
The Soulslike genre has started strong on Switch 2, with the likes of Lies of P and Elden Ring: Tarnished Edition thriving on Nintendo’s console with minimal drawbacks. The same cannot be said, however, for Wo Long: Fallen Dynasty Complete Edition. This port of Team Ninja’s Sekiro-inspired action game – which contains three major expansions and all additional DLC as standard – is unfortunately heavily compromised, suffering from frequent performance issues and visuals that frankly look unpleasant whether you’re playing docked or handheld.
Originally released in 2023 for other platforms, Wo Long is set during the fall of the Han dynasty in 184 CE – hence the name. You get to create your own character from scratch, either choosing from a bunch of set templates or messing around with facial and body characteristics until you settle on something.

Overall, despite loose ties to real historical events, the narrative is passable at best. Though it’s not half as obtuse as your typical FromSoftware title, you’ll find little here that will get you emotionally invested in events. Everything sort of happens around you, with new characters dropping in and out at frequent intervals, serving to funnel you through the stages and fights.
The story’s probably not why you’re here, though. At its core, Wo Long is about venturing through linear stages, defeating a bunch of enemies, collecting loot, and confronting deadly boss characters. Putting aside the presentation issues for a moment, it does most of this very well. Like all Soulslikes, be prepared for a punishing experience; even the most basic enemies can deal substantial damage if you’re not careful, and you’ll often want to avoid taking on multiple foes at once.
The bosses are even more formidable. Just two or three strikes is enough to send you to an early grave, and a lot of them are incredibly agile, too, jumping, sprinting, and even teleporting around the arena to get the drop on you. You’ll want to maintain your focus, keep your camera locked on your target, and memorise its movements and attacks.

Thankfully, almost every attack in Wo Long can be parried with your weapon. A tap of ‘A’ executes a parry, and despite the game’s focus on brutal difficulty, there’s a generous window to successfully perform it. So whether it’s the swing of a sword from a basic enemy or a gigantic swoosh of a boss character’s monstrous tail, you can deflect pretty much everything.
Taking this concept further, most enemies also have more powerful attacks that are clearly communicated with a red glow. Parry these and you’ll more often than not stagger your foe, allowing you to land a devastating heavy attack. This is often enough to defeat normal enemies in one go and a great method of cutting down boss characters’ health.
You’ll have access to a rapidly growing arsenal of weapons as you progress, but you can also utilise basic magic attacks along with more powerful Spirit attacks, bolstered by levelling up at designated checkpoints, allowing you to choose between several different ‘Virtue’ systems. So, choose the Wood Virtue and you’ll increase your HP, while the Metal Virtue focuses on magic capabilities. There are a few others, but I’ll let you discover these for yourself.

Currency used toward levelling doesn’t get taken upon death, so you’ll find that grinding is generally much easier than other Soulslikes. However, there’s another mechanic that you’ll want to keep an eye on: Morale. At the start of each stage, you’ll begin with zero, and by defeating enemies and planting flags, you can increase this up to 25.
Enemies also have their own morale level, so this is a good way of seeing just how much challenge they’re going to provide. If you’re a few levels higher than your foes, you won’t have much trouble, but if it’s the other way around… well, buckle up. You do lose some morale upon death, while the enemy that kills you gains morale, so you’re incentivised to claim vengeance upon your killer.
One thing I didn't appreciate, however, was the sheer amount of loot. It's everywhere. Littered on the ground or dropped by fallen foes, you're constantly grabbing new items and it won't be long until you're lumbered with multiple duplicates of the same weapon or helmet. It's absurd and needs to be altered for the upcoming sequel.

On more powerful hardware with minimal technical drawbacks, I’d call Wo Long a good, if somewhat safe, take on the genre. You can have a lot of fun with this, especially with the excellent parry system. There's also support for multiplayer, with up to three players working co-operatively or invading other campaigns. Despite all of this, Switch 2 is simply not the place to play it.
You have two performance modes available by default: one that prioritises visual fidelity, and another that favours frame rate. Regardless of which you opt for, you’re not going to get a good experience. Favouring visuals certainly makes the game look a bit better, but not much, and you’ll have to deal with a lower frame rate that still wobbles frequently.
Alternatively, the other mode aims for 60fps, but still struggles when there’s a lot going on, even when you’re just traversing across the environment. I hope a few patches go toward stabilising the performance, as it’s just not up to snuff at the moment.

The worst sin with this frame rate mode, however, is the visuals. It just looks ugly and is quite easily one of the worst Switch 2 ports I’ve seen so far in terms of raw presentation. Environments completely lose their texture, resulting in large areas that look unnaturally smooth. Similarly, characters become blurry and fuzzy all at once, with hair being particularly egregious examples of this.
Audio is decent throughout; the voice acting is acceptable while the music is suitably grandiose during boss battles. None of this mitigates the visual drawbacks, though. It’s just far too severe to ignore, and I’d say unless Koei Tecmo is able to improve things with patches in the future, you’re best off playing Wo Long elsewhere.
Conclusion
Wo Long: Fallen Dynasty could well be worth investigating on other hardware thanks to its strong parry-based combat. Yet despite the Switch 2 being more than capable of running game's of this ilk adequately, this is currently a mess on Nintendo's console.
Regardless of which performance mode you go for, you're going to run into frame rate issues, while the visuals are a disaster when prioritising smoother gameplay. A few patches and this could be worth a look, but for now, seek it out elsewhere.





