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The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.
ARTEFACTS AND CURSES
- Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless
- Pearl VS Forgetfulness - you don't remember where have you been before
- Ruby VS Lethargy - monsters get the first turn to attack
- Diamond VS Weakness - you lose 1 strength point every 20 turns
- Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value
- Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state
- Sign VS everything except Bookstuck
- Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence.
- Fireball is obvious enough. Costs 2 points of intelligence.
- IQ instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything.