
When the girl joined the party in Secret of Mana, a whole new world opened up to me.
Bright-eyed, huddled close to our TV, a second SNES controller plugged into the little grey box, I didn’t just have to sit and wait my turn to play an RPG for once. I could play at the same time my mum could.
Secret of Mana was the first time I felt like I could play a game with someone. Co-op games absolutely existed before – just pick up any side-scrolling beat ‘em up or give Tails to your best friend in Sonic 2 – but for a genre that’s usually reserved for solitary play, Secret of Mana blew my mind. You mean I can be the healer? I can use the spear to skewer enemies, rather than watching my mum power her way through the game? I can be a part of the story too?
I fell in love with RPGs by watching as well as playing. Final Fantasy VII, VIII, Alundra, Vagrant Story, and even tangential RPGs like Ocarina of Time - I watched before I played. The idea of playing alongside someone else was completely alien to little me. But in the intervening years, I didn’t get many opportunities to relive those cosy co-op experiences.
Friends would gather around the GameCube to blast through a few dungeons in Tales of Symphonia. My brother and I saved up for Link Cables to play Final Fantasy: Crystal Chronicles together. I’d share command-giving duties to a Player Two in Final Fantasy IV – don’t play that game that way, trust me. I even replayed Secret of Mana with others. But as I grew up, friendships drifted apart, people’s interests shifted, and the opportunities for co-op RPGs melted away.
Nowadays, I have a very different problem: my partner and I both like RPGs, particularly Japanese-style RPGs. And, given how most of these are story-focused, single-player experiences, we can’t really play them together. Play is the key word here.
We have two options: one, either we both play through the game separately, meaning we sometimes have to experience a 40+ hour game twice – one of us will usually play something else on Switch or Steam Deck, or read, but still, the background noise is there.
The second option involves passing the controller back and forth, which is what we did for Metaphor: ReFantazio. But we both have different build and playstyles – one of us more experimental, the other focused on raw power. Ah.
Thank goodness for Tales of Graces f Remastered.

The Tales series has been a rare constant in the RPG space (at least until Arise) in that almost every entry can be played cooperatively. I’ve actually only played two of them co-op, and never the whole way through. This is also the first time I’ve played Graces since its PS3 release 13 years ago. Not only was I going to get to experience an old favourite in a new way, but I was also going to see my partner play the game for the very first time.
Life, movies, video games – it’s all about messing up, learning, and picking yourself back up again after you’ve failed.
That’s not the case for every co-op RPG, but for Graces f specifically, this is one of my favourite combat systems in any RPG; while I was used to playing as Asbel or Hubert 13 years ago, now I’m experimenting with Malik and Pascal and having an absolute blast. But my partner trying to learn the benefits of A Artes and B Artes, how to chain them, and how to dodge effectively.
Even early mobs like the bats and ghosts in the childhood arc or the wolf miniboss at the start of the adult arc, required the two of us to work together and formulate a plan. We’d focus on separate spell-casting ghosts, or work together to take down an enemy with high health. And one of us would need to be on healing duty, and that would fall to me – but even I screwed that up, letting my partner-controlled Asbel take the brunt of the damage while my Sophie is just a little too slow to get off a First Aid cast.
The thing is, when we mess up playing together, it’s actually funny, not frustrating. It’s not like we needed to rely on the computer AI to heal, and so next time, we adjust. Watch your health more, use this attack to break the boss’ guard, heal more often, and use free run. We’re learning and relearning together.
Things have been changing over the past few years, and there are more and more co-op RPGs out there – Diablo III is extremely friendly for co-op play; Divinity: Original Sin 2 lets both players build their own character and, importantly, feel like their own character, not just like a party member following Player One. And, sticking with Larian, there’s Baldur’s Gate 3, which has absolutely blown open the possibilities of both Western RPGs and co-op campaigns. You could let us have a taste of that on Switch 2, eh?

That latter example in particular gets down to the heart of this – RPGs, all the way back to Ultima and Wizardry, are rooted in tabletop RPGs and, crucially, Dungeons and Dragons. And D&D is a decidedly social experience; the magic of any given campaign isn’t necessarily the story or the characters, it’s about the failures. The times you and your friends died, or you managed to make it through a fight through the skin of your teeth with only one friend alive, or even one party member accidentally spending all of your money.
The problem-solving aspect of D&D isn’t as prominent in a JRPG like Tales of Graces, but failure and growth are still a key part of the experience. Plus, you get to learn something about the other person you're playing with. It’s the same with other games and genres, too – slipping off of platforms or missing a big jump in Super Mario Bros. Wonder allowed us to rectify our mistakes, learn, or even just take over and teach the other how it’s done.
