There’s a lot riding on Onimusha: Way of the Sword. Capcom has a few dormant franchises in its dusty closets just waiting to be revived, yet this one feels particularly significant. Despite never really taking off commercially, Onimusha commanded a passionate fanbase that continues to hold the series in the highest regard – right up there with the likes of Resident Evil and Devil May Cry.
So to bring back Onimusha with a brand-new mainline entry in 2026 — two decades after the last game — feels especially risky, but it’s one that I’m happy to report has largely paid off. I love Way of the Sword. It’s a wonderfully paced adventure that combines horror, action, exploration, and a surprising amount of comedy to great effect. Not everything works, but I feel confident that Onimusha has a thriving future ahead of it.

You take on the role of new protagonist (and historical figure) Miyamoto Musashi, who finds himself in possession of a sentient Oni Gauntlet with which to harvest the souls of his fallen Genma foes. Musashi himself is modelled after the legendary Toshiro Mifune (Seven Samurai, Yojimbo), and Capcom did a pretty great job with this. Not only does Musashi look like one of the greatest Japanese actors of all time, but he also embodies some of that carefree, joyous personality of Kikuchiyo, Mifune’s character in Seven Samurai.
I will say, however, that the English voiceover just doesn’t quite fit with the overall presentation. There’s nothing wrong with it necessarily — it’s certainly well-acted — but it’s a bit odd hearing Musashi speak with such a strong English accent when dealing with monsters. He even occasionally exclaims “P*** off!” when defeating an enemy, as if they’d barged into his local pub and downed his pint. I’d recommend changing the audio language to Japanese.
Aside from that, the narrative is engaging from start to finish, boasting a great supporting cast and a lineup of absolutely diabolical boss characters. They’ll have you giggling with delight before promptly slinking away with utter dread. The excellent soundtrack also elevates moments of tension very well with some suitably grand and rousing orchestral tracks.

If you’ve played the previous Onimusha games, then Way of the Sword will feel both familiar and refreshingly new. Overall, combat feels slower and more deliberate than before, and I’m absolutely certain that Capcom has been taking a few pointers from FromSoftware.
Although you can tap ‘X’ and ‘Y’ to swing your sword and slowly chip away at your enemies’ health, the big addition here comes in the form of a posture meter. By blocking, deflecting, or dodging your foes’ attacks, you can cut down their posture quickly, eventually putting them in a staggered state that allows you to instantly dismember them.
It’s a lot like Sekiro in that sense, then, but thankfully nowhere near as brutal. You still need to be accurate with your deflections, though, but this will soon come with time and practice. Overall, standard enemies will rarely present much of a threat, but it’s the boss fights that will wind up testing your skills the most. They demand constant focus to avoid taking substantial damage, and you’ll find them nigh-impossible if you’ve not suitably mastered how to deflect, which is easily the most effective way to affect their posture.

In addition to basic moves, you’ll also have access to special weapons called Oni Armaments that you can unleash once your relevant meter fills up. To do this, hold down ‘ZL’ to absorb any lingering souls from your fallen enemies. Red accumulates as currency to buy items and upgrades, yellow recharges your health, and blue fills up your Oni Armaments meter. Be careful, though: if you leave the souls for too long, other enemies and bosses may absorb them for themselves, gaining increased strength and new powers.
As for the Armaments, a quick tap of ‘R’ once your meter is filled will execute a special attack. This could be a barrage of quick attacks from The Two Celestials blades or a powerful blast from the Earth-Shakers hammer. There are six to collect throughout the game and it’s a genuine blast to experiment with them and see how they affect different enemy variants.
You obtain permanent upgrades through a combination of red souls and specific items found in the environment. You can independently upgrade your weapons, clothing, and Oni Gauntlet, while also unlocking abilities and perks as you obtain new Oni Armaments. This is mostly done via Spirit Mirrors dotted around Kyoto, and veteran fans will find their presence a comforting reminder of the earlier games.

As for general exploration, the main hub area is surprisingly large, but you’ll have ample opportunity to venture out into new areas as you progress through the story. Some sections of the map may be blocked off by ‘Malice’, but it won't be long until you learn how to vanquish this to open up new areas.
While most of the missions are immediately engaging and have you hunting down Genma enemies, the game does risk boredom by having you jump from one NPC to the next multiple times. “Go to Person A, now Person B, okay now back to Person A, now Person C”, all without encountering enemies. It’s very rare, but it definitely threatens to damage what is otherwise an exceptionally-paced campaign.
