In August of 1996, the same year that Spice Girls released their debut single and The English Patient swept awards season, a little game called Bokujō Monogatari came out in Japan on the Super Famicom. All signs pointed to it being a flop: its development had been plagued by bankruptcy and downsizing; it came out on a last-generation console just after the release of the Nintendo 64; and worst of all, it was a game about... farming. This was an era where kids wanted to fly spaceships and save princesses, not till soil and pull weeds.
But something about Bokujō Monogatari captured the imagination of Japan's gamers, and although its sales weren't stellar — just 20,000 sales at launch — it was popular enough to make it over to North America a year later, and Europe six months after that, rebranded as "Harvest Moon".
Capturing the imagination
I will never forget the moment I saw that on screen. It was pretty amazing, and I knew we could do this
Harvest Moon was inspired by producer Yasuhiro Wada's childhood in the countryside, contrasted with his life in the busy city of Tokyo. A game based around farming seemed like a terrible idea in an age of action-packed releases, but Wada knew they were on to something. "Once you worked on the land, you wanted to go back and see," he said in a GDC postmortem in 2012. "We saw the first sprout appeared... It may sound simple right now, but I will never forget the moment I saw that on screen. It was pretty amazing, and I knew we could do this."
Harvest Moon on the SNES met with moderate success — over 100,000 copies sold, which wasn't bad for a game about animal husbandry and agriculture — but the Game Boy sequel indicated a vast swell in interest, with 300,000 copies sold. Harvest Moon had captured something in the imagination of gamers — and had unknowingly lit a spark in the chest of a young boy named Eric Barone.
An idea bears fruit
Eric Barone was born in 1984 on the west coast of America. Like many kids born in the late '80s and early '90s, he was perfectly aged for the golden age of gaming in the dying years of the 20th century: Earthbound, Final Fantasy III, and Chrono Trigger all came out around the time he turned ten, but Harvest Moon was his favourite.
In a GQ profile, Barone spoke about how Harvest Moon earned pride of place in his heart. "I liked that you could have relationships with the townsfolk," he recalled. "That was something you couldn't do in most games I played as a kid, and it made the experience much more personal. That you were living in a world that felt alive, time moved forward with or without your input. It was easy to imagine that the world was very much alive."
Like around 300,000 other kids, Barone adored the Harvest Moon series for what it did differently, and like a lot of those kids, he eventually became disillusioned with the series for refusing to... well, to do things differently. Harvest Moon became stuck in its ways, and eventually — following the release of Friends of Mineral Town and A Wonderful Life in 2003 — the series began to decline. No Harvest Moon game has managed to crack a Metacritic 80 since the GameCube's Magical Melody in 2005.
Barone would place the decline even earlier, saying that the series had become "progressively worse after Harvest Moon: Back to Nature," a game released on the PlayStation in 1999. But his own take — because, yes, you know this is gradually building towards the development of Stardew Valley, the most successful farming game of all time — would come about largely through a series of accidents.
The germination of Sprout Valley
Barone graduated from the University of Washington Tacoma in 2011, with a degree in computer science, and tried to get a normal job to fund a normal life with his partner. That normal job never quite seemed to materialise, and he instead channelled his free time into learning to make video games. His frustration with the Harvest Moon oeuvre manifested in a game called Sprout Valley — made under his developer pseudonym ConcernedApe — which he intended to be the Harvest Moon he had always wanted, but never got.
The gameplay in Harvest Moon was usually fun, but I felt like no title in the series ever brought it all together in a perfect way
"The gameplay in Harvest Moon was usually fun, but I felt like no title in the series ever brought it all together in a perfect way," said Barone in an interview with Game Developer (then Gamasutra). "My idea with Stardew Valley was to address the problems I had with Harvest Moon, as well as create more 'purpose' with tried-and-true gameplay elements such as crafting and quests."
Over four years of development, Sprout Valley became Stardew Valley. And Stardew Valley became a hit that no one could have predicted.
Reaping what others have sown
Obviously, Barone's work in revitalising the farm sim paid off. You know that. Stardew Valley has sold over 20 million copies, far more than any Harvest Moon game ever did. It captured the hearts of people who had played Harvest Moon on the SNES, Game Boy, N64, and GameCube, but it did more than just that — it awoke something in people who didn't even know about Harvest Moon in the first place.