Life, movies, video games – it’s all about messing up, learning, and picking yourself back up again after you’ve failed. I absolutely caused a few deaths in Secret of Mana the first time through; that darn Tiger boss is the worst.

I know it’s not easy to implement co-op into most RPGs, particularly turn-based. For Octopath Traveler or the next Atlus RPG, I’m not sure what the solution is there, because plugging in a second controller and letting two people fight over the ATB system à la FFIV is not the answer.
There’s also the rise of online play, which we’ve seen almost everywhere over the last decade, but particularly in FromSoft’s Soulsborne games – most prominently, Elden Ring. Fighting a boss on your own is satisfying, sure, but calling on someone online to dive in and help is its own reward. It’s not quite co-op, but it fits the criteria; help someone, screw up together, learn together, etc.
And then there are younger kids who might love RPGs but find them intimidating. The Cat Quest series is perfect for that, and it's something I can see myself playing with my own kids one day.
Not every RPG needs to be couch co-op. Sometimes, playing a video game is like curling up with a good book – a solitary, peaceful endeavour. Other times, it’s more fun to experience those same words – and that same gameplay – together. For a genre that’s so deeply rooted in tabletop experiences, it’s a shame we don’t see it more often.
We’re all just stumbling through life together anyway, making the best of what we have – why not do that in a virtual world where you're out to save humankind with the people you care about the most?
Do you want to see more co-op modes in RPGs? Let us know in the comments and vote in our poll — the more we cooperate, the better we can be!
Do you enjoy playing co-op RPGs? (629 votes)
- Yes, it's the only way I play them!
- Yes, but online only
- Only when friends are visiting
- Not on a first playthrough, but I'll have a seperate file
- Nope, I never want to play an RPG with anyone else





Comments 45
The option for Co-op is almost always better than not having the option at all. And in this day and age, they should offer both online and offline options. I remember playing FFVI with a friend as they had the option for a second player to control some of the party in battle.
I was surprised to not find Sea of Stars mentioned here. Although I played it solo, it sounds like lots of people are loving the newly added co-op mode.
The biggest hangup for me on a lot of these is the fact that split/shared screen co-op has a lot of interruptions in these games. Secret of Mana has to pause the game anytime either player opens the menu. Diablo doesn't pause, but it's hard for other players to see what's happening when I'm opening the menu to change my gear. I'd love to have more games like these, but they need to make sure the game menus work around the co-op, rather than in spite of it.
I have a handful of (optional) co-op RPGs but I can't find a way to make them work. I often take it slow reading the story and exploring new areas, the town, talking to NPCs and I can't imagine making another adult seat through my nonsense. I would have loved this when me and my brother were much younger, though
I grew up on playing co-op RPGs with friends and family. I swear by the likes of Tales of Symphonia, Final Fantasy Crystal Chronicles, and Champions of Norrath.
I skipped Tales of Arise because it's missing the one feature that's important to me.
For me, nothing beats co-op. I wish every game had co-op. Online and offline. Shooter, RPG, action game, whatever. Give me co-op!
This was always something I loved about Tales of Symphonia on the Gamecube, although in practice it was always difficult to get the people together for it. FF Crystal Chronicles was also a great example - but again, difficult to set up in practice.
I think it's nice when it's given as an option, but I wouldn't expect developers to bend over backwards for it, and tbh I'd want my RPGs to first and foremost be single player experiences.
@Zaruboggan champions of norrath!!! duude what a game!! claps to you!
There are quite a few action rpgs with couch co-op. Children of Morta, Victor Vran, Baldur's Gate Dark Alliance 1 & 2, Marvel Ultimate Alliance 3, Snack World, Full Metal Furies, Darksiders Genesis, etc.
But turn-based rpg? For The King is the only one that comes to mind.
I love rpgs. I want (this gen) to be able to choose (online or offline) but solo is also great.
Xenoblade Chronicles Co-op? The AI is frustrating at times so it would be great to have friends come along side me.
Unfortunately RPG is one of the genres I've never played in actual couch co-op as in playing at the same time so I'm not voting in the poll and while I don't have many occasions to do so nowadays I'd love to see the option in more of them for those interested (even better with also online play if feasible - speaking of, that's yet one more reason why I have my fingers crossed for Baldur’s Gate 3 on Switch 2)!
Yes. I played the Secret of Mana remake with two other people, all on the same couch. Multiple Tales games were played the same way on that couch, including Eternia, Abyss, and Symphonia.
I also played a lot of the oft-forgotten multiplayer mode in FF6 on SNES.
EDIT - Diablo 3 same-screen co-op on consoles is also just a blast.