There's lot of stuff to keep you invested throughout the 15 to 20-hour experience, though. You can change Musashi's clothing, save minor NPCs from Genma attacks, replay boss fights, view character models, and more. And when you're finished, you'll also be granted new goodies to play around with. I won't spoil what they are here, but you'll be well-incentivised to go through the campaign again.

As for how Way of the Sword runs on Switch 2, Capcom has once again proven its mastery of Nintendo’s console. Resolution looks comparable to Resident Evil Requiem in that there’s a noticeable dip in handheld mode, but it’s still a handsome game regardless. In terms of frame rate, it’s locked to 30fps by default, but you can unlock it if you wish. This results in more variable performance as it pushes for 60fps, but I found it to be incredibly smooth for the most part with minimal dips.
Conclusion
Onimusha: Way of the Sword is a successful revival of Capcom's samurai franchise that pushes its gameplay in an exciting new direction while still retaining its core identity. The slower, more deliberate combat feels great, especially when you manage several deflections in quick succession before slicing your foe in half. Glorious.
Not everything works. The English voiceover doesn't quite fit with the overall presentation, while occasional jaunts to and from multiple NPCs threaten to derail the otherwise excellent pacing. These are minor gripes, though; Onimusha is back, baby, and it's better than ever.





Comments 84
This is awesome to read. I've played the demo 4 or 5 times now between the PS5 and Switch 2. I have the steelbook on pre-order for S2.
I found the British accents jarring at first (especially since the English VAs for Yotei and Shadows had great Japanese accents), but I've become quite fond of Musashi's voice now, especially his English snark. My first playthrough at least will be in English.
since all the previews i was alrdy sold but with it getting solid reviews.......Shut up and take my money...(throws money at screen).
Switch 2 is really starting to cook! Just in time for the price hike too! 😝
Yeah, from the demo I also thought the people they chose for the English cast seemed to not fit with the cultural vibe of the game.
While I enjoyed the demo, I didn't think the stuff between the bosses was great, and bordered on feeling like filler content (encounters were too easy, go from point A to point B). Maybe it's because it was a tutorial section in the game?
I'm not sure I fully grasped the systems in the game, because it's kind of a lot at once, and there are a number of button combinations required for certain actions. Having never played an Onimusha game previously, I had no idea what was going on with the narrative.
Thanks for the review, even more excited to play this as my first Onimusha when I can (good to also know that it's another relatively short but replayable game like other Capcom ones) - love to see this series coming back after all these years with an overall really good game!
The uncapped framerate was to my eyes very pleasant in the demo, but I suppose that has to do with that particular area not being as combat intensive, perhaps in the later game the framerate really tanks and that's why they put the 30 cap option there.
Ooo was not expecting it to be this good
Looking forward to picking this up. Still hoping Capcom ports 3 and dawn of dreams.
Gonna get FE first though, sorry. (Dragon’s Dogma 2 DA is on the way as well…I’m starting to eat well with Capcom again!)
(this may be my last Onimusha though. Capcom is going hard on the grotesque.)
Another Capgods banger on Switch 2, they're on a generational run and we're eating so gooooooood.
Game-Key Card so it’s an automatic 1/10 for me. I can’t enjoy playing a game I don’t own.
Thank the Oni it runs well on Switch 2. This is my most anticipated game and I grabbed it on Switch since I knew it’d be the place I get the most game time.
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I can’t buy more memory now and its annoying the publishers push that cost on us! I would have bought more games by far if they all had proper full physical! Damn it even Oblivion Remastered uses 64GB cartridge! So don’t tell me a giant like Capcom or SquareEnix can’t afford it!
Glad it runs well on switch 2, Capcom on a roll with their ports for sure, some kind of RE engine magic? Definitely want to get this one but I’m going to wait for a sale.
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6/10, not bad.
(This review score has been adjusted by my proprietary game keycard algorithm)
So Capcom aka CapGOD does it once again. The demo so far was pretty fun but I may sadly have to hold off on it (I’m hoping for RE2R port on Switch 2) but I’m glad this game runs well.
@AceTrainerMatt RE engine is pretty scalable to work on lower end hardware. Also the fact that Switch 2 supports DLSS is a factor since that’s what got so many Capcom games on Switch 2 running well.
Capcom themselves said the RE engine is a perfect fit for Switch 2.
@Znake I never really understood this point, you do know that if they'd start using full carts you'd be paying for the cost of memory anyways?
If the likes of Capcom were to start using full carts they wouldnt just magically eat up the 16$ cartridge cost from the goodness of their heart - games on Switch 2 would just be at least 10$ more expensive compared to other platforms.