As Barone had noticed, Harvest Moon had been in decline for some time. It's difficult to know why, or when — but looking at what Stardew Valley brought to the table, it's a little easier to see where the flaws were. The most glaring one, for many players, was the lack of same-sex marriage.
Harvest Moon games have always been a little behind the times, which is perhaps not wholly surprising in a series set in rural towns with just a handful of characters. Harvest Moon DS Cute — a spin-off of the original DS game with the twist that it allowed the player to play the same game, but as a woman — was the first Harvest Moon game that allowed players to marry another woman, but the game called this marriage the "Best Friends" system, which for many is worse than just leaving out same-sex marriage altogether.
Furthermore, same-sex marriage was actually removed from the North American release, and it wouldn't be until Story of Seasons: Friends of Mineral Town, a 2019 remake of the GBA game, that same-sex marriage would return — and in Japan, it was still known as the "Best Friends" system.
Stardew Valley had no such qualms, and included same-sex marriage from the start. There are even a few dialogue changes to acknowledge it, with one bachelorette's cutscenes changing the gender of her ex to match yours, and some characters stating that they've "never felt this way" about someone of the same gender before. It's not hard to assume that Stardew's more progressive attitudes may have impacted the Harvest Moon games in turn, since the Friends of Mineral Town remake (the one that brought back same-sex marriage) would come out three years after the release (and massive success) of Stardew Valley.
Modern society is complicated, and people turn to simplicity and artisanry to escape it all and gain a sense of control. What gives you more control than growing your own food?
Another innovation that Barone added to Stardew Valley was an anti-capitalist storyline, in which the player can choose to dismantle the ominously monolithic Joja Corp, a supermarket chain that seems to be Facebook, Amazon, and Google all rolled into one, with a bonus helping of local pollution and thinly-veiled evil. Perhaps this just hit at the right time, since... well, 2016 was a tough year for many. But it also tied neatly in with the pastorality of the genre.
Modern society is complicated, and people turn to simplicity and artisanry to escape it all and gain a sense of control. What gives you more control than growing your own food? Joja's intrusion into this sedate, peaceful life represented the complicated modern world trying to claw its way back in and sell you a new variety of Coke. Players generally weren't interested, and the game allowed you to fulfil the fantasy of kicking corporations to the curb.
A field left fallow
But the Harvest Moon series — which is now called Story of Seasons, following a somewhat messy schism between developer and publisher in 2014 — has yet to really come close to Stardew Valley's heights, or even to grasp what it was that Stardew did differently. It seems strange, that one game can inspire another game, yet fail to understand what it is that was inspiring about themselves in the first place, but that's the situation we find ourselves in. Story of Seasons developer Marvelous XSEED's latest release, Pioneers of Olive Town, tried to do something new and failed pretty miserably — here's a quote from our review:
How does Story of Seasons continue to innovate when Stardew Valley and Animal Crossing have done so much to develop the 25-year-old formula? Well, with Story of Seasons: Pioneers of Olive Town, the answer is twofold: one - borrow the ideas of Stardew Valley and Animal Crossing, and two - change things for the sake of changing them, and see if it works.
Spoilers: It didn't work.
The current state of affairs is that, if we assume that only half of people who bought Stardew Valley actually played and enjoyed it, there are at least 10 million people who really like farm sims. Many developers have attempted to make a grab for Stardew's crown (which was itself pilfered from Harvest Moon years ago, who dropped it and didn't even notice) — My Time at Portia, Coral Island, Monster Harvest, Littlewood, Rune Factory, and more — but none have captured the imagination and the zeitgeist like Stardew did.
Maybe the zeitgeist has passed. Maybe people just aren't as farm-crazy as they were in 2016. But I doubt that, partly because I'm still farm-crazy (and because there's still a barn-full of upcoming farm sims on the way). I'm still chasing that dragon, trying to find something that hits as good as Stardew, or even as good as the Friends of Mineral Town remake on Switch, and I have yet to find something that's easy to sink 200 hours into. But in an ever-changing world, there is always something compelling about farming games, whether it's pure escapism, or something deeper, like the need to imagine a world in which you have a modicum of control over your own happiness.
