A collection of the first two GameCube titles would make me happy....with maybe more monkey target stages! Monkey target is actually all I really want to play....
The legend of evil should be on this list...because my company made it! ... But - In all seriousness it's a shame that Nintendo life doesn't have time to play all the games anymore, ours took over two years to build, and is an exlcusive to switch for consoles (we also did a steam release). There is just so much content now on switch, it would take a small army to keep up!
@sanderev it's more that it's something .... We stand with our games at conventions, but look away for a few seconds and a console can be gone...this takes a bit longer than that!
But in reality we never had anything get taken from a convention, people tend to be mostly nice folks.
Thanks for the review! It was really fun to bring the game over to switch. Its weird - releasing a premium game on mobile is obviously not the most "business" minded choice, in that everything is free to play. So having a premium experience that involves touch screen was up to now a kind of anomaly. - the switch (and to a lesser extend the 3DS) is actually the only place you can make a game with touch screen mechanics, that you can sell without all that free to play stuff!
While people might shout "mobile port"and "Shovel Ware" I think it's just an easy way to dismiss a whole input interface that the switch has over all other consoles.
Thanks for the review! it makes me feel all nice and satisfied!!!
As to some of the points in the comments, Just like the review says, if you learn katakana, you really can feel pretty awesome in Japan, a surprisingly high volume of words you run into on the streets are foreign words.
Also, we are releasing an update, with another song, a cheat to unlock all the levels, and some adjustments to difficulty.
I am adding our game "ultra hyperball" to the sale at 50% off, it got ok reviews across the Web from a few 80% ratings... (nlife was sadly one of the worst). Take a look!
thanks for the support! To say I am excited about the game is an understatement! For combat I am kind of taking the stategy of something like gears of War, and blending it with contra. Your mech has different settings that make it feel a bit like different weapons (slow to fire massive damage, slow movement shield/low damage, fast / fly / machine guns, close combat horde kills with your shotgun when you run around.
You also have two health bars (your mech and yours, so managing both is anither unique strategical element.
The narrative is all about you and your ai, the ai teaching you things, but when you leave the ai and meet people you discover what might not be true....so you are never sure who to believe. it asks some big questions!
@Kiz3000 single player is pretty hardcore as far as challenge goes. I suck, but one of the artists here just slays it. (the targets are all her best scores, dialled down a bit)
I love Pacman Vs, it's almost worth the price for that alone. But thats just me being a fanboy, in reality this should be 14.99, as it stands I will wait for a sale. Unless I have a bunch of friends with switches, and a spare evening....but then we need two copies of the game....so maybe I will skip it.
RE the complaints about mobile games, people seem OK to buy an old emulated NeoGeo game for 8 USD, but are not interested in a brand new game. Obviously Free to Play is a bad idea on console, but if it's a good game (and this one will be) then I would much rather play it with a controller than a touch screen.
I played human resource machine for ten minutes, it was a lazy port (I could barely read the text on the small screen), and had no controller support. I think if mobile games get the right volume of care (more than HRM had) then there is no reason they can't be great additions to the platform.
The 3DS version is pretty different from the smart phone version, the levels are rebalanced, and in general the thing is a lot more polished! but I can understand why you might feel this way.
Thanks for writing the review!
we wanted to focus on making a fun, albeit simple game, and I think this review captures what we set out to achieve.
Hopefully people will want to give it a try, and can appreciate it for what it is, which is a pure and polished late 70's arcade/atari style experience.
Had we been too ambitious, we might have been in a situation where we couldn't complete the game on time, or would have had unfinished and sloppy mechanics. Fritz is pretty much spot on with the parachute / missile command comparison (although I never actually realised it was like missile command until people pointed it out to us this week). Both are great games, and it's fine by me to get compared to them.
I think considering the scope of the game, I can understand the score, but I also want people to know that we set out to make a really refined, and very focused product, that should be a lot of fun for the short time it lasts.
We have been hard at work on our second 3DS game for quite a while now, and hope to submit it to Nintendo soon! (for a hopeful release around Valentines day). The game is called Heart Beaten, and while it shares the name of a mobile game I made a couple of years ago, the 3DS game has almost nothing in common with the original as far as content and game code goes.
Comments 20
Re: Super Monkey Ball Creator Has No Idea Why The Game Was So Popular
A collection of the first two GameCube titles would make me happy....with maybe more monkey target stages! Monkey target is actually all I really want to play....
Re: Rumour: Dataminer Uncovers SNES Games For Nintendo Switch Online Service
Note "count" is usually the last entry for an enum in code....so chances are that's not a 4th platform.
Re: Feature: Nintendo Life eShop Selects - October 2018
The legend of evil should be on this list...because my company made it! ...
But - In all seriousness it's a shame that Nintendo life doesn't have time to play all the games anymore, ours took over two years to build, and is an exlcusive to switch for consoles (we also did a steam release). There is just so much content now on switch, it would take a small army to keep up!
Re: Saboteur! Brings 8-Bit Retro Ninja Action To The Switch eShop Next Week
I played it on the commodore plus4....yes I was one of those kids
Re: This Nintendo Switch 'Safe' Keeps Your Console And Game Card Slot Under Lock And Key
@sanderev it's more that it's something .... We stand with our games at conventions, but look away for a few seconds and a console can be gone...this takes a bit longer than that!
But in reality we never had anything get taken from a convention, people tend to be mostly nice folks.