And at that point what's the difference between you buying a Micro SD express card that stores all those games vs the additional cost of all those full cartridges adding up? You're paying for memory cost either way lol
Yessss another hit by Capcom! We're eating good with this awesome support!
How the ever living hell does Capcom keep doing this. Went from being a terrible company, to now being one of the top dogs out there. And on top they keep making their games run on Switch 2.. Now, if only they could get rid of the key cards lol.
Yeah... I can live with those "cons." Sounds like an easy pickup. Other sites have given it 10/10 - masterpiece level was def unexpected. Will wait for a sale. Backlog too strong (what a problem to have!)
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Wild to see it turned out so well. Hit after hit Capcom calm down!!
Props to Capcom for finally doing the right thing and adding a 30fps cap option to one of their Switch 2 games. They seriously need to go back and add that to all of their previous releases on Switch 2. It's insane that it took them this long.
Sold. I’ll get it this weekend.
I’ve only played the demo but agree with voice language choice of review, English just feels wrong but maybe watching too much anime in Japanese has warped my brain. One thing I don’t see brought up is the deja vu of level design from the other RE engine games, Pragmata and RE Requiem, large looking areas but lots of constraints but maybe that’s a bit nitpicky, YMMV.
another great third party game on the ps5 It's super smooth at 60fps and above, even when the sword sparks are flying and there are a dozen enemies on-screen.
@rawzeku Capcom made Street Fighter 2 and Resident Evil, obviously they were never a terrible company.
Damnit... Might have to get this instead of double dipping on ER
@Gavintendo how do you go see a movie? Or a theme park ride? Must you physically own something to enjoy it?
@Gavintendo change the record.
Very pleased with this- have my pre-order coming on Friday. The demo was really good! Never played the originals but Capcom-Samurai- sign meeeeeeeee up!
Cannot wait! Hope there's a collection of the older games in the future!
@Jedge396 Records are physical media, how ironic.
I was not sure about this game when I first saw it, but the demo sold me. Capcom is killing it this year with their titles. Can't wait for this game.
I’ve been playing through the demo and really enjoying it.
The combat is great. One particularly tough enemy I fought poorly against. The second attempt, I timed the various counters better and got the button prompt to perform a finisher quite quickly.
It’s challenging but fair. As stated in the review, with practice you get the hang of it.
Definitely on the WL. But fire emblem will have my undivided attention this month.
In Capcom we trust! I’m happy to read that the game got a 9 as I have it preordered. Capcom is on 🔥 in 2026 and I can’t wait for Monster Hunter Wilds to drop on Switch 2 next year.
Congratulations to the talented devs at Capcom 👏 and thank you for supporting Nintendo Switch.
@Jedge396 wait for sale on both, that’s what my pocketbook is saying
@wooferjones I think my wallet says the same! Having a lot of fun on WWE at the moment GM mode so that'll tide me over for a while
Glad Onimusha is back with a bang. Really brings back to mind those glorious PS2 days!
In this day and age, it is just a fun "game" in and of itself witnessing Capcom making a mockery of long-standing industry claims - like three times a year now.
Yes, you can make a one-and-done single-player videogame, sell it at 70 bucks a pop and make a profit that way. It gotta be a bloody good videogame though that is not obscenely mismarketed to boot.
@Zeroo And there's the apologist.
Balance in all things.
@Vivianeat they have 1 & 2 on Switch- sometimes as a bundle digitally on sale also. Not sure if you are more into physical games or digital though.
@Gavintendo even though GKCs being a problem the speed of Game Cards vs SD Express and internal storage is also a gigantic problem for games being Game Cards vs GKCs as well.
The Switch 2 has 3 storage solutions for games and Game Cards are by far the slowest. It's an unfortunate truth and likely is going to push many 3rd party games moving forward towards them instead of to Game Cards.
If you don't bother to think or investigate this issue don't just complain to complain. And yes we know Nintendo internal caters to Game Cards as they are built exclusively to Switch 2 hardware unlike again 3rd party games. Sometimes it happens Oblivion/Indiana Jones but sometimes times it does due to unable to technically run off Game Cards or like FF7:R games they are simply most times too big for the current Game Card limit 64gb size as to why they are GKC.
Just realized I will likely have to pick up this OST as well.
@Olliemar28 Sorry if you already answered this, but if you uncap the framerate, is there any noticeable resolution downgrade? I'm okay with 30 on Switch 2, but recently I tried playing Lies of P at 60 out of curiosity, and it looked like aliased paper dolls under vaseline lol.