Magical haunted ghost chocolate
Eric Barone, or ConcernedApe, is currently working on his next game, Haunted Chocolatier. After devoting ten years of his life to a farm sim that was born from his love of — and disappointment with — Harvest Moon, Haunted Chocolatier promises to carry much of the same DNA, but with a twist or two up its sleeve. He described his new game in a news post on his site as a break from the "more humble" approach of Stardew Valley. "I wanted to explore more fantastical possibilities… experiences that take you beyond the ordinary. That’s where magical haunted ghost chocolate comes in."
"With Stardew Valley," Barone added, "I felt somewhat constrained, because I was working within an established tradition." He said that he was working on the "meat and potatoes" of the game — the mechanics, the basics — but "what really brings a game to life is the spice, the sauce. And I haven’t really gotten to the sauce yet."
Perhaps that's what the Story of Seasons series also needs — to step back from its myopic view on what a farm sim "should be", and make something that's a little more unusual. Something with spice. Stardew Valley was born from someone loving something so much that they set out to make a version that was everything they wanted, and no developer is better placed to do that with their own body of work than Marvelous XSEED, who also develop and publish the Rune Factory games. If they want a slice of the Stardew pie, then they have the ingredients already. They invented the ingredients.
If [Marvelous XSEED] want a slice of the Stardew pie, then they have the ingredients already. They invented the ingredients.
I think it's telling that Barone hasn't just retired with his multi-million dollar Stardew fortune. He could just never work a day in his life again, if he wanted. But he's still sitting at a desk, making games. Because he loves making games. That's part of the secret sauce that Barone talked about (the sauce that also goes on the Stardew pie, presumably; yes, it's a confusing metaphor) — loving what you do, and making what you love.
At the end of the day, it's not about scrabbling for a slice, or trying to reverse-engineer the recipe; it's about making a pie because you love pie, and you want to make a really, really good pie. It's making a pie that you want to eat.
Barone gets it. "One of the things that's special about indie is that it's kind of a personal connection between the creator of something and the audience," he told PC Gamer shortly after Stardew Valley came out in 2016. "It’s this raw connection... I think maybe people are ready for that sort of thing."
Comments 58
I saw harvest moon in nintendo power and fell in love with it. I've owned almost every title, and some of the story of seasons titles. I haven't liked the newer games, and was blown away by Stardew Valley.
i have stardew valley tattoos, shirts, and love everything about it. Absolutely amazing to me that it was made entirely by one dude
i run a 45,000 person stardew facebook group, and one person looked at their achievements and realized after 250 hours playing, they were only about 30% through completion.
some people call the community center the main quest, but finishing it unlocks most of the game- i've always seen it more as a tutorial that shows you the basics.
a tutorial that takes 50 hours
i love doom and fallout and mass effect and resident evil, but every night before i go to sleep, i try to play about 20 mins of stardew, harvest moon or animal crossing
As an outsider to the farming sim genre, I see three immediate differences between Stardew, Harvest Moon, and Story of Seasons.
Stardew is a passion project.
Harvest Moon is a cash cow.
Story of Seasons is a legacy series.
@russellohh Stardew is my go to "before bed" title too!!!
(Well that and Unpacking)
@CharlieGirl Yeah, that's pretty spot on.
Speaking of Yashuhiro Wada, Happy Birthdays is an interesting god-sim / observation game. The closest thing to Seaman from the Dreamcast I've seen in recent memory.
Just got the game about a week ago and have been absolutely hooked!
I really need to try this game out. Every time I am about to buy a indie game this always finishes right behind the one I purchase.
Also it was really nice to see an actually interesting article, rather than reporting on a Twitter account getting followers or the 7 billionth article on the Mario move. This was really well done.( this isn’t supposed to antagonize Kate just to make that clear, more of a comment on Nintendo life in general.)
I have a first world problem that I cannot go back to the classic Harvest Moon/SoS games because Stardew was TOO good, and now I can't play without the Quality of Life features that Stardew has.
I remember a good friend of mine saying he was saving up for Harvest Moon 64 and thinking he was a weirdo. Fast forward about 25-ish years later and I got Stardew on Switch. I get it, now.
@CharlieGirl
If I may ...