Comments 35
Sounds like Team Ninja hasn't figured out how to optimize for Switch 2 yet. Cyberpunk and Final Fantasy 7 Rebirth prove that it can absolutely be done.
I didn’t care for this game when it came to Game Pass. I may have felt differently if I had purchased the game.
This was a poorly timed release... not sure why anyone would think it's a good idea to release a souls-like a week after Elden Ring.
Wo long, farewell for me, then, unless it gets a patch later on (and a substantial price drop). Given how incredible Elden Ring looks and how much content there is (I put in 10 hours this weekend and still haven't even attempted Margit yet), I don't really need another soulslike for a while, anyway...
At least until the physical edition of Lies of P drops in a few weeks.
Thanks for the review, I might still give this at least a try at some point if they hopefully improve the Switch 2 port at least through patches - that said, not as interested in this in general considering the difficulty first and foremost (I'm playing Lies of P as my first Soulslike exactly for that reason and after that I have Elden Ring to try anyway) and also what's mentioned about the story as much as I could still overall like it to an extent!
@Olliemar28 There are a couple of typos when you can fix them, "Wu" instead of Wo.
DYNASTY WARRIORS: ORIGINS was a good optimized version across many platforms, so I thought Tecmo was turning it around but two sub par ports in Fatal Frame and Wo Long is disappointing.
Given that Elden Ring seems to run pretty well, it’s a shame that the performance here is so… wo-ful.
@Wilforce Thankfully Lies of P released earlier than Elden so it got more attention, and more over is an amazing port. Unless I switch to 60 dps mode it’s hard to tell the difference of 30/40 modes in handheld versus the Series X version. Great stuff. Elden is similar in that regard.
Shame this is unoptimized, I got it preloaded as I enjoy the Nioh style of gameplay. Hopefully they’ll rectify the issues and bring it up to par with its home console counterparts.
Releasing a bad port at the same time as Onimusha and a strong Elden Ring Port is just embarrasing.
After Lies of P, Oblivion, FFXIV, Elden Ring and Onimusha, I guess we just assumed all ports coming to Switch 2 would be great... Lol. There's always one that's not properly optimised.
I hope they fix it with future updates. I'd like to play it before Wo Long 2 comes out next year.
The pc version was already a disaster along with Rise of the Ronin. Nioh 3 was okay but not great. Fatal Frame 2 remake was also pretty spotty on Switch 2.
Team Ninjas fork of the Katana engine just sucks.
Well this is disappointing. I'd played a little on Xbox but wanted to play it handheld so was holding out for this version. I thought it should be okay given the quality of other 3rd party current gen stuff on the Switch 2, but clearly not. Hope they manage to fix it up. I'm not even so bothered about the visuals, but a stuttering frame rate leave me with no interest whatsoever.
Late port but its still poorly optimized. Yikes.
Not a good look when we just had component ports of Elden Ring and Onimusha release.
@Olshmelly Is this like Gust games where they only seem to properly optimize the PS5 version and every other version has problems?
Thank for the review. TBH it reads compelling to me. However I can't pay hard earned cash for the game as it is. I had this on my wishlist as well. Dangnamit.
Other demanding games have been optimized well overall. So this is disappointing.
@ShonenJump121 different teams so don't expect technical competency
Team Ninja's optimize skill is so suck, their games always have optimize issues on all platforms.
Dynasty Warriors: Origins is probably the only good optimize game from entire koei Tecmo
Nioh 3 is their first game that supports official DLSS
Switch 1 port looking good.
I can’t believe this different game from a different developer runs differently than other games! Optimization is literally sliders!
/s
I'll play Elden Ring instead
No excuses for such poorly ported games. It’s clear what can be done with Switch 2 and its sheer laziness to put this slop out. That said, it was a pretty lacking game anyway so it’s no loss to leave it being unsold tbh.
As someone who does not care about graphics I should still have fun with this games whenever I actually play it
Wo no, perhaps they should have wo(rked) long(er) on this before release. Thanks for the review!
Played this on Game Pass ages ago and though it was a pretty average game anyway. Loved the premise, but the execution was boring.
Maybe one day I'll get a good non-Total War game set in the Three Kingdoms period, but I'm not holding my breath.
Oh well, I didn't buy this on Steam and probably won't be getting it here either. So long Wo Long and because you're not natively on a cartridge even if you do dropped in price it's still not worth getting you anyways. Maybe do better and perhaps someday I'll be a fan of your entry level game but for now keep trying. You got the right idea, just the wrong way of executing it.
Man, the dark souls trilogy and sekiro on switch 2 would be awesome.
@TheExile285 I don't know about that. Yumia was absolutely horrible on Switch 1. The original Ryza game was very good on switch though.
Haven't played a lot of Gust stuff. Ryza collection and Blue Reflection Quartet is firmly in my backlog.
@VeganH Dried Fingers crossed
I'm still chuckling about that subheading. Thanks for that!
I loved this game a whole lot on PS5, had loads of fun. The tons of loot didn’t really bother me because the gameplay is just SO good. But… poor performance is a dealbreaker. Switch 2 ports have been pretty great so far, but we can’t win ‘em all, I suppose.. 🤷🏻♂️
Thank god a bad game. The backlog list got way to long the last couple weeks.
The game features 2 graphics settings:
Incredibly awful looking and spluttering all over the place between 15 and 60fps and
Awful looking and all over the place between 15 and 25 fps
Agree with others here, it's nice to see a port like this which doesn't have any risk of increasing my Switch 2 Backlog
@VeganH
With elden ring top chart sekiro could happen and now they know the system well to make a good port in shorter time
Something about hair texture seems like a real battle for 3rd party devs on Switch 2. Even in RE Requiem (which is a dynamite port) the hair textures are ROUGH
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