BigBrain
Image: George Banks / Nintendo Life

I’ve always been a champion of Fox and the gang, from resolutely defending the merits of Command on the DS to battling through Star Fox Zero’s janky multiplayer in anticipation for the team’s glorious return on the Switch 2, but nothing could’ve prepared me for quite how obsessed I’ve been with Velan Studio’s sublime Star Fox 64 remake since its launch six odd weeks ago.

I've finally checked off every medal and challenge in the game and as I repeatedly tore through Venomian forces with the ferocity of a London fox ravaging the food bins on the eve of collection day, one thought began to consume me: “What’s the best route to inflict maximum damage on Andross, permanently disable his operation, and ensure total victory for Corneria?”

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So here it is - Star Fox’s most venomous route to Venom. It should probably go without saying but FULL GAME SPOILERS AHEAD. With that said, let's fire up the Arwings - the future of Lylat depends on us getting this just right.

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It's going to be a long trip — Image: George Banks / Nintendo Life

Beginning at The End

There are a staggering 25 routes through the game which ultimately lead to one of two possible endings. If we are to take down Andross and wipe out his forces we need to take down his true form, accessed through Area 6 and the path it opens up to Venom 2.

This means we immediately lose the option to clear three of our 16 levels: the decoy path on Venom (1) leading to Andross’ mech form; the planet’s defence satellite, Bolse, as this can only lead to said decoy path; and the planet Titania as the only path it offers after clearing it goes to Bolse.

Militarily speaking, there is no big loss here. Titania is actually fairly neutral when it comes to the campaign - a planet with an ancient defence system that has Venomian scouts to scope out its capabilities, but offers no current tactical advantage to Andross. I'm marking it down as 'minimal threat'.

Same goes for the Bolse satellite. It’s deployed to intercept forces on the way to Venom and essentially acts as a planetary warning system, not exactly mobile, virtually non-existent long-range offensive capabilities, and probably powers down once Venom falls. Another 'minimal threat'.

The only real shame here is not getting the pleasure of battling through the trenches of Venom’s ground forces, but these combatants are planet side and a last line of defence, not a key offensive threat. They can be swept up after the real danger is taken down. Plus, the Venom 2 route offers a much more satisfying combat operation before the decisive battle, but more on that later.

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The best laid plans — Image: George Banks / Nintendo Life

So we know where we don’t want to go, and I’ve marked up this custom map highlighting the minimal threat of the stages we are avoiding, but there are more than a dozen routes to where we do want to get to - so let’s warp-gate back to the beginning and answer the call on Corneria.

The first line of defence

Both Corneria exits offer a path through to the end game we want, so let’s instead focus on the imminent threats to Corneria itself - the Granga Urban Assault mech and the Attack Carrier.

The Holoviewer informs us the the Attack Carrier is both interplanetary and adept at dropping fighters behind enemy lines, so let's stop it deploying once and for all and leave the Granga to the Cornerian Army to sweep up once we’re in orbit. All they’ve got to do is shoot its legs, for goodness' sake.

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It's amazing what people carry around with them — Image: George Banks / Nintendo Life

Downing the carrier reveals plans for an imminent attack on Corneria’s ‘main fleet’ in Sector Y. Peppy points out that Andross’ forces could be using Meteo as a staging area for invasion, but it is an asteroid belt - realistically it will take down some of the attacking threat through collisions alone. Plus, with potential reinforcements from the Attack Carrier snuffed out, Corneria's army can hold the line should Meteo be breached. Sector Y is the bigger threat.

Choosing Sector Y over Meteo also rules out any potential path to Fichina. This is the first really tough call. Fichina is host to a Cornerian base which houses military secrets, however the enemy presence there is relatively light with a certain mercenary squad sent in to get the job over the line - feels like a trap. I’ll mark it as a credible threat but the base and its secrets can go up in smoke. It would've all been public knowledge in 50 odd years anyway, right?

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Meteo can hold the enemy up for us — Image: George Banks / Nintendo Life

Sector Y, meanwhile, is home to Andross’ Armada spearheading his campaign toward Corneria and is protected by the Shogun - extremely efficient and deadly combat mechs. These warships would cause rapid devastation to Corneria and its military.

Tear through this before taking down the Shogun Warlord nestled within the Saruzin flagship and Andross’ front line has been decimated, his armada is in retreat and Corneria’s fleet remains at ‘full combat capability’. Our first real turning of the tide.

Hold the line

Now, I know Pepper is a respected Commanding Officer, but we've really got to question his judgement here.

Assuming you landed more than 100 hits in Sector Y there are two pathway options and in one breath he says that their military base on Katina is "a key strategic outpost we can’t afford to lose," then in the next says, "but there’s also something weird on Aquas so maybe, like, check that out even though it’s tactically useless? IDK, lol, I’m crazy. *shrug emoji*" (I’m paraphrasing.)

What’s he thinking? Aquas is home to some experimental bio-weapons, but they’re all bound to the planet and pose no threat beyond it. They aren’t even at the surface! Aquas is a minimal threat and a job for a clean up crew after the war. It also means we can avoid lumbering around in the Blue Marine - hooray!

The downside of opting out of Aquas is we now cannot travel to Zoness, the planetary shipping route between Macbeth and Venom’s fleet. We could even postulate that forces retreating from Sector Y might've converged here to regroup and rearm. The Cornerian forces we saved in Sector Y can hold the line for now. Let’s mark it down as a credible threat to keep an eye on and head over to Katina.