Stardew is a passion project.
Harvest Moon is a cash cow.
Story of Seasons is a legacy brand. <--- also a cash cow
@Diogmites What you said about the daily watering ritual being a turnoff is fine. Some people like these games; some don't. You can say that for any genre of gaming. One way in which Marvelous has gone wrong is in trying to make the game accessible to those who aren't huge fans of the core mechanic. And so they're watering down (no pun intended) the experience and alienating a lot of the fan base to attract people who won't have much staying power as fans anyway. What they ended up with in the last iteration, Olive Town, was a Stardew/Forager hybrid that mimicked neither well and strayed too far from the BokuMono script for the loyalists' likings.
I still prefer Bokumono/SoS games to stardew. I prefer 3D or at least gba style graphics to the SNES style stardew emulates. It’s a gripe that doesn’t need immediate attention but honestly I find the romance dialogue for both series to be a bit flat because of the bog standard everyone is bi approach (and usually in the I’m so shocked I feel this way about the same sex sorta way) which is fine for a lot of people but is flat to me, a regular old, female homosexual. Again, baby steps as at least games are giving me the option (as the only games I married in were AWL and Olive Town, one forced and one chosen), but gaming needs to improve that overall. Stardew to me was too overwhelming to the point that I got bored. I don’t mind that in openworld games but things that you have a schedule/interaction path it’s too much. I find I can play a more focused game with most modern Bokumono games. Stardew is good but I dropped it mid way and have no interest in going back. I’m still playing olive town.
Honestly I think that the real issue bokumono has is technical and not content. If they could smooth out the frame rates and make the games look a little better (I do like the art style of Olive Town though) then they could focus on gameplay. To be honest that is one of the best things about the remakes as they allow the team to get to know the internals of the switch (or whatever system) a bit better with a tried and true product that only needs some QoL and a new coat of paint.
@Burning_Spear Which part exactly strayed too far? I didn't think it was measurably different from Harvest Moon 64, the GCN, or the 3DS entries. The only real difference was that the farm was more seamlessly connected to the village in the older ones.
I prefer the Bokumono series. The characters are more likeable and the artstyle is cuter. They really should do their own thing and not imitate Stardew Valley.
@russellohh yeah I also cap off my day with a day in Stardew Valley
Is Harvest Moon for the SNES still good today or has it aged badly? The screenshots look super beautiful (I love 16bit games) but I'm scared the game has antique gameplay tropes etc.
@ArcticEcho Taking the makers, which were never more than an extremely minor component of the experience, and turning them into something that occupied a huge portion of your farm and required constant attention at the expense of core activities. And eliminating the interactive and farming-reward element of festivals, not to mention scaling them back greatly. There are others, but it just seems like they'd forgotten that the series is loved by many and doesn't need to become Stardew Valley or Forager or Animal Crossing.
I first saw Harvest Moon in Nintendo Power and was curious so I rented it. My dad grew up on a farm and so he was also hooked into it when I brought it home. Then my grandpa came to visit one time and he saw me playing it and said something like "Oh if only it was that easy."
The series definitely peaked with Mineral Town, and I fell off until A New Beginning on 3DS (which didn't get enough mention as it should, I feel). I was hesitant to get into Stardew Valley because I knew it would be a time sink, and I already had A New Beginning. When the remake for Mineral Town came out, I was torn between that and Stardew Valley, but when I compared the two, Stardew just had more features and better reviews for less money, so it won out. I'm glad I bought it.
@TMG44 the core gameplay has been pretty consistent since the first one. I think it's worth a go.
One thing that I still find hilarious is that when you plant seeds, they automatically disperse in a 3x3 grid and not on individual tiles. But when they grow, the game is programmed to treat them as objects so you can't move through them and actually reach the crop in the middle.
@Styrophoamicus A lot of guides for the older ones recommend you take one out one from the exterior, so it becomes 3-2-3 formation or just hollow out the entire middle row. Crops are sold pretty high, so you're not actually "losing money" by doing this.