Re: This Nintendo Switch 'Safe' Keeps Your Console And Game Card Slot Under Lock And Key
It's useful if you are a developer at a conference...the joycons are useless but the console contains your unreleased game....
Re: Sega Wants Simultaneous Video Game Releases Worldwide
Outun , Sega rally, monkeyball 1 and 2 ....just in the hope that someone from Sega reads this.
Re: Review: Nuclien (Switch eShop)
Thanks for the review!
It was really fun to bring the game over to switch.
Its weird - releasing a premium game on mobile is obviously not the most "business" minded choice, in that everything is free to play. So having a premium experience that involves touch screen was up to now a kind of anomaly. - the switch (and to a lesser extend the 3DS) is actually the only place you can make a game with touch screen mechanics, that you can sell without all that free to play stuff!
While people might shout "mobile port"and "Shovel Ware" I think it's just an easy way to dismiss a whole input interface that the switch has over all other consoles.
Re: Review: Hiragana Pixel Party (Switch eShop)
Thanks for the review! it makes me feel all nice and satisfied!!!
As to some of the points in the comments, Just like the review says, if you learn katakana, you really can feel pretty awesome in Japan, a surprisingly high volume of words you run into on the streets are foreign words.
Also, we are releasing an update, with another song, a cheat to unlock all the levels, and some adjustments to difficulty.
Re: Nintendo of America Launches Its eShop Cyber Deals for Switch, 3DS and Wii U
I am adding our game "ultra hyperball" to the sale at 50% off, it got ok reviews across the Web from a few 80% ratings... (nlife was sadly one of the worst). Take a look!
Re: Intense Arcade Combat Sidescroller Obelus Opens Crowdfunding Drive
thanks for the support! To say I am excited about the game is an understatement! For combat I am kind of taking the stategy of something like gears of War, and blending it with contra. Your mech has different settings that make it feel a bit like different weapons (slow to fire massive damage, slow movement shield/low damage, fast / fly / machine guns, close combat horde kills with your shotgun when you run around.
You also have two health bars (your mech and yours, so managing both is anither unique strategical element.
The narrative is all about you and your ai, the ai teaching you things, but when you leave the ai and meet people you discover what might not be true....so you are never sure who to believe. it asks some big questions!
Thanks again for saying such nice things!!
Re: Intense Arcade Combat Sidescroller Obelus Opens Crowdfunding Drive
@Bunkerneath the x button is because our default pc build actually uses an xbox Controller layout. Our company is very much focused on switch.
Re: Ultra Hyperball To Bring Multiplayer Madness To Switch Soon
@Kiz3000 single player is pretty hardcore as far as challenge goes. I suck, but one of the artists here just slays it. (the targets are all her best scores, dialled down a bit)
Re: Ultra Hyperball To Bring Multiplayer Madness To Switch Soon
Just to add, this game is a Switch exclusive, so wont be coming to any other platforms.
Re: Playdius Adds More Games to Its Switch eShop Line-Up
Why does old school musical have Zelda graphics in it?
Re: Feature: Seeking Illumination from the Creators of Bulb Boy on Nintendo Switch
I got this game on mobile, the small screen didn't really do it justice so I gave up. I might just grab it if I can play iron my TV.
Re: Bandai Namco Confirms July Release for Namco Museum on Nintendo Switch
I love Pacman Vs, it's almost worth the price for that alone. But thats just me being a fanboy, in reality this should be 14.99, as it stands I will wait for a sale. Unless I have a bunch of friends with switches, and a spare evening....but then we need two copies of the game....so maybe I will skip it.
Re: Super Meat Boy Forever Might Hop, Skip And Jump Onto Nintendo Switch
RE the complaints about mobile games, people seem OK to buy an old emulated NeoGeo game for 8 USD, but are not interested in a brand new game. Obviously Free to Play is a bad idea on console, but if it's a good game (and this one will be) then I would much rather play it with a controller than a touch screen.
I played human resource machine for ten minutes, it was a lazy port (I could barely read the text on the small screen), and had no controller support. I think if mobile games get the right volume of care (more than HRM had) then there is no reason they can't be great additions to the platform.
Re: Review: Space Lift Danger Panic! (3DS eShop)
The 3DS version is pretty different from the smart phone version, the levels are rebalanced, and in general the thing is a lot more polished! but I can understand why you might feel this way.
Re: Review: Space Lift Danger Panic! (3DS eShop)
Thanks for writing the review!
we wanted to focus on making a fun, albeit simple game, and I think this review captures what we set out to achieve.
Hopefully people will want to give it a try, and can appreciate it for what it is, which is a pure and polished late 70's arcade/atari style experience.
Had we been too ambitious, we might have been in a situation where we couldn't complete the game on time, or would have had unfinished and sloppy mechanics. Fritz is pretty much spot on with the parachute / missile command comparison (although I never actually realised it was like missile command until people pointed it out to us this week). Both are great games, and it's fine by me to get compared to them.
I think considering the scope of the game, I can understand the score, but I also want people to know that we set out to make a really refined, and very focused product, that should be a lot of fun for the short time it lasts.
We have been hard at work on our second 3DS game for quite a while now, and hope to submit it to Nintendo soon! (for a hopeful release around Valentines day). The game is called Heart Beaten, and while it shares the name of a mobile game I made a couple of years ago, the 3DS game has almost nothing in common with the original as far as content and game code goes.