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The choices are starting to get complicated — Image: George Banks / Nintendo Life

No Zoness means no Katt Monroe, but Katina at least treats us to a first appearance of a non-team ally, the maverick Bill Grey - commander of the elite Bulldog and Husky units. (Side note: How good does his Cornerian Fighter look? Great design.)

Bill and the gang are holding off a massive invasion from an extragalactic threat, the Saucerer and its Mk II Invaders, so let’s help them out. Not much more to say about this, other than for the purpose of our story we need to take down the invader before it destroys the base.

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Seriously - just take a look! Gorgeous. Nice ship, too — Image: George Banks / Nintendo Life

With Katina held and the base intact, the Husky Unit can rearm and deploy to clean up and retrieve any information still on Fichina while the Bulldog unit can head toward Meteo - pincering and destroying the remaining enemy forces there with ships deploying from Corneria to assist.

Combine this with the fleet in Sector Y holding off any movement at the top of the system and boom - all of a sudden a third of the Lylat System is back in Cornerian hands. We’re making progress.

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Bulldog and Husky to the rescue — Image: George Banks / Nintendo Life

A game of two halves

Time for the assault into enemy territory. Having taken down the Saucerer before Katina’s base was destroyed presents us with two options: head to the site of Andross’ experimental base in Sector X, or literally fly into a star. Solar is very similar to Aquas in that there is a scary bio-weapon there, but it’s all locked to the surface. It’s a minimal threat and acts as a natural system barrier. We can let Vulcain chill in his big lava soup and find out what’s been going down in Sector X.

Any excuse to quickly obliterate AI is welcome here. Bill and co. can capture the rest of the base once we jet.

The experimental space station here has been working on advanced AI, wormhole technology, and weaponry "more dangerous than anything produced on Macbeth" - an imminent threat if ever I heard one. There’s a staggering three exits from Sector X and how you finish the level will determine where you end up with no choice offered, so we need to plan ahead of time.

I’ve already mentioned Titania only offering a path to Bolse, which we don’t want, so instead it’s a straight choice between Sector Z and Macbeth.

Sector Z is a galactic ship graveyard which acts as an ambushing ground and little else. Let’s keep the Great Fox out of harms way - the mortgage is steep enough as it is. Macbeth, however, is the "dark heart" of Andross’ operation, producing missiles, mechs, fighters, and a variety of munitions. It's also the launching site for the Copperhead Missiles that are actually fired into Sector Z. Reclaim Macbeth and Sector Z becomes safer to traverse for the fleet stationed in Sector Y. The Macbeth path is it.

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Look at that diagonal line of X’s. It's almost like a plan is shaping up — Image: George Banks / Nintendo Life

Avoid warping out of Sector X - but take the left path and shoot a few for Bill to take the intel back home, then take down the Spyborg in good time so Slippy doesn't get taken out. Any excuse to quickly obliterate AI is welcome here. Bill and co. can capture the rest of the base once we jet.

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Who's a good boy? — Image: George Banks / Nintendo Life

Enemy incapacitation

Macbeth finally gives us some time on terra firma in the shape of the Landmaster and we’re going for maximum devastation to the facilities here - which means flipping the locks along the track to reroute the Forever Train into the munitions factory.

This destroys Andross’ source of munitions, fuel and resources, and ensures Venom’s units cannot replenish. With no propellant or weaponry travelling off world the retreating forces from Sector Y will be stranded on Zoness, downgrading the planet from 'credible' to 'minimal' threat while the same downgrade applies to Sector Z with the Copperhead threat removed.

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Luckily, Star Fox *Fox puts his shades on* never skips a beat. *YEAHHHH* Image: George Banks / Nintendo Life

After all that, we’re back to where we started this thought experiment, with the choice (but not real choice) of Bolse or Area 6.

Area 6 is a joy to smash through, where you feel like you’re really doing substantial damage to what remains of Andross’ fleet - on a good day I can take down close to 400 units (and I’ll break it soon, too).

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So close Image: George Banks / Nintendo Life

Then we’re treated to Venom 2 and the chance to humiliate Star Wolf at least once in this run (if I'm being honest it would’ve felt wrong not to tackle them) before flying into the depths of the planet to finally confront Andross himself.

Now, when you look into his big old flying eyeballs you can give him the look back that says ‘Yeah, I did it, I completely destroyed your operation’ before taking him down once and for all. Just hot tail it out of there alive afterwards.

Mission Accomplished

So there you have it, the optimal route to completely destroy Andross’ operation and completely save Lylat. In a nutshell:

  • Corneria (Attack Carrier path) > Sector Y > Katina (save the base) > Sector X (left path, partially activate warp, keep Slippy active) > Macbeth (flip the switches) > Area 6 > Venom 2

It captures every stronghold, disrupts all supply lines, obliterates munitions and experimental tech, inflicts heavy damage, and consigns any lingering threat planet side to be swept up after the conflict. I flew this route right after planning it out - taking down a total of 1391 enemy units, earning myself 89,024 SPs and a "What?" for my troubles.

You can try the route for yourself now, in the Switch 2 remake or on the 64, and see if you can push the destruction even further. Or maybe you think there’s a better route for ending the tyranny of Andross once and for all? Drop a comment below with your thoughts (or your score on the run - I love a challenge) while I return to the Great Fox for a well earned…what’s that? "Aparoids"? Better check it out…

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I bet these Aparoids are harmless — Image: George Banks / Nintendo Life