There’s a lot riding on Onimusha: Way of the Sword. Capcom has a few dormant franchises in its dusty closets just waiting to be revived, yet this one feels particularly significant. Despite never really taking off commercially, Onimusha commanded a passionate fanbase that continues to hold the series in the highest regard – right up there with the likes of Resident Evil and Devil May Cry.
So to bring back Onimusha with a brand-new mainline entry in 2026 — two decades after the last game — feels especially risky, but it’s one that I’m happy to report has largely paid off. I love Way of the Sword. It’s a wonderfully paced adventure that combines horror, action, exploration, and a surprising amount of comedy to great effect. Not everything works, but I feel confident that Onimusha has a thriving future ahead of it.

You take on the role of new protagonist (and historical figure) Miyamoto Musashi, who finds himself in possession of a sentient Oni Gauntlet with which to harvest the souls of his fallen Genma foes. Musashi himself is modelled after the legendary Toshiro Mifune (Seven Samurai, Yojimbo), and Capcom did a pretty great job with this. Not only does Musashi look like one of the greatest Japanese actors of all time, but he also embodies some of that carefree, joyous personality of Kikuchiyo, Mifune’s character in Seven Samurai.
I will say, however, that the English voiceover just doesn’t quite fit with the overall presentation. There’s nothing wrong with it necessarily — it’s certainly well-acted — but it’s a bit odd hearing Musashi speak with such a strong English accent when dealing with monsters. He even occasionally exclaims “P*** off!” when defeating an enemy, as if they’d barged into his local pub and downed his pint. I’d recommend changing the audio language to Japanese.
Aside from that, the narrative is engaging from start to finish, boasting a great supporting cast and a lineup of absolutely diabolical boss characters. They’ll have you giggling with delight before promptly slinking away with utter dread. The excellent soundtrack also elevates moments of tension very well with some suitably grand and rousing orchestral tracks.

If you’ve played the previous Onimusha games, then Way of the Sword will feel both familiar and refreshingly new. Overall, combat feels slower and more deliberate than before, and I’m absolutely certain that Capcom has been taking a few pointers from FromSoftware.
Although you can tap ‘X’ and ‘Y’ to swing your sword and slowly chip away at your enemies’ health, the big addition here comes in the form of a posture meter. By blocking, deflecting, or dodging your foes’ attacks, you can cut down their posture quickly, eventually putting them in a staggered state that allows you to instantly dismember them.
It’s a lot like Sekiro in that sense, then, but thankfully nowhere near as brutal. You still need to be accurate with your deflections, though, but this will soon come with time and practice. Overall, standard enemies will rarely present much of a threat, but it’s the boss fights that will wind up testing your skills the most. They demand constant focus to avoid taking substantial damage, and you’ll find them nigh-impossible if you’ve not suitably mastered how to deflect, which is easily the most effective way to affect their posture.

In addition to basic moves, you’ll also have access to special weapons called Oni Armaments that you can unleash once your relevant meter fills up. To do this, hold down ‘ZL’ to absorb any lingering souls from your fallen enemies. Red accumulates as currency to buy items and upgrades, yellow recharges your health, and blue fills up your Oni Armaments meter. Be careful, though: if you leave the souls for too long, other enemies and bosses may absorb them for themselves, gaining increased strength and new powers.
As for the Armaments, a quick tap of ‘R’ once your meter is filled will execute a special attack. This could be a barrage of quick attacks from The Two Celestials blades or a powerful blast from the Earth-Shakers hammer. There are six to collect throughout the game and it’s a genuine blast to experiment with them and see how they affect different enemy variants.
You obtain permanent upgrades through a combination of red souls and specific items found in the environment. You can independently upgrade your weapons, clothing, and Oni Gauntlet, while also unlocking abilities and perks as you obtain new Oni Armaments. This is mostly done via Spirit Mirrors dotted around Kyoto, and veteran fans will find their presence a comforting reminder of the earlier games.

As for general exploration, the main hub area is surprisingly large, but you’ll have ample opportunity to venture out into new areas as you progress through the story. Some sections of the map may be blocked off by ‘Malice’, but it won't be long until you learn how to vanquish this to open up new areas.
While most of the missions are immediately engaging and have you hunting down Genma enemies, the game does risk boredom by having you jump from one NPC to the next multiple times. “Go to Person A, now Person B, okay now back to Person A, now Person C”, all without encountering enemies. It’s very rare, but it definitely threatens to damage what is otherwise an exceptionally-paced campaign.
There's lot of stuff to keep you invested throughout the 15 to 20-hour experience, though. You can change Musashi's clothing, save minor NPCs from Genma attacks, replay boss fights, view character models, and more. And when you're finished, you'll also be granted new goodies to play around with. I won't spoil what they are here, but you'll be well-incentivised to go through the campaign again.

As for how Way of the Sword runs on Switch 2, Capcom has once again proven its mastery of Nintendo’s console. Resolution looks comparable to Resident Evil Requiem in that there’s a noticeable dip in handheld mode, but it’s still a handsome game regardless. In terms of frame rate, it’s locked to 30fps by default, but you can unlock it if you wish. This results in more variable performance as it pushes for 60fps, but I found it to be incredibly smooth for the most part with minimal dips.
Conclusion
Onimusha: Way of the Sword is a successful revival of Capcom's samurai franchise that pushes its gameplay in an exciting new direction while still retaining its core identity. The slower, more deliberate combat feels great, especially when you manage several deflections in quick succession before slicing your foe in half. Glorious.
Not everything works. The English voiceover doesn't quite fit with the overall presentation, while occasional jaunts to and from multiple NPCs threaten to derail the otherwise excellent pacing. These are minor gripes, though; Onimusha is back, baby, and it's better than ever.