When I was younger I spent a lot of time with Harvest Moon 64 and Friends of Mineral Town. FoMT was by far my favorite of the two, especially with it's portability on the GBA. I had a lot of the same frustrations with future titles in the series as Barone. There was a magic to Mineral Town that was missing in the games that came after. I actually held off on Stardew for a good while because I didn't want to get my hopes up, but after reading about how Barone's favorite Harvest Moon was the PS1 version of my favorite and a hard to pass up sale I bit. And I had so much fun with it I felt like I had robbed the dev by getting it on sale and thought nothing about picking it up again when the Switch version came around.
I've recently been playing through it again to check out the new additions from the last couple updates. The game felt complete before, but it's still great to see it continue to grow and improve. I feel like the downfall of other farming sim games is they try too hard to differentiate themselves with some sort of theme. One of Stardew's biggest strengths is it doesn't overcomplicate things. You are there to farm. There are other stories, but you get to choose if you interact with them or not. Things like the Community Center and Joja Mart give the player goals they can work towards and open up more parts of the game, but those are entirely optional and there if you want them. It doesn't force you, you can go at your own pace and do what you want. It's simple and empowering. And adding in options for different farm layouts and remixed Community Center bundles helps keep things fresh for revisits.
@russellohh
Wow, you just encouraged me to take another run at this game after I bought it months ago and quit a few hours in.
Still waiting for Story of Seasons: Magical Melody over here
@blindsquarel I like writing these longer deep-dives, I just rarely have the time or the energy! Hopefully there will be more to come soon
@Diogmites What would you want to read about? It's always possible....
I have played many Harvest Moon titles over the years. Multiple on the GBC, GBA, DS, 3DS, and Gamecube. NOTHING prepared me for the majesty that is Stardew Valley. It is a flawless game in my opinion.
From the same-sex dating, the fun combat and cave system, the characters, and the farm itself, it just hits every level for me.
Friends of mineral town was the best in the genre until Stardew Valley came to town. What an achievement and it will continue to be written about for a long time. To me, it is one of those games that will be remembered in history as a game changer akin to Zelda OoT, Mario 64, Goldeneye, Half-Life, Halo, etc.
@KateGray
This was a really good read, as most of your work is.
@msvt its really good. several characters have broken homes, one guy has PTSD, two are alcoholics.
BUT MOST OF THE GAME IS SUPER SWEET
but when it gets dark it gets dark. the people feel real, and the multiplayer is fantastic.
in multiplayer you can all marry someone else, or each other.
for a game about farming, you sure get involved in who had an affair and why this person hasnt been seen in a year ...
@umbreon_sylveon agreed. i own maybe 2,000 games, used to work for EA games. its my main hobby.
stardew is my favorite game of all time by a pretty decent amount
earthbound, fallout, mass effect and mario rpg are up there, but stardew just combines the best of all
if i were told i could only play one game for the rest of my life, it wouldnt be a hard decision
at all
@DonSerrot the different farm types are also huge! so many games its always the same exact farm. you could show me any harvest moon screenshot of one i've played and i wont be sure if its my farm or not.
but you show me a stardew valley screenshot and its so much more complex
the beach farm is like a whole new game
i really don't understand why the bigger publishers do not put a bit more money in story of seasons or rune factory games
I was a huge fan of Harvest Moon SNES and N64 growing up and somehow caught wind of Stardew's development in the very beginning, so I was following CA from early beta stages. The game had a huge community before it was even released, and CA has always been engaged with them in the most positive way. I remember the first day I played, I played for 16 out of the next 24 hours. Definitely one of my all-time favorite games, and probably the one I've played the most.
Before end of 3DS era, I will consider the "Harvest Moon" and Story of Seasons games even they are not really good games on 3DS.
Better I collect them while they are still available.
Jason Schreier covered the development of Stardew Valley in a chapter of his book Blood, Sweat, and Pixels. A great read (as well as this article)!
@TMG44 It's good. Same gameplay loop as all the others but with no bells and whistles attached. Much better and much worse entries in the series.
The game boy versions are also pleasant if you don't mind the screen crunch and no marriage.
Harvest Moon/SoS refused to mature and grow with it's audience. Instead of making the games better they just kept adding bloat to them. I think Animal Parade was the last entry in the series I genuinely enjoyed.
I love a lot of the earlier Harvest Moon games and the Friends of Mineral Town remake, but I just kind of utterly loathe Stardew Valley.
