's not true. Far from it. He took it out of the timeline because Sonia marries Alucard and their children become the belmont clan. He didnt want the Belmont's to be half (or a quarter) vampire as that would kinda ruin alucards gimmick. And use your brain: if he hated women, why would he have 4 strong female protagonists to the Castlevania series? Did you forget about Charlotte, Yoko, Shanoa, and Miriam? Have you even played a castlevania game? Rubbish. Send me a source to his claim
@nessisonett source to his claim? I dont think he hates women but the fact that sonia and alucard make the belmont clan. Also did you forget about Charlotte, Shanoa and Yoko?
@Averagewriter Can you link to that quote? And I think the only reason he "erased" that game from canon was because A) it was pretty bad, B) it was a Gameboy game so the story was barebones and what it did have contradicted Symphony of the Night C) because he wanted to tell a better story.
@PickledKong64 The discussion to be had isn’t ‘did he even say this’, it’s ‘has he learned from his mistakes’. This quote is from 2003, prior to him having any female protagonists that he would later go on to use. I believe he’s had a change of heart, which doesn’t excuse a laughably terrible attitude back then but it was a long time ago and he’s done good work since to create (mostly) believable female characters.
@Averagewriter It seems like he was admitting the tropes of the vampire horror genre lend easier to having female characters setup as victims rather than heroes (which he's kinda right about, if you like that trope or not does not matter, as from Bram Stoker to Anne Rice, it's kinda a very common part of the genre) and admitted he had a weak spot for writing female heroes. Though it's hard to stay mad at him for it when he's given us from Castlevania Charlotte Aulin and Shanoa. And from Bloodstained he's given us Miriam and Dominique. That and I'll be honest compared to Charlotte and Shanoa, Sonia is not much of a character whose existence caused more issues in the canon then anything. Especially considering one of the alternate endings had her marry Alucard and that would make Dracula and the Belmonts related and I never liked that... even though I did like the Lords of Shadow story making Gabriel, Dracula was kinda lame and setup Lords of Shadows 2 to fail.
That and it seems like he has worked really hard to write some great female characters. Not excusing the attitude, but people can change and writers can grow.
@nessisonett can I see a source tho? I cant find one myself
I get the Zelda influence but they are way different in a good way.
The igavanias are my favorite games of all time. The 2d maps and level up ability along with finding a strategy to farm/grind early to be overpowered are so fun. Bloodstained RotN can be replayed 100x and each time you can find a different way to pick your weapons early and dominate. This is what separates it from Metroid (still great). Timespinners is probably the only game I've found so far that matches this. Suggestions welcome.
@PickledKong64 Dude, if you can’t find it then that’s on you. Literally learn to google. I found the whole interview on the Castlevania fandom wiki, which to be fair are notoriously difficult to navigate.
EGM: Would you make a Castlevania with a female main character?
IGA: Hm, there are difficult problems with that. As a gamer, I think that you become one with the character, and since Castlevania has a lot of male players, it's natural to have male characters. In Rondo of Blood, Maria was a silly, cute aside, but you still had Richter to make it serious. Plus, Mr. Hagihara (the director) had a playful sense of humor. He worked on Symphony as well, and he made the telescope part where, if you pan over to the left you can see a little mouse, and also where Alucard can sit down on the chair and prop his feet up.
EGM: After Tomb Raider, don't you think a female character is more acceptable?
IGA: It's possible I guess. Although, I purposefully left the Sonia Belmont character (from Castlevania: Legends for GBC) out of the official Castlevania chronology. (laughs) Usually, the vampire storyline motifs, females tend to be sacrificed. It's easier to come up with weak, feminine characters. I'll think about it more in the future, though. It's tough to fit a female hero into the early history of Castlevania, but as you move into the modern day, females can then more easily become a hero."
His reasoning’s a bit dodgy but he definitely learned later on.
I like how we have a article with this guy talking about actual game design and the comments are going on about the paper thin writing of these games and canon, I care more about how drop kick chaining and dash/jump attack canceling feels in Bloodstained more than this dude having to make up for your petty grievances because he snubbed the story of a forgettable gbc game or wrecked the flimsy canon of these games.
@nessisonett Hey look it's the part of the quote the other guy redacted to make Iga look bad (well more than he was... still was a bit of an ignorant answer).
"I'll think about it more in the future, though. It's tough to fit a female hero into the early history of Castlevania, but as you move into the modern day, females can then more easily become a hero."