Me and my friends are ALWAYS looking for good Co-op games and we're all RPG and beat 'em up nuts. Recently I've been getting into The Binding of Isaac online and it's everything I hoped for. But a good RPG... well, that's what's probably the best kind of game to be enjoyed together.
Great points and sentiment. Having the co-op option in RPG’s is always a cool value-add, but in these adult life days I think it’d have to be online rather than couch/local for me. Still would love it either way, was kind of disappointed Trials of Mana didn’t have online co-op play.
Obviously it’s more entertaining and complex with action RPG’s, but I’m also still surprised more turn-based RPG’s don’t have the co-op option like Final Fantasy VI did way back in the day.
Last week I finished Sea of Stars, which we played completely in couch co-op. It was excellent! Even though battles are turn-based your action commands also count and compound with your partners. Really excellent update to a really excellent modern RPG — I highly recommend it!
Cat Quest is also delightful. Short, sweet, and light co-op fare that doesn't overstay its welcome.
My friends and I played Secret of Mana together on SNES back when it was new, and it's still one of our fondest memories. Felt great being able to treat my kids to that experience years later. Co-op adventures and RPGs are some of the best ways to bond... my daughter and I used to love playing Diablo III together, my son and I bonded over Salt and Sanctuary... the world needs more opportunities for couch co-op because Nintendo had it right. Playing together in the same room is the best way to do it.
Yes! I’m currently playing Sea of Stars with my kid and we’re having a blast.
If you want a bite-sized adventure, The Rusty Sword: Vanguard Island is really fun to play co-op. I worked on that game as well.
Damn, your MUM was playing Secret of Mana? My mum wouldn't even know what a SNES is.
I have no idea how you can play RPG with others. I could never get into the world, atmosphere and the right mood with other people around commenting and doing stuff.
Beside pretty much everyone has different way of playing this kind of games.
I have 2 young children and completely unreliable gaming availability. I desperately want to play with other people, but unfortunately that usually breaks down to playing Monster Hunter or other games with a more closed gameplay loop so that I can be available at predictable times. I miss couch coop so badly. I have some amazing memories playing Crystal Chronicles with my friends.
Kinda surprised the Borderlands games weren't mentioned here. They are some of the best co-op RPG experiences I had, those and Diablo 3.
Children of Morta is the best co-op RPG I've ever played! Terrific story, really excellent progression system that encourages experimentation, and absolutely gorgeous graphics. Can't recommend that one enough!
Yes, we do indeed! Agreed.
SOM will always be the greatest game of all time for me, and the co-op is a big factor in that <3.
Evermore was such a misfire NOT allowing the dog to be controlled by player 2. I know it was intended to, and a patch exists for people that are ROM players, but it would have been
so much better to have had it at the time.
I second @thatfuzzyb about Children of Morta. We are slowly playing through it with my 9yo kid, it's gorgeous, although a bit hard. We're doing 3-4 runs and then summarizing what had happened. Like, today we saved some villagers, unlocked runes, increased coin gain and attack. And finally got to the second level of that dungeon.
I wish it had an easy mode Or at least a mode when co-op doesn't get harder than single-player.
@Kazman2007 Diablo 3 with local wireless co-op on Switch is the way to play. You can open your gear menu all you want. It requires multiple Switches but is the best co-op experience out there.
I used to play Secret of Mana with the girl next door, way back when. Dawwwww. I wonder whatever happened to her...
I was crushed when I found out that Trials of Mana didn't have any sort of multiplayer. It's a fantastic game - and I would've bought it, regardless - but I just sort of took for granted that there would be some sort of two or three-player mode built in. Split screen? One Switch per player? Seemed like a huge missed opportunity - especially considering how boneheaded the partner AI can be during boss battles >..<
I've found that the best co-op RPGs tend to be very RPG-lite, or closer to beat-'em-ups. Gauntlet Legends. X-Men Legends. The Marvel Ultimate Alliance series. I've played all of those with four players, and with different players at different points in time. The low barrier for entry and pick-up-and-play aspects really make them welcoming for new players, especially those who don't really like RPGs.
Phantasy Star Online: Episode I & II takes the cake, though! It was about the only game that would peel my Diablo and WoW-loving friends away from their PCs. We all loved the character creator and modest personal touches, and would spend months on end diving through the various dungeons with four players.
It may have been a bit more advanced than, say, Gauntlet, and I had a hard time convincing some of my friends to give it a try, as the RPG aspects were a little over their heads. But for Action RPG vets who loved building stats and looking for random item drops, it was an easy sell. Truly a gaming experience I will never forget.