@RiasGremory (picks up money and runs)
Thanks, this sounds awesome! I enjoyed a bit of the "2" demo, and I'll have to try the demo for this one. But I think I'll add this to my enormous list.
@Gavintendo So how does a game key card actually affect the game itself? I’m not talking about “renting” or whatever, but the actual game? Does it affect frame rate? Does it make the gameplay bad? How is it a 1/10?
This is what I wanted to hear. Next weekend's gaming sorted. Keep me busy until Dragon's Dogma 2 drops (performance withstanding).
@RaccoonRanger88 oh cool! what about the 3rd game?
@Vivianeat only 1 and 2 atm but I don't see why they would not put the others there eventually. At the moment Capcom is kicking ass porting current gen games and day one releases! The demo for this new one was crazy good. Did you try it?
So we're at 3 9/10's from Capcom this year. That's insane.
Capcom totally is true top dog of the switch 2, since release they have done the switch 2 proud and now put themselves above Nintendo so far for the switch 2 only new games.
I’m hoping Nintendo get their top dog title back next year.
I really enjoyed the demo, but yeah, not sure I'd want to pay full price for a GKC.
Others do, fine, but I'd rather save the hit on my wallet for now.
I enjoyed the demo so I’ll definitely be picking this up at some point. I agree the English voice over sounds out of place, but I tried French and much preferred that.
@Solid_Python
The difference is the always popular dichotomy of big quantity upfront and little quantities across a long period that makes credit card companies and mobile games thrive. To pay in a single exhibition 160 USD for a massive SD card express is for the average consumer far harder to stomach than paying 20 extra bucks in 8 separate full physical games across an entire year.
Having said that, I would say that for the people around here, is not about the money but about their tastes. And remember, the average hardcore gamer is not looking for reasons to buy a game, they are looking for reasons not to buy a game, the framerate, the price, the resolution, their backlog, the many other delicious things that take their precious time like binge watching series, messing with AI or just scrolling the internets, they have a tight schedule and are looking for ways to get less games, not more. GKC just gives the community an easy to use new reason to ignore the newest hot videgames on Switch 2.
Demo was fun.
However I got too many games ongoing atm so I'll get it later on sale.
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After playing the demo earlier this Summer on PS5, I was excited to see how it fared on my S2. The new demo blew me away; even after comparing it on my friend's PC. I played at the locked 30, but soon found this has the best frame pacing in unlocked mode compared to RE9 and PRAGMATA. A real treat. CAPCOM has definitely cemented itself as my go-to third party.
@Gavintendo if you don't like GKCs then stick to digital or code in the box or something which everyone hates the most but in the meantime majority of us are going to enjoy this game on our switch 2.By the way big games like these with lot's of content won't fit on cartridges so there's no room to complain.
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@kuu_nousee I’ve never heard of that before. I know games installed on the system have better load times than those on the sd card better loading . So if you had a switch 1 and a 500gb sd card whatever was installed directly on the system in its 50 gbs or whatever is those games would run better or something. I’ve never heard a game on the cartridge being slower then digitally that sounds like your a Sony digital is the future truther .
@Solid_Python The real solution is to uninstall what you’re not currently playing
@RiasGremory It’s actually worse in some ways. Game Key Cards force you to use both your storage space and the active cartridge slot. That’s a stupid trade off to have a useless piece of plastic and a flimsy case to go with it:
With Digital, you’re only using your storage space, but the cartridge slot can have another game loaded; with Cart, you save most of your storage space but have to keep the cartridge loaded. It’s the worst of both worlds with GKC
I would definitely switch to the Japanese voice for this game, which I normally don't do. I don't think I could handle the English accent for the main character. Besides that one flaw, I am actually pretty stoked for this game. It is definitely going on my wishlist on one of my available platforms.
@Antraxx777 better the going full digital where it kills your storage faster and besides big games cant fit on cartridges reason why GKCs are needed plus they have resell value.
@johnedwin That's great, how much is a copy of the game and a PS5 gonna set me back?
Oh wow. Unlocked frame rate turned this from a pass to okay I may grab it.
Also, not trying to start anything but defending game key cards is wild. Just because we’re not in Sony territory of going all digital doesn’t mean this is a good move for game preservation. The game is not on the cartridge and you have to insert the “pass” to play it… and download it. It’s objectively stupid and a poor attempt making the games “cheaper” for physical. Saying “this is better than a code” or just accepting it is what people who care about physical games are fighting against.