Like, I've TRIED to get into it, and a lot of it really just comes from how many people just disparage the idea of playing any farming game besides it at this point, but I really just kind of hate the controls, the mechanics, the controls, the aesthetics, the controls, it just does not work for me and I kind of resent how 1), every farming game nowadays is compared to it, and 2), every farming game nowadays feels the need to ape it.
Thank you for writing this! The past few weeks I was looking for a farm sim: I returned to my Stardew Valley and boom: I've already put in another 30 hours and still going.
I was really interested to hear about the reasons Harvest Moon had declined, but this article’s characterization of marriage options as a significant contributing factor is like saying that people don’t like Disney’s StarWars because there aren’t yellow lightsabers.
@Dark_Isatari No you're very, extremely wrong about this. One is cosmetic the other actually can change a whole playthrough. Like the dating Sim aspect has always been an important part of the core game cycle, especially in late game/end game. And for you to just dismiss it, like if you don't care that's fine, but your opinion is very flawed and wrong.
This article doesn't cover everything about the precise failings of Harvest Moon/Story of Seasons but boy is it right. I can't stand to look at most of the newer art of SoS because it's so flat and way to overly simplified. Like I get that it's a kids game but there's no personality and the customization to make your character unique is trash. I'm trying not to knock the hard work that these developers have put into the game but there's no heart in it. If I had kids the game I would give would be Harvest Moon: Save the Homeland. Another Wonderful Life had a better end game but StH was so unique and while a time crunch was so inventive in really getting to know your villagers and made it such a good motivator to see everything to the end. Especially with the multiple endings. Every since that I haven't wanted to play another SoS. Stardew is a perfect middle ground of you can be a hermit and never interact with anyone or be a social butterfly and party. SoS just took out the the filling of the pie and just left me with the crust and told me that was okay. I truly wouldn't let kids play SoS because then when they play a better farm Sim they might think I thought they were stupid. Either way thanks for giving me a place to have an unhinged rant on a niche genre of games that nobody cares about ^__^
I played the original Harvest Moon when it first came out; I was drawn to the idea, but it was very limited in execution, and I was never able to get into any of the follow-ups. I found the anime art kind of ugly and the characters generally boring stereotypes.
On the other hand, I've played Stardew Valley for over three hundred hours over the course of two playthroughs. I'm not sure if it's my favorite game EVER, but definitely up there. But I can't play the Switch version. Why not? Because then I couldn't install Stardew Valley Expanded, which is an absolute must. Most mods that add new characters and whatnot feel very fanfic-ish and clash in unappealing ways with the base game, but SVE is the exception. It makes a great game greater; y'all should try it.
Loved this article - really reminded me of Official Nintendo Magazine and the way their writings used to relax me. Also I need to give Stardew another go - I always get about 30 hours in then stop.
Rune Factory actually predates Stardew Valley quite significantly as a fantasy spinoff of Harvest Moon in its heyday. The original development studio actually closed in 2013 after developing RF4, which I still consider to be my favorite game in the farming genre. Its recent revival with RF5 can be attributed to the success of Stardew Valley, but it largely sticks to its own trappings which have more in common with RPGs like Atelier or roguelikes like Mystery Dungeon. The only discernable influence Stardew has had is the inclusion of same-sex marriage. In older games, you had to unlock appearance changing and swap your gender partway through.
Stardew is still the best farm sim of all time
300 000 kids… adults, ouch. 😜
I have so much respect for Eric.
Out of the three stardew wins hands down, addictive gameplay loop, vary interesting characters with depth, and an underlying story for each one, it’s just better in every way! (My opinion btw)
Currently I really hyped with Story of Seasons: Pioneers of Olive Town PS4.

Yup, I played the PS4 version, not the Switch version as I heard the Switch version was abysmal and got patched so many times.
I have finished the main storyline and currently still working on the Spirit Request with so many heavy tasks. I have accumulated 100 hours gameplay since I got the game last month, pretty much I played at least 3 or 6 hours each day.
I played as a boy character and have built romantic relationship with my future husband Ralph, Emilio, Jack and Damon (optional) until 10 hearts but I will not get married yet until all the Spirit Request tasks have been finished so I can live with my different husbands on different save files peacefully, enjoy the life after working hard.