Secret of Mana’s co-op play wowed me as well, when I first encountered it. I prefer real-time combat like in that game and Namco Bandai’s Tales Of series. Co-op play is definitely something I’d like to see more of.
An added bonus in the above games is that it’s optional. A second player can drop in and out any time.
Huh. Neat! Honestly though, Tales games weren't my go-to for multiplayer. The fact multiplayer only occurs in battle was a detriment.
As for Arise, I hear it was originally intended to be a different IP, so multiplayer Tales could easily return.
Yes! Secret of Mana is my favourite multiplayer game ever, second only to Terranigma as my favourite game. I recently started Sea of Stars co-op.
Have you played Full Metal Furies? 4-player couch co-op, all female characters. It's brilliant. Reviewed 9/10 here on Nintendo Life but sadly such an underappreciated game that sold way below expectations for the developers. I see it as like a cross between Secret of Mana and Super Probotector but with a unique puzzle element.
I love co-op games, and I love RPGs, but co-op RPG? No. When I play RPGs I want to focus on the story. And I really can't do that when I play with friends.
@wavnebee I read the title and assumed this was going to be about Sea of Stars and was then shocked that it wasn’t even mentioned, so not just you.
I think the article could be - “We Need More Couch Co-op” - because besides RPGs I could use it more in games that seem like they SHOULD have it. Like “Mario & Luigi: Brothership”. It’s 2 characters playing the game, how do they not figure out a way to add a 2nd controller to that? Luigi’s Mansion 3 is one of, if not the best, couch co-op games I’ve ever played. And “Funko Fusion” looks like a Lego game but with Funko Pops and still no couch co-op, which defies belief.
So just give me more couch co-op games please. I miss Gauntlet.
No. RPGs are a blackout curtain, pound back Monster, play until 2am solo affair. I'm just antisocial, I guess
Great article. Secret of Mana inadvertently started something I've never be able to shake in all of my years gaming, and that was the joy of playing an Action RPG co-op. Though we have more options today, I more specifically like the flavor of Action JRPGs of the "no cutaway battle scene" variety like SoM was-- For me, that was the most fun way to play. Since couch buddies are a far more rare thing for me now, I'd be fine with online drop in/out. Honorable shout out to Crystal Chronicles and Four Swords-- I had a ball with friends back in the day.
I’ve never had any friends to play RPG’s with & I would never play video games with another person especially since I don’t have anyone to play video games with
Playing RPG’s together is like the pinnacle of relationships or friendship. Too bad everyone I know hates them
I need a poll answer “No, but I’d like to”
Ah yes, I remember the night my older brother and his buddy allowed me to play Secret of Mana with them. It was like being called up to the big leagues. I know I only weighed them down, those werewolves in the haunted forest kept killing me, but I had such a blast!
I played Secret of Mana entirely co-op with my brother when we were kids and it's an experience I'll never forget. Seiken Denstsu 3 followed. I replayed Mana recently with a friend and whenever I can I give a second controller to rpg enthusiasts even if it's just for a couple hours. Games like the 3 co-op Crystal Chronicles or Tales of Symphonia. It's great to be able to do it.
Also I played a good number of solo rpgs passing the controller back and forth. FFVII, Vagrant Story, FFIX and X, Dark Souls 1 and 3 and Bloodborne were played in their entirety in that way. I've got especially fond memories of my Ni No Kuni and Baten Kaitos playthroughs with someone very dear to me.
"The World Ends With You" on Switch has a co-op mode for combat. I enjoyed playing through the story again with my younger brother, that game is very special to me.
The sequel is great too, but doesn't have co-op, but I guess that's understandable with how they changed things. I bet they could've come up with a solution though, it would've been a lot of fun.
I remember playing Mario & Luigi Superstar Saga on my GameCube's Game Boy Player. A second player can use the second controller to control Luigi so getting to co-op the battles was so much fun! Is to bad that is no longer possible with NSO GBA since player two just loads up their own separate GBA screen instead of having the option to screenshare like with the NES/SNES/N64 NSO apps.
(Well online is not possible, but I haven't tried local so maybe it can still be played co-op?)
I’d love to see more co-op in RPGs.
I introduced my 7 year old daughter to not Pokemon as her first RPG but actually Casette Beasts because of the two player co-op. She was able to control her own ‘mon’ and using me as a safety blanket, took her time to learn the mechanics of the game without fear of failing. Also tested her reading skills. (She is not allowed to play games if she doesn’t want to read in them).
I hear Sea of Stars has a co-op so will introduce that to my player 2 when she gets older
I’ve never played an rpg coop, but it sounds great fun. I really like to experience that one day.
We definitely need more couch co-op RPGs. There are some good ones on the horizon!
More like we need more Tales of games on Switch period.
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