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Topic: Disney Princess: Enchanted Journey Debug Menus found

Posts 1 to 3 of 3

Sleepyxx324

I’ve been digging into Disney Princess: Enchanted Journey on Wii and found something really unusual. The retail disc actually contains a full developer build. Not just a leftover ELF, but a internal .ddf engine definition files, and hidden debug menus from the Deimos engine. These include the Character Unittest, AnimationTable mode, wireframe and transparency toggles, bone and LOD visualisation, lighting controls, and other developer overlays. There are also MetroTRK devkit hooks and build stamps from 2007. I’m posting the Gecko codes I’ve used so far. They aren't 100% working so I’d really appreciate help from anyone who knows Wii memory patching, Dolphin debugging, or reverse‑engineering. I’m hoping to refine the codes, and unlock more of the debug tools. Gecko codes: [040B2E10 3C608033 040B2E18 3863F94A C208A22C 00000002 38000001 901E0094 93FE009C 00000000 040B2E10 3C608033 040B2E18 3863F94A C208AB1C 00000002 38000001 981D2247 3BE00000 00000000 C4BBF4 00000014 806320A8 2C030000 41820028 3D80802E 618C0850 7D8903A6 4E800421 38810060 3D80802E 618C0F5C 7D8903A6 4E800421 3D80802B 618CC87C 7D8903A6 4E800421 3D808008 618CBD18 7D8903A6 4E800420] [040B2E10 3C608033 040B2E18 3863F94A C208AB1C 00000002 38000001 981D2247 3BE00000 00000000] (Disable MMU and click 'Ignore' on the error message when u start with codes) these only work on the USA version of the game. also i cant currently do anything since it asks for keybourd inputs but, this is a wii but im trying my best. If you spot anything unusual, unlock another mode, or notice behaviour I missed, I’d really appreciate hearing about it.

[Edited by Sleepyxx324]

Sleepyxx324

Zeugziumy

Sounds interesting. Not sure if NintendoLife would be the place to document that sort of thing, though, but I'll take a look at. I am not an expert when it comes to Gecko Codes, but I do love unused and debug content in games.

Zeugziumy

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