Comments 20

Re: Feature: Nintendo Life eShop Selects - October 2018

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The legend of evil should be on this list...because my company made it! ...
But - In all seriousness it's a shame that Nintendo life doesn't have time to play all the games anymore, ours took over two years to build, and is an exlcusive to switch for consoles (we also did a steam release). There is just so much content now on switch, it would take a small army to keep up!

Re: Review: Nuclien (Switch eShop)

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Thanks for the review!
It was really fun to bring the game over to switch.
Its weird - releasing a premium game on mobile is obviously not the most "business" minded choice, in that everything is free to play. So having a premium experience that involves touch screen was up to now a kind of anomaly. - the switch (and to a lesser extend the 3DS) is actually the only place you can make a game with touch screen mechanics, that you can sell without all that free to play stuff!

While people might shout "mobile port"and "Shovel Ware" I think it's just an easy way to dismiss a whole input interface that the switch has over all other consoles.

Re: Review: Hiragana Pixel Party (Switch eShop)

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Thanks for the review! it makes me feel all nice and satisfied!!!

As to some of the points in the comments, Just like the review says, if you learn katakana, you really can feel pretty awesome in Japan, a surprisingly high volume of words you run into on the streets are foreign words.

Also, we are releasing an update, with another song, a cheat to unlock all the levels, and some adjustments to difficulty.

Re: Intense Arcade Combat Sidescroller Obelus Opens Crowdfunding Drive

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thanks for the support! To say I am excited about the game is an understatement! For combat I am kind of taking the stategy of something like gears of War, and blending it with contra. Your mech has different settings that make it feel a bit like different weapons (slow to fire massive damage, slow movement shield/low damage, fast / fly / machine guns, close combat horde kills with your shotgun when you run around.

You also have two health bars (your mech and yours, so managing both is anither unique strategical element.

The narrative is all about you and your ai, the ai teaching you things, but when you leave the ai and meet people you discover what might not be true....so you are never sure who to believe. it asks some big questions!

Thanks again for saying such nice things!!

Re: Super Meat Boy Forever Might Hop, Skip And Jump Onto Nintendo Switch

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RE the complaints about mobile games, people seem OK to buy an old emulated NeoGeo game for 8 USD, but are not interested in a brand new game. Obviously Free to Play is a bad idea on console, but if it's a good game (and this one will be) then I would much rather play it with a controller than a touch screen.

I played human resource machine for ten minutes, it was a lazy port (I could barely read the text on the small screen), and had no controller support. I think if mobile games get the right volume of care (more than HRM had) then there is no reason they can't be great additions to the platform.

Re: Review: Space Lift Danger Panic! (3DS eShop)

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Thanks for writing the review!
we wanted to focus on making a fun, albeit simple game, and I think this review captures what we set out to achieve.

Hopefully people will want to give it a try, and can appreciate it for what it is, which is a pure and polished late 70's arcade/atari style experience.

Had we been too ambitious, we might have been in a situation where we couldn't complete the game on time, or would have had unfinished and sloppy mechanics. Fritz is pretty much spot on with the parachute / missile command comparison (although I never actually realised it was like missile command until people pointed it out to us this week). Both are great games, and it's fine by me to get compared to them.

I think considering the scope of the game, I can understand the score, but I also want people to know that we set out to make a really refined, and very focused product, that should be a lot of fun for the short time it lasts.

We have been hard at work on our second 3DS game for quite a while now, and hope to submit it to Nintendo soon! (for a hopeful release around Valentines day). The game is called Heart Beaten, and while it shares the name of a mobile game I made a couple of years ago, the 3DS game has almost nothing in common with the original as far as content and game code goes.