Not saying it was okay for him to be ignorant, but you can tell this was when the wheels started to turn in his head. And well, considering not even a decade later we got Shanoa, Iga did change his tune. It's not a hard quote to find once you go looking, but considering this was 2003 I'm more inclined to forgive him... I remember reading way worse from designers even in more family friendly magazines like Nintendo Power. Things have really changed in the past 20-ish years... I feel old.
@PickledKong64 https://groups.google.com/forum/m/?hl=en&fromgroups#!msg/alt.fan.nb/MKYmUPKsZxw/8U8cEbD69IoJ
Here’s the transcript of the entire interview. The original interview is lost somewhere out there probably, it was 2003 after all.
I'm picking up less sexism, more of just trying to adhere to the expected tropes of the vampire genre.
@Wexter I do really dislike his whole ‘well it’s medieval, we can’t have a female hero’ attitude. I mean, they’re games where you whip Dracula to death. What’s between said Belmont’s legs is neither here nor there.
@nessisonett Agreed it was very dismissive. This is a franchise where you eat wall turkey to gain back health. It's already a rather silly franchise and not very "realistic" (whatever that means). I would like a female Belmont in a Castlevania to play... shame we'll never get one now. Though, I do like the fact he actually took the criticism to heart and changed his mind later in his career.
@Wexter It’s a hard one for sure. I don’t think anybody could argue his comments weren’t dismissive so it’s not a non-issue. That being said, the man did clearly decide that he’s all for female protagonists and gave us some shining examples. Yet another case of people being humans.
@nessisonett thank you. Yeah that makes sense. I always thought it was because of the game being trash
@nessisonett Agreed we really should not treat it like it's a non-issue and considering how behind Japan can be at times culturally some of that was probably at play. Though I have a hard time being mad at someone for a quote from 20-ish years ago when they clearly have changed their mind not that long later. He clearly loves his characters like his children as he praised Mirim from high heavens! I just feel being dismissive of someone's modern work because of the stupid things they said almost two decades ago is equally dismissive.
@PickledKong64 that's probably part of it too... Japanese culture it would be very bad for Iga to mock a game of another director. One who also worked at Konami at the time as that interview was from 2003. Even the director of DMC2 has never been shamed by Hideaki Itsuno and that game was pretty bad... It's probably a little column A and a little column B. He did come out later though and said that the game being not very good did not sway him either. He called the game an embracement in a 2008 Nintendo power interview. ""Legends remains something of an embarrassment for the series. If only that development team had the guidance of the original team of the series." will try to find the exact issue for that quote when I get some spare time later.
Zelda games are replayable? To me, they're one and done, they're puzzles. If you remember a puzzle, it's infinity times less fun. Only Zelda I played more than once was BOTW.
@nessisonett It is a non-issue. The comments were a tad sexist, but they were far from abhorrent and those comments are from 2003. He has obviously changed his stance since then.
What didn't Zelda inspire that is the question!?
Wow such strong discussion about female protagonists in the Castlevania universe.
People can't enjoy little things like interviews with directors nowadays because he put too little female leads in his games. Really?
In Castlevania females are sacrifices and succubi.
Yes we got Shanoa and she is really cool. I loved Order of Ecclesia and how it was not sexualized. Also Charlotte was fine character as well.
Man, just by reading 'Shanoa' makes me wish for a remake of Order of Ecclesia to the Switch. Hey, a man can dream right?!
Great video, thanks for sharing! Just beat Links Awakening remastered on Switch. Love the puzzle designs, hope they add this in BotW2
I've been saying metroidvania since 2002....I stopped reading the article at Jeremy parish coined it
@nessisonett If one game could set an example for a Zelda 2 remake, I'd want it to be Shantae: Risky's Revenge. That game didn't have an overworld map; you had to sidescroll everywhere, but you could teleport between places you've been to to make it easier.
@Averagewriter He made up for that as far back as 2008 with Castlevania: Order of Ecclesia with the Shanoa and currently with Bloodstained's Miriam. Also isn't the only game that got erased from cannon. Yes that was a gross comment to make, but lets not punish people for who they used to be. There was no cancel culture pressure in 2008, he made Shanoa the protagonist out of his personal decision. If you want to hate on him, hate on him for allowing that Bloodstained Switch port to be so crappy.
@Slowdive Ever try Castlevania: Order of Ecclesia? It is a mixture of both Metroidvania and classic linear style.
That's kind of odd. Considering Zelda's overworld is a big, sprawling countryside for players to roam. (I could understand Zelda 2 inspiring Simon's Quest. Not sure which one came out first?)
While Castlevania's world is mostly inside and practically railroads you.
Metroid is labyrinthine but at least you're prone to getting lost.
@nessisonett I'm not gonna lie. I laughed at the line, "A boobified Belmont"
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