It has been revealed today that Arc System Works has acquired all of the rights to Technos Japan's back catalogue. This includes hits such as Double Dragon, the Kunio-kun series and Super Dodge Ball.
Double Dragon is one of the most famous fighting game franchises in the world, and spawned multiple sequels and even a Hollywood movie. Kunio-kun is still a big draw in Japan, and River City Ransom - one of Technos' most popular western releases - is part of that series.
Technos Japan went bust in 1996 but its IP was snapped up by Japanese company Millions Co., Ltd in 2001. Millions went on to publish several new games in each series.
Here's the official PR:
Arc System Works, developer of world-class fighting games such as the Guilty Gear and BlazBlue series, is excited to announce that effective June 1st, 2015, all Intangible Property Rights of all titles previously owned by Technos Japan Corp.™, including but not limited to the "Double Dragon" series, "Super Dodge Ball" series, "River City Ransom", and the "Kunio-kun" series, has been transferred from Million Co., Ltd. to Arc System Works Co., Ltd.
With Arc System Works in the driving seat, we could see a flood of new entries in these franchises. We'll take a new Double Dragon rendered in the same style as Guilty Gear Xrd, thanks very much.
Comments 37
IP changing hands is always interesting stuff
Hahaha, a "flood" of new games?! I love Arc System Works, but they're slow! Like, REALLY slow, when it comes to anything that isn't an Arcade release!
I second what @Kaze_Memaryu said. Especially in terms of localization.
How long did it take to get Guilty Gear Xrd over here ?`
Nevertheless, its a very good publisher by all means. They try their best to get their games as widespread as possible with the little recources they have at hand.
@DreamOn
Except for, you know, Rare.
Exciting stuff!
for those of you wondering if this would Guilty Gear XRD looks like
https://youtu.be/M5pkaWp8Xso
I hope this means they will bring more of technos games to the virtual console. I would love to play super spike v'ball...
@millarrp Indeed, but I hope they don't decide to take em all down for silly reasons...
I just want them to release Kunio games over this side of the pond! But anything new from both Double Dragon and Kunio would always be welcomed.
Great! Let's have SUPER DOUBLE DRAGON first!
I thought they already owned these now.
A new Double Dragon by Arc System works with GGXrd graphics, yes please!
@Kaze_Memaryu I don't really pay a lot of attention to most of the games they bring over, but I do know that Ninja Usagimaru came out in Japan over 2 years ago.
Super double dragon to virtual console please!!!!! Post haste!!!!
I'm still at a loss as to why Double Dragon Neon isn't on the Wii U eShop.
I wonder what effect this will have on the kickstarted River City Ransom: Underground.
So we need to write to Arc System Works to ask for Sugoro Quest in the west!
@AlexSora89 Rare was bought by Microsoft. There is a difference between buying a company and buying the rights of an IP. Because of Microsoft wanting to use the kinect so badly, Rare isn't what it was back then and as such had lots of creative freedom that banished their fame.
I now want a new Double Dragon game.
Hard Corps Uprising makes me want a Double Dragon done in that style. With beat em up gameplay, of course.
Hopefully this means those IPs can actually get attention now.
This is good news since they now seem to be partnered up with Natsume to help out with releases.
Don't care if VC or new titles, just hope they come to Nintendo.
@Yorumi Here = Europe We receaved GG Xrd about a week ago or so, Chrono Phantasma is still not here, i hope that the extended version will make it.
https://youtu.be/CR8Q1H1RM-c
IP stands for Intangible Property? I always thought it stood for Intellectual Property.
It would be nice to see a new Double Dragon entry. The remake under Million was a fun version. Time will tell, I guess.
Now! bring us River city Ransom 3d classic! hee hee
Good to see classic games rescued!! Now please get em on wii U!!! The vc needs help big time!!!
@ALinkttPresent
IP does usually stand for "intellectual property", however "intangible property" is also a legal term. "Intangible Property" is a larger catch-all category of property/rights, which includes "intellectual property" within it.
@Einherjar They absoutely are, and I should've added that to my initial post. Their localization efforts are solid stuff, and they also play a rather important role on localizing western eShop-exclusives in japan, as well.
It's just that their core projects always seem far out of reach, especially for us europeans.
@yokokazuo I think so, too. But I wouldn't place any bets on it.
@Kaze_Memaryu Well, they pretty much suffer the same fate as, say, Koei did for the last couple of years: Severe lack of funds and games that are the core definition of "Niche".
But look at them, where the big names moan about there being no interest, an install base that is too small or a risk of a poor sale, these publishers push on and on and on, even if rather slow.
XSEED is another example of this with their fantastic PC localizations of games like Ys.
@Einherjar I guess ATLUS was in a similar situation before SEGA bought them. Funny enough, NIS is comparably quick about their games despite mostly offering niche games, and they're often very text-heavy.
Oh well, we'll see how this Arc shopping frenzy turns out soon enough.
@Kaze_Memaryu NIS scored big with their Disgaea IP. That stuff sells like hot buns and probably gave them the funds to work with, not to mention the rep.
ANd then you have Compile Heart and Idea Factory, who provided (in the eyes of many) some of the worst, yet incredibly unique JRPGs without there being a definitive market for it.
You know, the more i think about it, its actually mainly the bigger names who seem to "struggle", while the smaller niche publishers just seem to go their merry way.
Makes you wonder why publishers like EA and Ubi, the Scrooge Mc Ducks of the gaming world need to ponder if a release is worth it, while these obscure publishers just throw their stuff onto the market, recieve horrible scores with the press and yet, dont complain at all and are instead rather happy about their core fanbase supporting them.
@Einherjar It's probably that very core fanbase you speak of. Small developers simply go all out with what limited budget they have, and the japanese sales figures often bring in enough money on their own. They can afford it, so they localize to keep a positive note with their fans in the west. I like that attitude, since it shows loyalty towards their audience.
Big developers focus too much on the impressions left by the press and the profit they can grab, which is why companies like EA, Ubisoft, and even Rockstar Games (who wouldn't really need to), feed unholy amounts of money to the marketing monster, instead. Their fanbases often aren't stable enough to be trusted.
@the_shpydar Totally off topic, but so much for us helping someone out with an old console question, aye?
@TheRealThanos Aye, brother. But us "old timers" just can't help but sharing our knowledge and love of the almighty Atari. In fact, during my last visit to my local retro shop, i spent almost an hour educating the owner about the value of some of the rare Atari games he had and on how to spot certain high-value/in-demand variants.
@the_shpydar Yeah, I've done that myself once as well. I even once spoke with a customer after he walked out of a store to rectify some mistakes made by the shop owner because I felt he was grossly misinformed. And these people are supposed to know. Go figure...
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