I remember seeing Harvest Moon 64 at Electronics Boutique (aka EBGames) way back when and took a chance on it. Big spend at the time for my age. Absolutely loved it. Dumped a ton of hours into it and led me to buy Friends of Mineral Town on GBA.
Played a little bit of A Wonderful Life on GC but felt it wasn’t as great as the 2 prior games and I fell off from the franchise. The more recent entries in Harvest Moon and Story of Seasons all look so uninspired.
Stardew Valley recreated that “magic” from N64/GBA and I absolutely adore it. Dumped a ton of hours into it as well. Looking forward to Haunted Chocolatier, seems like it will have the same charm with a different flavor of gameplay.
@Snatcher
I still prefer Story of Seasons games over than Stardew Valley.
I never like the 2D sprite looking of Stardew Valley.
The other similar farming sim games I have is Kitaria Fables PS4 (Why nobody even talked about this game that made from my country Indonesia) and still keep my eyes on Fae Farm for the upcoming farm sim game on Switch (But I prefer wanting Fae Farm on PS4 / PS5 version, hopefully it will be happen).
Also, I keep my eyes on My Time At Sandrock, hopefully will get physical version on PS4 / PS5 after the Steam version.
@Anti-Matter Yeah that’s fine, I rather take a pixel look over actual game quality, which stardew has, it just feels like it has more love then harvest moon, maybe because one dude made the whole game, and it wasn’t just a money maker.
I feel Stardew is just a very competent version of the farm sim. It didn't really do anything to alter the farming formula, they just added uglier (to me) sprites to the games with modern gaming conveniences. I still played the heck out of it like I would any good SoS game...but Friends of Mineral Town really set the bar and I feel like it's a bar that SV did its very best to imitate.
@DangerousDango
Contrary with what you said about Story of Seasons, I really hyped with Pioneers of Olive Town on PS4 and still playing the game to work in Spirit Request that keep me busy to collect the hard to find items to fulfill their request.
I knew the storyline and the character personality from Pioneers of Olive Town are weak but the gameplay really keep my interest.
@ATHFjman18
Your story is exactly the same as mine. Started with 64 and was hooked. Then moved in to GBA FOMT. The GC game wasn't that great and then didn't go back to farming until SV.
This writer missed a few points on why it's so successful. SS marriage and 2016 are not the big reason. It's just super fun and has the right mix of variety. The towns folk have much more compelling stories than other hm games.
While Stardew Valley certainly borrowed from beloved predecessors, it also served as a reminder for gamers and developers that sometimes a well-executed, simple premise is far more engaging than sweeping narratives and boundary-pushing realism.
There are moments where people just want a simple escape and the freedom to enjoy a world, without ever feeling lost in it. You could argue that games like Stardew Valley, Shredder’s Revenge and even Monkey Island are tailor-made for a system like the Switch. To me, the approach those games take is an incredibly underrated aspect of gaming - games you can pick up, any time, without too much effort or drawing too much attention to the activity.
Stardew Valley takes the best elements of open world gaming, and keeps it in a sandbox that is welcoming and warm. I think more than anything, it’s a game that understands the psychological preferences, if not needs, of many potential audience members. We want the familiar, without ever feeling too familiar.
This article is a disservice to what concerned ape has created. It makes it seem that the main things stardew does different is same sex marriage and anti capitalist story lines? It’s easy to see that is important to the author of the article, but it’s only a drop in the bucket as to what’s different with stardew.
Stardew isn’t just harvest moon…. It’s harvest moon, animal crossing, dragon quest builders, and legend of Zelda mixed together it’s got enough original with the formula and story and it oozes charm. And the best thing about it is the mastery of the day cycle. 15minute-ish days to cram everything in. You have to plot and plan how your days are spent to accomplish everything you need to do. Rarely do you go to bed without thinking about what you need to do the next game day.
@ATaco I liked the Friends of Mineral Town remake more than Harvest Moon. Well finally someone said it but I agree that the graphics in Stardew are kinda ugly. The cows look so skinny.
I keep forgetting the combat/mines stuff is in Stardew but honestly that's the most boring part of the game for it. The combat isn't fun. I guess that's why I never bothered to play the Rune Factory series apart from the character designs.
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