Comments 32
This is awesome to read. I've played the demo 4 or 5 times now between the PS5 and Switch 2. I have the steelbook on pre-order for S2.
I found the British accents jarring at first (especially since the English VAs for Yotei and Shadows had great Japanese accents), but I've become quite fond of Musashi's voice now, especially his English snark. My first playthrough at least will be in English.
since all the previews i was alrdy sold but with it getting solid reviews.......Shut up and take my money...(throws money at screen).
Switch 2 is really starting to cook! Just in time for the price hike too! 😝
Yeah, from the demo I also thought the people they chose for the English cast seemed to not fit with the cultural vibe of the game.
While I enjoyed the demo, I didn't think the stuff between the bosses was great, and bordered on feeling like filler content (encounters were too easy, go from point A to point B). Maybe it's because it was a tutorial section in the game?
I'm not sure I fully grasped the systems in the game, because it's kind of a lot at once, and there are a number of button combinations required for certain actions. Having never played an Onimusha game previously, I had no idea what was going on with the narrative.
Thanks for the review, even more excited to play this as my first Onimusha when I can (good to also know that it's another relatively short but replayable game like other Capcom ones) - love to see this series coming back after all these years with an overall really good game!
The uncapped framerate was to my eyes very pleasant in the demo, but I suppose that has to do with that particular area not being as combat intensive, perhaps in the later game the framerate really tanks and that's why they put the 30 cap option there.
Ooo was not expecting it to be this good
Looking forward to picking this up. Still hoping Capcom ports 3 and dawn of dreams.
Gonna get FE first though, sorry. (Dragon’s Dogma 2 DA is on the way as well…I’m starting to eat well with Capcom again!)
Another Capgods banger on Switch 2, they're on a generational run and we're eating so gooooooood.
Game-Key Card so it’s an automatic 1/10 for me. I can’t enjoy playing a game I don’t own.
Thank the Oni it runs well on Switch 2. This is my most anticipated game and I grabbed it on Switch since I knew it’d be the place I get the most game time.
@Gavintendo I was wondering how long before the first bozo comes in to complain about the GKC. “Must… spread… negativity… everywhere!!!”
I can’t buy more memory now and its annoying the publishers push that cost on us! I would have bought more games by far if they all had proper full physical! Damn it even Oblivion Remastered uses 64GB cartridge! So don’t tell me a giant like Capcom or SquareEnix can’t afford it!
Glad it runs well on switch 2, Capcom on a roll with their ports for sure, some kind of RE engine magic? Definitely want to get this one but I’m going to wait for a sale.
@Zeroo The publisher is the one choosing to spread negativity, not me. Sorry that unlike you I’m not happy to pay full price to rent a game.
6/10, not bad.
(This review score has been adjusted by my proprietary game keycard algorithm)
So Capcom aka CapGOD does it once again. The demo so far was pretty fun but I may sadly have to hold off on it (I’m hoping for RE2R port on Switch 2) but I’m glad this game runs well.
@AceTrainerMatt RE engine is pretty scalable to work on lower end hardware. Also the fact that Switch 2 supports DLSS is a factor since that’s what got so many Capcom games on Switch 2 running well.
Capcom themselves said the RE engine is a perfect fit for Switch 2.
@Znake I never really understood this point, you do know that if they'd start using full carts you'd be paying for the cost of memory anyways?
If the likes of Capcom were to start using full carts they wouldnt just magically eat up the 16$ cartridge cost from the goodness of their heart - games on Switch 2 would just be at least 10$ more expensive compared to other platforms.
And at that point what's the difference between you buying a Micro SD express card that stores all those games vs the additional cost of all those full cartridges adding up? You're paying for memory cost either way lol
Yessss another hit by Capcom! We're eating good with this awesome support!
How the ever living hell does Capcom keep doing this. Went from being a terrible company, to now being one of the top dogs out there. And on top they keep making their games run on Switch 2.. Now, if only they could get rid of the key cards lol.
Yeah... I can live with those "cons." Sounds like an easy pickup. Other sites have given it 10/10 - masterpiece level was def unexpected. Will wait for a sale. Backlog too strong (what a problem to have!)
@Gavintendo nah you’re the problem here, bozo. Go complain somewhere else about your GKC obsession
Wild to see it turned out so well. Hit after hit Capcom calm down!!
Props to Capcom for finally doing the right thing and adding a 30fps cap option to one of their Switch 2 games. They seriously need to go back and add that to all of their previous releases on Switch 2. It's insane that it took them this long.
Sold. I’ll get it this weekend.
I’ve only played the demo but agree with voice language choice of review, English just feels wrong but maybe watching too much anime in Japanese has warped my brain. One thing I don’t see brought up is the deja vu of level design from the other RE engine games, Pragmata and RE Requiem, large looking areas but lots of constraints but maybe that’s a bit nitpicky, YMMV.
another great third party game on the ps5 It's super smooth at 60fps and above, even when the sword sparks are flying and there are a dozen enemies on-screen.
@rawzeku Capcom made Street Fighter 2 and Resident Evil, obviously they were never a terrible company.
Damnit... Might have to get this instead of double dipping on ER
@Gavintendo how do you go see a movie? Or a theme park ride? Must you physically own something to enjoy it?
@Gavintendo change the record.
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