At last, Nintendo has finally released Wave 2 of Mario Kart 8 Deluxe's Booster Course Pass. This Wave adds eight new courses to the best-selling Switch game, including seven retro and one brand new course entirely. But that's not all Nintendo has done.
We've already covered the big change that Nintendo has made to the fan-favourite course Coconut Mall, but besides that, there are a handful of other fixes alongside some of the more obvious ones in version 2.1.0 (thanks, Nintendo Everything!).
- Further reading - Random: Rejoice! Mario Kart 8 Deluxe's Coconut Mall Has Been 'Fixed'
One update that had us giggling is "you can download more ghosts", because the idea of having more Boos in our lives is pretty adorable. But alas, that's not what it means. Smart Steering, item box regeneration, and an issue with coins are among the small things that have been updated.
Here's everything included with today's update:
Ver. 2.1.0, 4th August 2022
Support for DLC
- Now supports paid DLC: Mario Kart 8 Deluxe – Booster Course Pass, Wave 2 (two cups and eight courses).
- Increased the number of ghosts you can download from 16 to 32.
- Adjusted the extent to which a vehicle is thrown, depending on its weight.
- Further shortened the time it takes for item boxes to regenerate after another player takes them.
- Shortened the time it takes for one player to be able to pick up a coin that another player has dropped.
- Made it so that it is easier to face the way forward in mid-air when using Smart Steering.
- The cars that the Shy Guys are riding in in Wii Coconut Mall now move from time to time in all modes other than the Time Trial mode.
- Fixed issue where player could not choose a DLC course even though a player in the lobby in “Friends” has the Booster Course Pass.
- Fixed issue where player did not receive coins even though they used the Feather in Coin Runners to steal a rival’s coins.
- Fixed issue where player could receive two items from one item box in N64 Toad’s Turnpike.
You can find out for yourself now what Wave 2 is like, alongside all of these changes, as the update went live earlier today. We'd still like more Boos in our lives though, Nintendo.
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Let us know if you're playing the new courses in the comments!
Coconut mall cars move?! Christmas has come early!
I also feel like the I-frame timing has been slightly decreased, but maybe it's just a placebo.
cars now move on coconut mall and this is not the headline? Fire this journalist!!!!!!!!!
(just kidding, I love to read Alana stuff)
Just played through the courses, I must say the second wave looks and feels better and more fun than the first wave. Still wish they would match the graphics with that of the base game but at least it's doesn't seem quite as grating to me this time.
Kalimari Desert music sounds really weird though and don't know yet if I like it or not.
Overall though, I think I'm certainly much more positive with this wave than I was with the first wave!
... also, still wish they would like, add new characters and costumes to the game as well. That would just be the absolute cherry on top. I wanna drive these courses with my Reindeer Yoshi darnit! XD
@Yosher They added Link and his own track, where is Samus?
Oh wait, Nintendo hates Metroid. How could I forget?
Man, item blocks respawn even quicker now?
Playing MK8 on my Wii U before it bricked, one of the things I remember the most gameplay-wise was how quickly the items respawned compared to Wii. If they're even quicker now, why not just make them... not disappear?
Coconut Mall has gone from an 'the original is better' to 'both are utterly wonderful' thanks to the fixed cars. Great stuff!
Also, I think a certain @WoomyNNYes will be very happy about the added time trial ghosts!
That's great that Nintendo really listened and added moving cars back to Coconut Mall. Those are some tricked up cars though! "They got the moves like Jagger!"
@d-slice You should see how the nre cars move though. OMG it's crazy! They spin around and go all over the place or they sometimes don't move at all. Really keeps you on your toes.
@Kilroy There's a lot of characters they could've added beyond Samus of course, but it would've been amazing at least if they added a Metroid course like they did for F-Zero.
Downloaded wave 2, played and thoroughly enjoyed, great set of tracks. Today has been a great day as my physical copy of TMNT SR arrived finally aswell! Game on! Looking forward to the Cowabunga Collection now and maybe at some point in the future somebody making a Star Wars Collection with NES Star Wars and Empire Strikes Back as well as the SNES versions of SW, ESB AND ROTJ. Maybe one day hopefully??!! PS And a remake of the Rogue Squadron trilogy would be great too??!
I had to manually prod mine into updating. That's never been necessary before.
So yeah, if anyone out there is confused as to why they're still on 2.0, put the cursor on MK8D, press the minus [ - ] button and choose Software Update.
@Kilroy They really hate that series that has had a 2D outing on switch and also getting a 3D one too...
Especially when it sells less than fire emblem in recent times.
@dystome I always do it manually to update my games. Probs because I have a setting turned off
@Fizza Ahh, the ability to save more time trial ghosts from 16 to 32 now. That helps! Thanks for the heads up, @Fizza<3
"Playing MK8 on my Wii U before it bricked, one of the things I remember the most gameplay-wise was how quickly the items respawned compared to Wii. If they're even quicker now, why not just make them... not disappear?"
@Mario500 yeah, I didn't mod it like my Wii or anything, after about 3 years it would just crash every time I started a track, and barely any of the other games worked.
Probably just a 1 in a million bad console, still haven't picked up 8DX tho
@VexingInsanity 2010: Other M, fans hate Samus because Samus is not who she's been the past 24 years before that, nor who she's been the following 12 years until now.
2016: Federation Force, not a Metroid game in the gameplay sense.
2017: Samus Returns, released on a dead platform.
2021: Dread, allegedly Nintendo made MercurySteam cut content to get the game out on time and honestly, the post-release updates feel rushed.
Meanwhile, with Fire Emblem, that fanbase has seen eight games since 2010 (using this date because that marks Metroid's huge decline starting with Other M). I don't follow that series nearly as closely as Metroid, so I don't know what fans think of them all, but I don't recall anything exploding in a hugely negative light the way Metroid did.
Also, Prime 4 restarted development over three and a half years ago with nothing to show yet. And Prime 1 has supposedly been finished for a long time now, but Nintendo is allegedly holding onto it until they think the time is right. Not sure when that is because doing it too close to Prime 4 will burn people out and it shouldn't affect the Dread crowd because one is 2D one is 3D.
Basically, I'm saying Nintendo has an extremely difficult time identifying with fans of Metroid.
@Kilroy Since 2010 there's been 3 mainline Fire emblem games only. Fates was received ok at worst the other 2 really well.
Other M being a failure doesn't mean Nintendo hates the series.
Federation Force is a spin off so you can't hold it to the same light as a main series metroid but it IS a game in the metroid series.
Dread has been amazingly well received and the post release updates are meh but fine.
There's nothing there that suggests Nintendo hates metroid.
And Samus returns? If it was developed for 3DS they can't just put it on switch, that's not exactly how it works.
Prime 4 restarting development is a good thing in the long run.
Fans of metroid should be eating right now.
@VexingInsanity Oh, we definitely are now. It was turned around with SR. My point about it being on a dead system was Nintendo have developed games that launch on dying systems at the same time as brand new systems or made ports a short time after. The game did well, but all I kept seeing on social media was "bring the game to Switch, I'm not playing my 3DS anymore and won't buy it". But if that happened, that also might have delayed Dread past Metroid's 35th anniversary year.
Yes, Prime 4 restarting is a good thing, I'm sure. I really don't mind waiting, it was the OM and FF years that made their perception of the series seem very rocky, so that's always in the back of my mind. And spinoff or not, fans didn't want a spinoff, many of us just wanted more traditional Metroid.
Still waiting on the Prime 1 remaster though. Truly don't see any reason to not release it right now unless Prime 4 is right around the corner.
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