@Gavintendo just a sincere question, do you never buy digital games, ever? I feel like there’s a lot of people on this site with similar opinions as you. Personally, I buy some games physical, but plenty digital as well. Sure, the licenses may not last forever, but I wouldn’t really consider them rentals, when for instance I’ve owned Breath of the Wild digital for almost a decade now. And a ton of Wii/wii u digital games for far longer.
@Sausage_patty some Switch 1 games can run better on Switch 2 internal or SD Express but these have been tested since launch, and widely known at this point. Mostly just Switch 1 AAA 3rd party games that ran poorly to begin with with an unlocked framerate but it's really it's just certain/select games. Not the majority.
'I’ve never heard a game on the cartridge being slower then digitally that sounds like your a Sony digital is the future truther .'
Whatever that means besides 'PlayStation no discs future', yeah that a waste of a platform to just throw away in the toilet by Sony. I'm primarily physical on console but do play on PC also and have on both for 20+ years. Research and verify where is the best and/or what games run well where, and if no console version is good enough I consider PC or just the skip game until a version worthwhile happens.
Example: Oblivion Remastered tried PC version, horrible stutters via GamePass so tried PS5 disc was better (than even more powerful PC) but still if you don't close the game fps breaks down to 10fps. Quit and returned that version to Gamefly, waited for that Switch 2 (yay on card). Wait til reviews, worse horrible barely 30fps max, trash. Cancelled my pre-order. Sometimes no version is good even disc, PC or on card Switch 2.
I'm definitely not against Game Cards. I'm really happy when a game makes it there but only when it's a good solid 30fps or something like DK Bananza where it was mostly close to 60fps. Hell Cyberpunk 2077 was a great example of good for S2 30/40 performance on a Game Card. We need more devs to work on this like Onimusha, but it's hard to say if say strictly didn't want to pay Game Card tax or the game simply was only able to run on Internal or SD Express storage speeds being primarily make for Series/PS5/PC storage speeds. We don't always get that information from devs, but we do know it can be a possibility. Which means GKCs are sometimes unavoidable if we want any form on physical card for Switch 2 at all to sell/trade.
Started the demo and simply couldn’t put it down until the end! This game is so beautiful and fluid when you run around. I can’t wait to pick this up !!
I'm not playing the demo because I want to soak it all in when it releases, but does anyone know how this looks on Switch 2? Like comparing Resident Evil Village which was pretty sharp to Pragmata which, while fantastic, was a bit blurry. Not judging either way, I actually cancelled my PC preorder to get it on the Switch since it's my preferred handheld between Switch and ROG XBOX ALLY X.
Capcom coming in hot with another top notch port on Switch 2?! Can’t say I had all these Capcom bangers on my 2026 Nintendo Switch 2 bingo card…🥶🥶
@kuu_nousee capcom has been Nintendo closest partner since nes . They also are one of the industry leaders in graphics and really have been for a long time the re games on ps1 were the best looking games re remake was the best game on GameCube graphically re4 re5 one of the best graphics on ps3 . Re8 on os4 . so them putting the highest quality games on switch 2 is not a surprise . I was being silly about the digital comment .
I want this. After playing the demo I have to have it. Its realllllly good. They've done a fantastic job with this game!! I hope it sells well for all the effort they've put into it.
I am noob in such games. Played the demo on Switch, loved it, but defeating the first boss was really hard. Meanwhile, I have also tried the demo on PC, using mouse and keyboard I killed the first boss on the first run. Very easy. Propably this is a skill issue. Or maybe creators expect that I am going to use a controller?
Nevertheless, I still haven't decided which version to pick. The PC version has better antialiasing, higher resolution and more FPS. At least on my machine. Switch version is not bad actually, but I can't stand the look of the protagonist hair.
Edit: I finally decided to choose the Switch version Bought the GKC. If it is not good enough, then I will sell it.
Any word on campaign length?
@blockfight It should be on HowLongToBeat.com soon enough, but yeah that would've been a helpful detail.
@blockfight I heard it's around 20 hours long. Pretty good for this genre!
@the_beaver that's right around the sweet spot for me. Nice one
So British accents for an English dub is weird but if they hired the same 10 American VA's that voice in nearly every other game it would be okay?
I think a lot of this is because it's been normalised to hear American voices over Japanese games.
For what it's worth I think the English dub was good, quite refreshing after all the games that go for that 'American-anime" voice that doesn't sound natural at all.
@blockfight
most of that time and even more than that is because of the massive filler of boring side quests (go kill these ones and go back for the reward) in the hub Kyoto and multiple fight repetition of same 2 mid-bosses for grind materials as well witch none of these negative are address in most of review and should knock out 1 point. BUT if the combat got you it can compensate a lot for this.
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